innerlyte
04-10-2009, 06:50 PM
I think the live in-game text display could benefit from having a few options assigned to it. I saw another post somewhere on here mention controlling the text's opacity, which may be useful. Depending on the map and team I'm on (generally, the right-spawning team), the display text can sometimes obscure approaching opponents and objects.
Another suggestion I have concerning the display text is adding some sort of base damage read-out for TBD games. Often, someone will drop the bomb, and for one reason or another, you can't tell if a direct hit occurred. I sometimes forget how much health a team had before impact, so perhaps adding a damage report to the left-hand log would be beneficial (e.g. lamster damaged base 30 HP -- I'm guessing XP probably wouldn't be an appropriate unit of measurement here).
I'm thinking adding some type of filter might be helpful. Perhaps some people will want to play with only the central, personal kill-log showing. Maybe the demolition-oriented players will only want to see base damage.
What does everyone else think?
Another suggestion I have concerning the display text is adding some sort of base damage read-out for TBD games. Often, someone will drop the bomb, and for one reason or another, you can't tell if a direct hit occurred. I sometimes forget how much health a team had before impact, so perhaps adding a damage report to the left-hand log would be beneficial (e.g. lamster damaged base 30 HP -- I'm guessing XP probably wouldn't be an appropriate unit of measurement here).
I'm thinking adding some type of filter might be helpful. Perhaps some people will want to play with only the central, personal kill-log showing. Maybe the demolition-oriented players will only want to see base damage.
What does everyone else think?