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silent skies
07-23-2010, 12:33 AM
A small structure in TBD that would generate a constant shield in a fixed direction, determined by the map author. You'd have to get in close or behind to deal damage (like with those other shields) in order to damage/destroy it. MapEd options could allow for rotation/size of the structure, rotation of the shield, radius of the shield, and how wide of an angle it covers.

It'd be up to the map author to put them in spots that aren't super broken (not right next to the base, not shielding a group of 50 turrets).

Echo Mirage
07-23-2010, 01:05 AM
If I'm getting this right, that'd have the same net result as a destroyable wall, right? At least, one destroyable from its weak side.

Dunno. Interesting, but I like how the maps stand on their own. Basically changing the terrain is maybe outside Altitude's scope.

--echo

silent skies
07-23-2010, 01:15 AM
Not identical to destroyable terrain. I forgot to mention it, but I meant that the shield would act the same as the PU shields, i.e. bounce projectiles back.

Echo Mirage
07-24-2010, 07:15 PM
Sounds like another inanimate object I'm going to fly into.

silent skies
07-24-2010, 07:26 PM
Didn't say it had to be very big.

elxir
07-24-2010, 09:35 PM
changing name to han solo...