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View Full Version : Indication of Bought Game/Demo User


skywalker
05-13-2009, 10:41 AM
When we press Tab there should be an indication next to everyone's name that tells if they have bought the game or not. This can help when trying to figure out team strategy (e.g. be explodet) and also team balance...maybe? Also, it's just nice to know.

Blank
05-13-2009, 02:22 PM
......... no.

DiogenesDog
05-13-2009, 03:24 PM
this'd be a nice feature, but for now you can just look for the rubberized hull icon in the player list. :P

Shyney
05-13-2009, 06:00 PM
Yeah just hit tab. It will look something like this.


http://img79.imageshack.us/img79/2853/bp9.jpg

Blank
05-13-2009, 06:27 PM
it boggles my mind that you haven't bought this yet shyney.

DiogenesDog
05-13-2009, 07:28 PM
but come on, blank. he's only put probably 200 hours into it between the two versions. that's 10 cents an hour. for that price he could do so much. he could have a gumball! or pay a kid to make some nike shoes!

tmm3k
05-13-2009, 10:48 PM
I haven't bought yet it either. It's like I'm stealing right off of Lamster's table.

PBS
05-14-2009, 01:52 PM
I haven't bought yet it either. It's like I'm stealing right off of Lamster's table.

I wonder what kind of table Lamster has.

Vi*
05-14-2009, 05:24 PM
I wonder what kind of table Lamster has.
Well, knowing the eating preferences of Hamsters, he'd probably prefer a Vegetable!

DiogenesDog
05-14-2009, 06:57 PM
wow.......


marry me?

Vi*
05-14-2009, 09:31 PM
huh! I've never had such a positive response to such a terrible pun.

Shyney
05-14-2009, 10:37 PM
it boggles my mind that you haven't bought this yet shyney.

Ok, so about the whole me not buying the game thing/Rant

First of all i'll preface this buy saying im not just going out of my way to be a dick here, to me its just a matter of principle. I wont buy the game, because "I believe" its not worth $20.. That simple..
**** I spend $160 an hour minimum of flying real planes everyday.. But thats what it costs, and thats what its worth. It has nothing to do with how much i have played the game.. Altitude is not worth $20..

I will not pay more for something then it is worth just because of what it is. In the same way i wont buy "Guess jeans" or something(random example), just because they are "Guess". The product is not worth what you're paying for it. You're buying the "Name". In the same way that people who are buying "altitude", are paying to support Lams and his work, and not because the game is actually worth "$20"..

I'd like nothing more then to see Lam to make a ****load of money off of this! god knows how long he's worked on it. But i dont believe gouging peoples loyalty is the way to do it.. If you didnt know Lam, would you have bought it? If you came across this game on some random game site, would you have spent $20 on it? Not a ****ing chance. He wants to make money, as he should well... would you rather sell it to 100 people for $20 or to 1000 people for $10.. Yeah, there might be 100 people who will pay "Lam" $20 for it.. but thats about it.

And if you guys are still wondering why the "new" players arent lining up to fork over $20 for it, it should be pretty clear, they owe Lam no such obligation to buy it, and like it or not, this little novelty game, is not worth what its being charged for. And while I enjoy the game!! I simply do not buy things that are priced higher then their value, regardless of what they are(or who made them). Thats it, simple, end of story, Im jew like that.
The consumer determines the value, and what they'll pay for it. Looks like everyone in that picture has decided whether or not its worth $20..

The above is simply "my" opinion, and "my" belief, you are all free to do whatever you want with your money, but consequently so am I.

Ferret
05-14-2009, 10:57 PM
Actually, I see a fair amount of new people, or at least people I've never seen before, who have purchased the game. There's even more people sitting around in games complaining they can't get $20 from their mom and want someone to give them a key. Demand seems to be high enough.

and in no particular order:

Where can I get myself some free demo-pants.

You don't buy anything that's overvalued? Do you walk or bike to work?

I have a friend who flies every day but the airline pays him, you should look into reversing your current situation so that this information doesn't corrupt your value system.

I don't know how many random games I've stumbled across and personally played 200 hours over ~4 months and decided they were worth absolutely nothing.

Shyney
05-14-2009, 11:46 PM
Actually, I see a fair amount of new people, or at least people I've never seen before, who have purchased the game. There's even more people sitting around in games complaining they can't get $20 from their mom and want someone to give them a key. Demand seems to be high enough.

and in no particular order:

Where can I get myself some free demo-pants.

You don't buy anything that's overvalued? Do you walk or bike to work?

I have a friend who flies every day but the airline pays him, you should look into reversing your current situation so that this information doesn't corrupt your value system.

I don't know how many random games I've stumbled across and personally played 200 hours over ~4 months and decided they were worth absolutely nothing.

See Ferret, thats being a dick for the sake of it.

To answer your questions. I take public transit, i live downtown in Canada biggest city, i've never been more then an hour from my place of work via pubic transit, and therefor never needed a car. I worked as a retail manager where a massive part of my job is determining the price for products based on sales trends, margin, and turn, and then setting prices accordingly to maximize profit. I did well enough at that, and made enough money to quit my job and pursue my dream of flying/being a pilot, which i am in school for now. And I think Altitude is a great ****ing game, and has tremendous worth. Which is why I'd hate to see it fizzel out in 3-4 months as people get bored of Loopy vs bombers and move on , because not enough people bought it.
That would be a SH!T way for this game to end! I just hopped on every server i could, that had more then 3 people playing. Out of the 7 active servers 72 people were playing, only 9 had full version.. High demand eh??
I took screen shots of each servers, ill post them later, im on my way out now..

nesnl
05-14-2009, 11:49 PM
There seems to be an error in the way you assess the value of items. First, you make a comparison based on how much you spend each day flying planes, but you present an hourly rate. Altitude is not based on an hourly rate, it is a one time cost. Therefore its value is different based on how much you use it, unlike planes where 1 hour cost 160, 2 hours 320, etc. You see if someone said to you that you could pay 10,000 dollars and fly real planes as much as you want, everyday for the rest of your life, you would probably think that was a great deal and of great "value". However, someone who only wants to fly once a year would think that price was ridiculous and would have a low "value". That is where the problem lies. You are saying that Altitude isn't worth 20 dollars but yet I see you playing it everyday. I can see someone having your attitude that tries the game and thinks they might only play it again a few times.

The error also is presented when you make the comparison with Guess jeans. You don't buy Guess jeans because you can get an equivalent product without the brand name for less money and because you derive no value from wearing a name brand. Let me know when you find a game that is similar to Altitude for less money. I am pretty confident you won't be able to find one because you have been consistently playing this game for a long time, which means that you have yet to find a product substitute for less money.

I think overall you end up making superficial judgements. You say you don't buy things that are "priced higher than their value" yet "value" is a term that is subjective. As I am sure that most people who read this think you are completely out of your mind paying 160 dollars an hour to fly planes because they personally think that that is priced higher than its value. The idea that everyone determines the value of an item independently of each other is how an economy works. Just as you won't pay money for Guess jeans doesn't mean others wont. This is shown by the fact that people line up to buy Guess jeans, which therefore means that the product has value to someone, just not the same value as you.

So I guess you need to ask yourself, are you saying that Altitude isn't worth 20 dollars because of assumptions you are making? Do you think because it was developed by an independent game company (ie two guys) that it is somehow lesser of a product? What about all the crappy games that the huge game companies put out every year, how many of those do you buy for 50 dollars a pop? Video games are experience based. They are different than other products. You might be able to buy a better snow tire for less money because it doesn't have the name "Goodyear" on it, but with video games the value is purely derived from how much enjoyment you get out of it. You aren't getting anything else out of a video game. It doesn't nourish you, put a roof over your head, or pick up liquid like a ShamWow!. The value isn't quantified like that. So how is it exactly that you have determined that it is not worth 20 dollars to you personally? Where was it during your 500+ hours of game time that you decided that you could have done something better with your time for less than 20 dollars? Because all that says to me is you think your time is basically worthless.

Ferret
05-14-2009, 11:54 PM
And I think Altitude is a great ****ing game, and has tremendous worth

tremendous worth < $20.

tmm3k
05-15-2009, 12:12 AM
economics 101 itt

argonide
05-15-2009, 12:43 AM
tl;dr
I've played Altitude a whole lot and have only seen Shyney occasionally, IMO if anyone deserves a public shaming, its caped.

That's not really why I'm posting though, I just wanted to say that its in bad taste for other alt players to harass people to buy the game. Just leave them be. Maybe down the road Lam will drop the price or have a sale to convert them, if not, then that probably means that Altitude is still doing well at its current price and doesn't need to change what is working for them.

On the same note, its also in bad taste(and borderline trolling) to write essays on why you think Altitude isn't worth your money on Altitude's official forum. I'm not privy to the sales numbers, but from what I've seen in game, there is a substantial and growing player base that knows Altitude is awesome and well worth the price. I wouldn't quite say Altitude is a raging success yet, but it does seem to be doing better than the average indie game.

TheCapedAvenger
05-15-2009, 01:42 AM
I would like to buy altitude. However, I consistently get votekicked by certain individuals whenever I join a server. There's no point in buying a game if I'm going to get kicked off.

http://imgur.com/vw0rn.jpg

Ferret
05-15-2009, 01:45 AM
There is one server active with people in it at any given time.

Though if it makes you feel better, I was voting to kick you out of games and it was passing with 80% before anyone had to pay for the game because people don't like you. Don't blame me, blame democracy?

bad troll is bad.

TheCapedAvenger
05-15-2009, 01:51 AM
Well, you can do what you want, but the fact is that votekicking me does not encourage me to buy the game. Why pay $20 for a game that I'm banned from?

Vi*
05-15-2009, 02:10 AM
Hey guys! What kind of table does Ferret have?

Triped
05-15-2009, 03:15 AM
Shyne,

Buying a game just to support the creator and encourage them to make more games is the best reason, but Altitude is also worth the money $/hr vs. other entertainment.

Right now I've played about 50 hours, so Altitude costs $0.40 cents an hour. That's still cheaper than the average book on PaperBackSwap and it's very enjoyable.

When you say flying real planes is worth $160/hr and Altitude is worth $0.05/hour but not $0.10 hour (given your 200hrs logged), you're really saying that you used the beta just to play Altitude for free, i.e. take advantage of Lamster's hard work for free. Pretty lame whether we know who he is or not. :(

Blank
05-15-2009, 03:36 AM
I've got 90+ hours of played time just on this version of altitude. And not to defend shyney, but there's no obligation to pay for being part of a beta or all the past hours he's logged. I totally think it's worth my money simply because I know I'll probably end up playing another 90+ hours... but meh. Whatever.

skywalker
05-15-2009, 04:30 AM
/drama

kthxbai

nesnl
05-15-2009, 04:51 AM
I've got 90+ hours of played time just on this version of altitude. And not to defend shyney, but there's no obligation to pay for being part of a beta or all the past hours he's logged. I totally think it's worth my money simply because I know I'll probably end up playing another 90+ hours... but meh. Whatever.

I don't think that anyone is really trying to say that you should pay now because you got to "play for free" during the beta. Although some of the people do sound that way. But there if the amount played during the beta is any indication of the amount anyone would play anyway, then it is definitely worth the cost.

I think that Shyney implied that we bought the game out of some 'obligation' to lamster, but I highly doubt anyone bought the game because we know him and we participated in his beta. I mean how many of the people that know lamster who don't play the game bought it because they felt obligated to support him? I doubt any. I think everyone who participated in the beta and who plans on continuing playing in now that it isn't in beta bought the game because they enjoy playing it.

This is why I always advocated against an open beta. There were so many people who played this game forever with the sense of just "playing a free game." They never really participated in the beta process, never game feedback or ideas, they just ended up having a sense of entitlement. They ended up taking for granted that they game was "free" and then when it released they feel like they are entitled to the game. If it was a closed beta, I think that it gives people a sense of actually earning something, earned the right to take part in the process of the game creation. If it were a closed beta I don't think we would see as much of this attitude coming from some of the beta testers.

Karl
05-15-2009, 04:55 AM
I think enough has been said. Closing this before it gets out of hand.