xone
05-23-2009, 05:17 PM
This forum has a lot of really good and really bad ideas.
As a means of injecting some freshness into the game, as well as testing out new features, it would be neat to have experimental servers, where the better ideas from this forum could be tried out by the community. At the end of every round, there could be a vote to see how many like the changes. Alternatively, you could see the retention rate of the servers (how many people stick around for round 2, 3, etc.)
If that's not enough work, players can see each other's suggestions and vote for the ones they think need to be implemented first.
And just so I don't have to make extra threads, I had 2 ideas I wanted to throw out that I remember.
1. A CTF mode where players have to steal the bomb/flag/whatever from the enemy base and get it back to theirs (optionally having to land on the base to actually capture). This might require new maps, with more static defenses (turrets, emp cannons,poison gas generators, what have you) so that teams would have to most likely destroy some of those before being able to infiltrate the enemy base. (while we're here, a new plane idea: engineer plane/helicopter that can build and upgrade turrets, tf2 style). The bomb/flag/.. should not be able to be passed to teammates upon death.
I realize that this idea has been proposed by everyone and their mothers. I just wanted to throw out a couple details as to how the inevitable should be implemented. Also, engineer helis.
2. I think being able to pick up/defuse the enemy's bomb over their base in TBD might add some depth and new strategies to the game-mode. You obviously should not be able to damage the enemy's base with their own bomb, but you can waste it for them.
As a means of injecting some freshness into the game, as well as testing out new features, it would be neat to have experimental servers, where the better ideas from this forum could be tried out by the community. At the end of every round, there could be a vote to see how many like the changes. Alternatively, you could see the retention rate of the servers (how many people stick around for round 2, 3, etc.)
If that's not enough work, players can see each other's suggestions and vote for the ones they think need to be implemented first.
And just so I don't have to make extra threads, I had 2 ideas I wanted to throw out that I remember.
1. A CTF mode where players have to steal the bomb/flag/whatever from the enemy base and get it back to theirs (optionally having to land on the base to actually capture). This might require new maps, with more static defenses (turrets, emp cannons,poison gas generators, what have you) so that teams would have to most likely destroy some of those before being able to infiltrate the enemy base. (while we're here, a new plane idea: engineer plane/helicopter that can build and upgrade turrets, tf2 style). The bomb/flag/.. should not be able to be passed to teammates upon death.
I realize that this idea has been proposed by everyone and their mothers. I just wanted to throw out a couple details as to how the inevitable should be implemented. Also, engineer helis.
2. I think being able to pick up/defuse the enemy's bomb over their base in TBD might add some depth and new strategies to the game-mode. You obviously should not be able to damage the enemy's base with their own bomb, but you can waste it for them.