michael
05-25-2009, 04:51 AM
I love altitude! Great game guys, keep it up. I look forward to its future!
Here is my problem:
Short version: Where does altitude (on linux) pull the available screen resolutions from? Can i hard code new values in to avoid it stretching across my dual screens.
I run altitude in linux (Ubuntu 9.04), with a dual screen setup using the nvidia drivers. When altitude starts (i have it in window mode) the window is 3360x1050. This means if i have stretching off, the game is cut in half, and if i stretch it, its still cut in half, but really really, well stretched. Theree is nothing i can do to change it. 3360x1050 is the only option in the config, and trying to hard code a different value in the config.xml file does nothing, and is reverted immediately upon running the game.
To play, i usually just drag the window onto one screen, but there is still about 900 pixels of black space on both sides of the actual play area.
I assume that the game tries to pull a list of resolutions from the xorg.conf file (which has none in it since i use nvidia-config to manage everything) so it just defaults to the full thing. I haven't tried disabling one monitor before i start the game (which seems like a lame way to fix the problem).
and i'll attach a screen shot and my lsdw
~Blue Hawk
Here is my problem:
Short version: Where does altitude (on linux) pull the available screen resolutions from? Can i hard code new values in to avoid it stretching across my dual screens.
I run altitude in linux (Ubuntu 9.04), with a dual screen setup using the nvidia drivers. When altitude starts (i have it in window mode) the window is 3360x1050. This means if i have stretching off, the game is cut in half, and if i stretch it, its still cut in half, but really really, well stretched. Theree is nothing i can do to change it. 3360x1050 is the only option in the config, and trying to hard code a different value in the config.xml file does nothing, and is reverted immediately upon running the game.
To play, i usually just drag the window onto one screen, but there is still about 900 pixels of black space on both sides of the actual play area.
I assume that the game tries to pull a list of resolutions from the xorg.conf file (which has none in it since i use nvidia-config to manage everything) so it just defaults to the full thing. I haven't tried disabling one monitor before i start the game (which seems like a lame way to fix the problem).
and i'll attach a screen shot and my lsdw
~Blue Hawk