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sunshineduck
11-13-2010, 01:00 AM
Project News


11/12/2010

o hai thar! drunkguava and I have been given the green light to take over this project. I have updated the outdated original posts, please let me know if you disagree with any of the changes or if I missed any map making threads.
Mikesol has given us the thumbs-up for a weekly captains game on his Prose Only server where we test strictly maps that are being looked to be brought onto the ladder scene, both ball and tbd. These matches will be every Friday at 9:00 PM EST, anyone that is willing to play their hardest in order to accurately test out maps is welcome.
This upcoming Friday (November 19th), we will be testing only ball maps in our captains games. Hopefully we will be able to add a map or two to the pool fairly quicky.


11/15/2010

nobodyhome has added in a function where we can test maps in the ladder server. Huzzah!


12/20/2010 - 12/24/2010

Removed tbd_locomotion2 from the TBD ladder rotation, added the option to custom start_chess. The map will not appear in the custom start_random rotation but will be available to be played for points.
Added ball_atmosphere, ball_sideshow, and ball_ufo to the ball ladder rotation that can be custom started, the maps are not in the random rotation yet.
Added tbd_tron (both versions), tbd_tech, ball_ocean, ball_pixelized, ball_pulse, and ball_subterranean to the custom test function.


01/03/2011

Removed tbd_lostcity from the TBD ladder rotation, added the options to custom start_assembly, custom start_origamipark, and custom test_hivepark.
Updated tbd_tron.


03/17/2011

Removed tbd_middleground from random rotation, added tbd_lostcity and tbd_volcano to random rotation. Added tbd_typepark to the custom test function.
Added ball_ice, ball_hardcourt, and ball_ufo to the random rotation. Added ball_cloudcity to the custom test function.

sunshineduck
11-13-2010, 01:01 AM
This is a post designed to organize all the updating that is being done on the ladder map pool. Here will be tracked the current map pool, its problems, its possible fixes, and potential additions.

More importantly, this post will identify certain tasks to be done to several imperfect maps in ladder. Preferably, the original map maker will fix these issues himself, but if not, I call for members of the community to take up finishing these tasks, pending the original map maker's approval. Most of these tasks can be done without any graphic skills whatsoever.

In addition, this post will track the progress of several new maps being created, identified as having potential for inclusion in the map pool when they are finished.

Also stated here for the record, the goals of the ladder map pool are as follows, in order of importance:

1. To maintain maps that are best suited for competitive play.
2. To keep a decently sized (~16), fresh, and diverse set of maps for interesting play.
3. To foster the growth of new map creation in the community.

sunshineduck
11-13-2010, 01:01 AM
Team Base Destruction

Permanent stays
This is the set of maps that should serve as a model for all ladder maps. They have withstood the test of time for competitiveness and enjoyability.


Asteroids
Cave
Core
Grotto


Excellent
This is the set of maps that everyone considers to be pretty good. People enjoy playing on them, and they provide good competitive play.


Bowserscastle
Focus
Middleground
Heights


Decent but flawed
While they might have some issues that prevent them from being everybody's favorite maps, the issues are manageable enough not to make them unplayable. These maps are unlikely to be touched, barring major issues arising for some reason.


Fallout
Justice
Mayhem
Scrapyard
Underpark
Woods


Has problems, needs fix
These maps require attention. If anyone in the community wishes to take on the tasks these maps need, please do.

None as of right now. :)

In contention
These maps are disputed by the community. For each of these maps there will be a discussion thread created--please discuss potential problems and potential fixes for these maps there. If in the end it is decided that there is no problem with the map, it will be moved to one of the first three lists. If a fixable problem is agreed on, it will be moved to the "Has problems, needs fix" list. If it is decided that there is no hope for the map, it will be dropped out of ladder altogether.

None

In progress
New maps currently being made and identified as having potential. Their progress will be tracked here, from concept->initial draft->testing->polishing->completed. When they are finished, they will be included in the ladder if they meet the standards.

Blackhole (http://altitudegame.com/forums/showthread.php?t=3631)
Current phase: Testing and revising
Currently being worked on by: Genesis
Needs: More testing before this map can be deemed ladder worthy.

Chess (http://altitudegame.com/forums/showthread.php?t=3798)
Current phase: Testing, currently available via /vote custom start_chess
Currently being worked on by: silent skies

Horror (http://altitudegame.com/forums/showthread.php?t=5059)
Current phase: Cancelled?
Currently being worked on by: Nobody apparently, originally silent skies

Labyrinth (http://altitudegame.com/forums/showthread.php?t=5600)
Current phase: Revising
Currently being worked on by: Sean

Nature (http://altitudegame.com/forums/showthread.php?t=4650)
Current phase: In development
Currently being worked on by: Needs someone to take this project over.

Origami (http://altitudegame.com/forums/showthread.php?t=5094)
Current phase: Testing and revising
Currently being worked on by: Mandrad

Poseidon (http://altitudegame.com/forums/showthread.php?t=5095)
Current phase: Testing and revising
Currently being worked on by: Wing Eraser

Shard (http://altitudegame.com/forums/showthread.php?t=5116)
Current phase: Testing and revising
Currently being worked on by: Jayfourke
Needs: Graphic design and testing are needed

SkullIsland (http://altitudegame.com/forums/showthread.php?t=3906)
Current phase: Revising
Currently being worked on by: Blind Pilot
Needs: Someone with a good server to run this map and do some extensive testing and give advice to Blind Pilot.

Snowlands (http://altitudegame.com/forums/showthread.php?t=5061)
Current phase: Revising
Currently being worked on by: evilarsenal
Needs: Fixing of how the objects and their graphics align, either evilarsenal or someone else needs to take this over and fix it before it can be tested.

Techpark (http://altitudegame.com/forums/showthread.php?t=5466)
Current phase: Revising
Currently being worked on by: Mandrad

Tron (http://altitudegame.com/forums/showthread.php?t=5585)
Current phase: Testing
Currently being worked on by: Pieface


Total current number of maps: 16. Is a good size. One or two bad maps can be dropped from the pool, but preferably with a replacement only.

sunshineduck
11-13-2010, 01:02 AM
Ball

Permanent stays
This is the set of maps that should serve as a model for all ladder maps. They have withstood the test of time for competitiveness and enjoyability.


Cave
Darkwar
Grotto
Mayhem2
Planepark
Snow


Excellent
This is the set of maps that everyone considers to be pretty good. People enjoy playing on them, and they provide good competitive play.

Labyrinth
Maze


Decent but flawed
While they might have some issues that prevent them from being everybody's favorite maps, the issues are manageable enough not to make them unplayable. These maps are unlikely to be touched, barring major issues arising for some reason.


Asteroids
Core
Cross
Funnelpark
Lostcity


Has problems, needs fix
These maps require attention. If anyone in the community wishes to take on the tasks these maps need, please do.

None

In contention
These maps are disputed by the community. For each of these maps there will be a discussion thread created--please discuss potential problems and potential fixes for these maps there. If in the end it is decided that there is no problem with the map, it will be moved to one of the first three lists. If a fixable problem is agreed on, it will be moved to the "Has problems, needs fix" list. If it is decided that there is no hope for the map, it will be dropped out of ladder altogether.

None

In progress
New maps currently being made and identified as having potential. Their progress will be tracked here, from concept->initial draft->testing->polishing->completed. When they are finished, they will be included in the ladder if they meet the standards.

Atmosphere (http://altitudegame.com/forums/showthread.php?t=3164)
Current phase: Testing, currently available to play on ladder for points via /vote custom start_atmosphere
Currently being worked on by: Nikon

Bangbangpark (http://altitudegame.com/forums/showthread.php?t=5189)
Current phase: Revision
Currently being worked on by: Mandrad

Doodle (http://altitudegame.com/forums/showthread.php?t=3907)
Current phase: Revising
Currently being worked on by: NastyManatee

Grid (http://altitudegame.com/forums/showthread.php?t=5277)
Current phase: Testing
Currently being worked on by: Nikon

Gymnasium (http://altitudegame.com/forums/showthread.php?t=5007)
Current phase: Testing
Currently being worked on by: mlopes

Hardcourt (http://altitudegame.com/forums/showthread.php?t=3289)
Current phase: Testing
Currently being worked on by: Nikon?? Not sure.

Ice (http://altitudegame.com/forums/showthread.php?t=5565)
Current phase: Revising
Currently being worked on by: Nikon and Dyno

Lazer (http://altitudegame.com/forums/showthread.php?t=3355)
Current phase: Preliminary drafts
Currently being worked on by: ????. Seems to have been abandoned, looking for someone to test this map extensively and make any changes as necessary (after asking the original map maker for permission).

Metal (http://altitudegame.com/forums/showthread.php?p=89813)
Current phase: Testing and revising
Currently being worked on by: phil443

Ocean (http://altitudegame.com/forums/showthread.php?t=3356)
Current phase: Testing
Currently being worked on by: Nikon

Paradigm (http://altitudegame.com/forums/showthread.php?t=5210)
Current phase: Testing and revising
Currently being worked on by: evilarsenal

Pixelized (http://altitudegame.com/forums/showthread.php?t=2684)
Current phase: Testing
Currently being worked on by: Nikon

Pulse (http://altitudegame.com/forums/showthread.php?t=5554)
Current phase: Testing and revising
Currently being worked on by: tgleaf and Nikon

Risk (http://altitudegame.com/forums/showthread.php?t=3462)
Current phase: Revising
Currently being worked on by: krawz

Sideshow (http://altitudegame.com/forums/showthread.php?t=3785)
Current phase:Testing, currently available to play on ladder for points via /vote custom start_sideshow
Currently being worked on by: krawz

Stadium (http://altitudegame.com/forums/showthread.php?t=5076)
Current phase: Testing
Currently being worked on by: evilarsenal

Subterranean (http://altitudegame.com/forums/showthread.php?t=5509)
Current phase: Revising
Currently being worked on by: tgleaf

Tetris (http://altitudegame.com/forums/showthread.php?t=4164)
Current phase: Revision
Currently being worked on by: silent skies

Thorns (http://altitudegame.com/forums/showthread.php?t=4063)
Current phase: Testing
Currently being worked on by: Blind Pilot

UFO (http://altitudegame.com/forums/showthread.php?t=4131)
Current phase: Testing, currently available to play on ladder for points via /vote custom start_ufo
Currently being worked on by: TRUEPAiN


Total current number of maps: 13. Desperately needing some more maps.

Pieface
11-13-2010, 01:14 AM
Unfortunately I'm to blame for the other thread disappearing. I was in the process of transferring it to SSD, and something weird happened that ended up deleting it from the forum database :X

SSD, if you or nobo want the contents of the old thread back I've discovered a safe, albeit slow, way of recreating the old thread. Let me know if you'd like me to do it!

Sorry again for the inconvenience. :(

sunshineduck
11-13-2010, 03:33 AM
This thread is now fully up to date. Huzzah! :)

evilarsenal
11-15-2010, 12:15 PM
ill be able to get ball_stadium going,

as for tbd_snowlands, i think im going to make two different versions, tbd_avalanche, and tbd_snowlands.... so put two up :)

i'm going to work on stadium first, when i have the time... see if i can get it in for this friday, but i figured out a way to make it bug free, i just have to restart the whole map so yar :\

tbd_fire and tbd_eruption is also in concept work :O

evilarsenal
11-15-2010, 02:12 PM
i'll take tbd_nature over by the way, i want dibs ;)

mlopes
11-15-2010, 02:46 PM
Btw, I'm working on a version of gymnasium with new graphics and some improvements. I uploaded it to =AIR= EU Server, and found that the corner bottom obstacles were tricking people into a dead end. So I didn't update the official post, but you can try it there while I don't change that bottom obstacles.

drunkguava
11-19-2010, 05:36 AM
I probably won't be making ladder testing tonight :(.
bar night is starting earlier than I expected.

Duck Duck Pwn
11-19-2010, 06:26 AM
Mayhem is enjoyable? Since when? (Or even middleground lol)

Definitely think it is lost city status, but what do I know

Stormich
11-19-2010, 07:10 AM
Mayhem is a lot better than LC or Mid or Loco 1. I'd like to see LC removed and Mid modified to non neutral and possibly a couple of turrets for the low passage. IMO all maps should be based off of Asteroids and Cave

sunshineduck
11-19-2010, 04:35 PM
If we base all maps off Asteroids and Cave, we won't have any neutral bomb maps (maybe that's what you're getting at >_>)

As far as Lostcity and Middlegrounds go, I personally feel like although their enjoyability comes into question, they are very much suited for competitive play. ball_football and tbd_hills are the opposite. Although this is obviously a game and entertainment should come first, ladder is designed for competition and I think its map pool should reflect that. Once we start getting new maps that are both more enjoyable to play at and just as or even more competitively balanced, we can definitely start phasing out less fun maps.

wolf'j'max
11-19-2010, 05:10 PM
Permanent stays
This is the set of maps that should serve as a model for all ladder maps. They have withstood the test of time for competitiveness and enjoyability.


Asteroids
Cave
Core
Grotto


Excellent
This is the set of maps that everyone considers to be pretty good. People enjoy playing on them, and they provide good competitive play.


Bowserscastle
Focus
Heights
Mayhem
Middleground
Scrapyard
Underpark


can you like, remove the bolded one from that part, since i'm pretty sure more than half of the competitive scene doesn't agree with that.

ok it looks nice but really? if it was such an excellent map it would have been in APL

nobodyhome
11-19-2010, 06:22 PM
can you like, remove the bolded one from that part, since i'm pretty sure more than half of the competitive scene doesn't agree with that.

ok it looks nice but really? if it was such an excellent map it would have been in APL

http://altitudegame.com/forums/showthread.php?t=3952

there's like ten people near the bottom of the thread that say they like the map.

also mike you forgot to put bowserscastle in apl.

Nikon
11-19-2010, 06:36 PM
Hardcourt (http://altitudegame.com/forums/showthread.php?t=3289)
Current phase: Testing
Currently being worked on by: Nikon?? Not sure.

It was made by Elxir and I

wolf'j'max
11-19-2010, 08:49 PM
http://altitudegame.com/forums/showthread.php?t=3952

there's like ten people near the bottom of the thread that say they like the map.

also mike you forgot to put bowserscastle in apl.

meh i seriously don't think it is excellent or close to it, it is fun yeah but not like..
oh well we'll see >.<

mlopes
11-20-2010, 06:33 PM
I posted a new version of Gymnasium (http://altitudegame.com/forums/showthread.php?p=89433#post89433), can you please update it?

Smushface
11-23-2010, 05:08 PM
I have several problems with locomotion 2. I'm having trouble articulating all my complaints but I'll try my best.

1) I don't think map was adequately tested or altered. It was just kind of thrown onto ladder with pretty minimal feedback. I know we were desperate for new maps, but I really don't think loco 2 was ready for ladder play. The fact that it's disallowed in APL is a testament to this.

2) Too many powerups (6). I think that most maps have 4 powerups, some have 5. Six powerups just feels like too many. Powerups should be scarce and a intermediary objective, not just flung all over the map.

3) The bottom of the map is virtually useless, mainly because the map is so tall and the bomb is non-neutral. Teams move too fast and are clumped too close together for any real flanking to happen. I've stopped playing the bottom on loco 2 just because by the time I loop around for the flank, the enemy is already too far past me. Also you really do have to go down and then climb way too much distance to make flanking / bottom play really effective.

4) I really hate how the top of the map plays. You know how the choke points suck in middleground? Loco 2 feels like that, except there's twice as many. It's really just spam spam spam move over, spam spam spam, move over. And you pray that more of your spam hit than their spam and you're moving fast enough to get past respawns. It's a really frustratingly boring playstyle that goes against the spirit of this game.

silent skies
12-02-2010, 07:15 PM
Yeah so, I'm not sure what the deal with Peanut Gallery is supposed to be, they've been inactive for a bit of a stretch.

Anyway, I've had an updated version of Chess (moved spawns closer to base; moved bomb further from base; updated some geography) just kinda sitting around for about 2 weeks now. The download link expired and the FTP site I've been using is currently spazzing out, but I know Prose Only has the latest version of that; so either one can download it from there, or I can try to e-mail the file directly to nobo (for ladder) or anyone else who wants to host it on a server for testing. Whoever wants me to e-mail the file to them, send me a PM with your e-mail address.

Also, at G00SE's request I've taken up ball_tetris again. He's helping me hammer out some gameplay fixes but it should be ready for ladder tests fairly soon, and I've completely revamped the graphical style, looking a lot better (at least to me).

mikesol
12-02-2010, 07:19 PM
Yeah so, I'm not sure what the deal with Peanut Gallery is supposed to be, they've been inactive for a bit of a stretch.

Anyway, I've had an updated version of Chess (moved spawns closer to base; moved bomb further from base; updated some geography) just kinda sitting around for about 2 weeks now. The download link expired and the FTP site I've been using is currently spazzing out, but I know Prose Only has the latest version of that; so either one can download it from there, or I can try to e-mail the file directly to nobo (for ladder) or anyone else who wants to host it on a server for testing. Whoever wants me to e-mail the file to them, send me a PM with your e-mail address.

Also, at G00SE's request I've taken up ball_tetris again. He's helping me hammer out some gameplay fixes but it should be ready for ladder tests fairly soon, and I've completely revamped the graphical style, looking a lot better (at least to me).

My semester is wrapping up so I haven't had time to do a lot of stuff - sorry. After I'm done with finals I'll test more maps

silent skies
12-02-2010, 07:21 PM
My semester is wrapping up so I haven't had time to do a lot of stuff - sorry. After I'm done with finals I'll test more maps

Oh, okay! Good to hear. Good luck with finals!

Smushface
12-03-2010, 12:21 AM
I have several problems with locomotion 2. I'm having trouble articulating all my complaints but I'll try my best.

1) I don't think map was adequately tested or altered. It was just kind of thrown onto ladder with pretty minimal feedback. I know we were desperate for new maps, but I really don't think loco 2 was ready for ladder play. The fact that it's disallowed in APL is a testament to this.

2) Too many powerups (6). I think that most maps have 4 powerups, some have 5. Six powerups just feels like too many. Powerups should be scarce and a intermediary objective, not just flung all over the map.

3) The bottom of the map is virtually useless, mainly because the map is so tall and the bomb is non-neutral. Teams move too fast and are clumped too close together for any real flanking to happen. I've stopped playing the bottom on loco 2 just because by the time I loop around for the flank, the enemy is already too far past me. Also you really do have to go down and then climb way too much distance to make flanking / bottom play really effective.

4) I really hate how the top of the map plays. You know how the choke points suck in middleground? Loco 2 feels like that, except there's twice as many. It's really just spam spam spam move over, spam spam spam, move over. And you pray that more of your spam hit than their spam and you're moving fast enough to get past respawns. It's a really frustratingly boring playstyle that goes against the spirit of this game.

Bump.

I know joke around a lot and give you a ton of **** for this map SSD, but I really do think map is too bad to be in the pool.

sunshineduck
12-03-2010, 03:32 AM
Yeah I absolutely agree, APL has just been hammering everyone's weekends and those are the only times I can play. I'm not quite sure what we can replace loco2 with, but I'm definitely planning on doing it sometime in the near future.

Mandrad
12-03-2010, 02:41 PM
Just checking... Have you missed this one (ball_bangbangpark (http://altitudegame.com/forums/showthread.php?t=5189)) or it just isnt worthy?

sunshineduck
12-03-2010, 04:13 PM
Just checking... Have you missed this one (ball_bangbangpark (http://altitudegame.com/forums/showthread.php?t=5189)) or it just isnt worthy?

Updated, must have missed it

mlopes
12-08-2010, 05:12 PM
Speaking of updating maps, can you please update the version of ball_gymnasium that is on test in ladder, the version there it's a very old version.

sunshineduck
12-08-2010, 06:05 PM
noobo pretty much depends on me sending him maps to put on the test function, not that anyone uses it anyway :D

Nikon
12-08-2010, 09:24 PM
Ehem, on ball_grid Could you please ad tgleaf to the *made by* because he did just as much as I did for the map.

And same for ball_hardcourt, put elxir and nikon

elxir
12-09-2010, 02:36 AM
elixir, you goober. elixir.

yes, i successfully misspelled my name when signing up. wanna fight about it.

[Y]
12-09-2010, 02:52 AM
I signed up for Transformice using "Elxir". Good thing no one else had taken that name^^

Mandrad
12-09-2010, 08:13 PM
Please test this file...its an atempt to allow faster games in tbd_planepark.

Download (http://www.mediafire.com/file/4ffdd5deosyb4gy/tbd_planepark_12_2010.altx)

TY

mlopes
12-10-2010, 01:23 AM
I forgot to add the donwload link for the latest version of gymnasium.

Here it is (http://air.online.co.pt/wp-content/uploads/2010/10/ball_gymnasium.altx)

Mt.Vesuvius
12-13-2010, 02:22 PM
Ok, so on my opinion, the games in TBD_Core have recently become very monotonous. Yesterday we played a game for 45 minutes. Then the next map was core and that lasted at least 20 minutes I think. It's becoming locomotion..

Evan20000
12-13-2010, 02:48 PM
All neutral maps have the potential to go long. Core also happens to be one of the shortest neutrals most of the time.

Mt.Vesuvius
12-13-2010, 03:09 PM
This is true..

Mandrad
12-17-2010, 05:44 PM
Please check
(http://altitudegame.com/forums/showthread.php?t=5466)
TYVM

sunshineduck
12-20-2010, 06:53 AM
News updated.

elxir
12-20-2010, 07:48 AM
;94176']I signed up for Transformice using "Elxir". Good thing no one else had taken that name^^

rofl win!

my name on transformice is darthasheme

Nikon
12-21-2010, 05:11 PM
Could you please add ball_ocean (http://altitudegame.com/forums/showthread.php?p=96595#post96595) to the /vote custom test map list?

I recently just started playing it again and it actually played surprisingly well. I think it should start to be tested again and I think it could be a ladder official map.

sunshineduck
12-22-2010, 10:06 PM
updated news again, I'll get around to throwing all these maps nikon and tgleaf keep making in he mix soon.

Stormich
12-23-2010, 07:10 AM
nvm I'm stupid

Nikon
12-23-2010, 08:42 PM
updated news again, I'll get around to throwing all these maps nikon and tgleaf keep making in he mix soon.

haha, sweet thanks!

And about atmosphere, I can't thank you enough. It's awesome that it's on ladder now, is it not in the random rotation yet just because it just needs a bit more testing? But yea thanks so much!

Nol
12-24-2010, 11:04 AM
Thanks for your good work and these amazing new maps. Some links in your posts are dead and I wonder how I could do to get your work and put it online on my servers. But maybe I'm wrong and these maps are dedicated to ladder. Let me know. Tks again.

mikesol
12-24-2010, 01:18 PM
Thanks for your good work and these amazing new maps. Some links in your posts are dead and I wonder how I could do to get your work and put it online on my servers. But maybe I'm wrong and these maps are dedicated to ladder. Let me know. Tks again.

All of these maps are for all servers. They are made for the community. Simply go to the thread that they are in and download the map file they linked.

Nol
12-24-2010, 03:02 PM
All of these maps are for all servers. They are made for the community. Simply go to the thread that they are in and download the map file they linked.
Ok, tks, but as I said, some links are broken (eg the link on the black_hole map post). And I can't find those maps on the wiki map page.

elxir
12-24-2010, 06:09 PM
Ok, tks, but as I said, some links are broken (eg the link on the black_hole map post). And I can't find those maps on the wiki map page.

Use the search function within the map making forum and you should be able to hunt them down.

mikesol
12-24-2010, 07:38 PM
Ok, tks, but as I said, some links are broken (eg the link on the black_hole map post). And I can't find those maps on the wiki map page.

If you have ever played on the maps they'll appear in your maps folder. If not try posting in tthe map thread and tell them their link doesn't work.

sunshineduck
12-24-2010, 09:06 PM
updated map pool

Pieface
12-25-2010, 02:55 AM
Laughed at LC and middleground being considered "excellent" maps. Thanks for putting tron on the list, hope to revise it some more and get a version worthy for testing on ladder up soon. ._.

Pieface
12-26-2010, 01:54 AM
Updated tron, you can see the full details here:
http://altitudegame.com/forums/showthread.php?p=97514#post97514

Feel free to remove the neutral bomb version from ladder, don't think I'm gonna continue updating that one.

Nikon
12-28-2010, 08:19 PM
First official ladder match on atmosphere

http://img84.imageshack.us/img84/1593/picture1rt.jpg

Greekjr14
12-28-2010, 10:23 PM
First official ladder match on atmosphere

http://img84.imageshack.us/img84/1593/picture1rt.jpg

lucky nikon >.< if anyone can help me fix my background for blackhole jsut let me know. I finished updating the layout to make the middle bigger. All it needs now is amazing graphics and it should be good to go.

sunshineduck
12-28-2010, 11:07 PM
First official ladder match on atmosphere

*ahem* (http://www.altitudeladder.net/match.php?id=18223&mode=ball_6v6)

chars

Nikon
12-29-2010, 01:06 AM
*ahem* (http://www.altitudeladder.net/match.php?id=18223&mode=ball_6v6)

chars

:eek: I didn't know, too bad so sad.

Mandrad
01-01-2011, 07:07 PM
Im not sure sure you guys have tbd_techpark on test but, the name is now tbd_hivepark and im done with the graphics.
Looks good, but...no idea how it plays!?

Please test (http://www.mediafire.com/file/y7147m64j8tan2t/tbd_hivepark.altx)

TYVM

Pieface
01-03-2011, 04:41 PM
Tron's been updated, if you could get the newest version up on ladder that would be great. :)

sunshineduck
01-03-2011, 06:25 PM
Updated news.

Pieface
01-04-2011, 12:27 AM
Once again I've updated Tron (after some good 5v5 testing in ladder), you can find more information here:
http://altitudegame.com/forums/showthread.php?p=99469#post99469

Judging by people's reactions ingame this should be almost ready. It needs a bit of polishing but I think the best way to do that from this point forward is to analyze actual games.

elxir
01-04-2011, 02:48 AM
Once again I've updated Tron (after some good 5v5 testing in ladder), you can find more information here:
http://altitudegame.com/forums/showthread.php?p=99469#post99469

Judging by people's reactions ingame this should be almost ready. It needs a bit of polishing but I think the best way to do that from this point forward is to analyze actual games.

is this map available anywhere besides ladder bc i hate learning maps in ladder games

sunshineduck
01-04-2011, 03:31 AM
new tron uploaded

Pieface
01-04-2011, 02:20 PM
is this map available anywhere besides ladder bc i hate learning maps in ladder games

At the moment it's just up in ladder - you can play it (not for points) by doing a /vote custom test or /vote changemap if you have less than 10 people.

shrode
01-08-2011, 08:32 PM
ball_ufo should be put in random rotation. it was very fun today. great passing lanes

drunkguava
01-08-2011, 09:18 PM
ball_ufo should be put in random rotation. it was very fun today. great passing lanes

veto .

elxir
01-08-2011, 10:00 PM
veto .

cosign

chars

Goose
01-08-2011, 10:08 PM
i like ball_metal

i think it is the most complete ball map for the ladder rotation

rojo
01-08-2011, 11:25 PM
cosign

chars

I have to admit it played very well today.

But that was 1 in ~15 times I played that map, all other times it didn't lend itself to really great play.

Nikon
01-09-2011, 04:35 AM
Just a question to everyone, How are you all liking/disliking ball_atmosphere?

rojo
01-11-2011, 11:33 PM
Just a question to everyone, How are you all liking/disliking ball_atmosphere?

I dislike. Makes my fatness feel claustrophobic. Of course, I am only I and others may like. I've played on this map ~20 times, primarily on dojo and once or twice on ladder.

elxir
01-12-2011, 06:39 AM
Just a question to everyone, How are you all liking/disliking ball_atmosphere?

it's got a weird vibe

i enjoy playing it a lot, but i don't have a feel for it competitively

Nikon
01-18-2011, 12:04 AM
okay I was just wondering, how are the custom start maps that aren't in the random cycle yet get into the random cycle? like how do you know if people like it or not?

sunshineduck
01-18-2011, 12:21 AM
okay I was just wondering, how are the custom start maps that aren't in the random cycle yet get into the random cycle? like how do you know if people like it or not?

they typically need more than 5 recorded ladder games played on them would be a good starting point

Nikon
01-18-2011, 01:41 AM
I just looked through some of the pages of the match list, and I counted ball_atmosphere having 7 official recorded matches.

sunshineduck
01-18-2011, 02:55 AM
i think you may have missed the point

Nikon
01-18-2011, 03:03 AM
i think you may have missed the point

Yes sir, I think I may have. I just think if you ask around, the majority of the people love/like atmo. I have been voting it more and it usually passes %80+, after I ask how they liked it, most of them say they think it's a good map.

sunshineduck
01-18-2011, 03:08 AM
do you feel like atmosphere is as perfect as it's ever going to be, and that there are no further improvements you could possibly make on the map without completely changing the fundamentals of the map and how it plays?

Nikon
01-18-2011, 03:17 AM
do you feel like atmosphere is as perfect as it's ever going to be, and that there are no further improvements you could possibly make on the map without completely changing the fundamentals of the map and how it plays?

I almost feel like this to believe it or not. Any time we play it on ladder, I don't get any feedback anymore. Just at the end of the match people say "That's a good map" "I love that map" or rare but a few people say that don't like it as much, But there are always going to be people that don't like a map as much as the next guy.

So the answer is yes, I think the map is ready and it's done updating for the time being.

sunshineduck
01-18-2011, 03:26 AM
if that's how people really feel, then get them to post saying so.

from the preliminary feedback i've seen in the ball_atmosphere thread and gotten from my own experiences with fellow ladder players, the reports are not as glowing as the ones you have received immediately following the map being played.

it appears (to me at least) that the quality that the most redeeming quality of the map is the ability to do many different trick shots(?). this, while fun, doesn't an excellent ladder map make. it fits your unique playstyle and that is why you enjoy it so much, but as far as everyday ladder players go.. not so much. in addition, beefheart's comment about it being unique and thus should be on the ladder random rotation holds no water with me. the good maps play a certain way for a reason, and while i fully encourage uniqueness and differences between maps, that uniqueness alone is not going to be enough to propel a map into the random rotation as long as i'm running it.

if you want the map to be random, here's a guide for you: after you get people to play it, have them come on the forums and explain why they like it or don't like it as opposed to just "I LIKE THIS MAP MAKE IT OFFICIAL PLZ". i can't be there for every game played on this map, so i'm going to need input from players of ladder to make an accurate read on it. as of right now, i don't think atmosphere is ready just because i personally feel it's a gimmicky map and there's nothing in the thread that contradicts my line of thinking thus far.

i'm not saying it doesn't have potential to be a great ladder map nor do i want to discourage you from working hard on this map and other maps in the future, but as of right now i don't think it's ready. however, i'm perfectly willing to be convinced otherwise - i just need solid evidence contrary to my current view.

http://theurbandaily.com/files/2009/08/morgan-freeman-god.jpg

Nikon
01-18-2011, 03:45 AM
if that's how people really feel, then get them to post saying so.

from the preliminary feedback i've seen in the ball_atmosphere thread and gotten from my own experiences with fellow ladder players, the reports are not as glowing as the ones you have received immediately following the map being played.

it appears (to me at least) that the quality that the most redeeming quality of the map is the ability to do many different trick shots(?). this, while fun, doesn't an excellent ladder map make. it fits your unique playstyle and that is why you enjoy it so much, but as far as everyday ladder players go.. not so much. in addition, beefheart's comment about it being unique and thus should be on the ladder random rotation holds no water with me. the good maps play a certain way for a reason, and while i fully encourage uniqueness and differences between maps, that uniqueness alone is not going to be enough to propel a map into the random rotation as long as i'm running it.

if you want the map to be random, here's a guide for you: after you get people to play it, have them come on the forums and explain why they like it or don't like it as opposed to just "I LIKE THIS MAP MAKE IT OFFICIAL PLZ". i can't be there for every game played on this map, so i'm going to need input from players of ladder to make an accurate read on it. as of right now, i don't think atmosphere is ready just because i personally feel it's a gimmicky map and there's nothing in the thread that contradicts my line of thinking thus far.

i'm not saying it doesn't have potential to be a great ladder map nor do i want to discourage you from working hard on this map and other maps in the future, but as of right now i don't think it's ready. however, i'm perfectly willing to be convinced otherwise - i just need solid evidence contrary to my current view.

http://theurbandaily.com/files/2009/08/morgan-freeman-god.jpg

Okay, Now I have a task to do, I like that. I will try to get people to write feedback on ball_atmosphere and this thread as hard as I can.

And thanks again for having it on ladder at all, that is a big thing for me and It's awesome of you guys to do it for me.

Just a little suggestion, maybe you guys could add a rating system for ladder. Where you rate the map EVERY time you play it. It could go with just maps not in the custom rotation, just in the test maps, both of these together, or all maps. These would be a good way to get a small amount of feedback on ladder maps.

PS: I like your pic.

Nikon
01-18-2011, 06:04 PM
ssd, try to keep an eye on the ball_atmosphere thread for feedback and tell me what you think.

And on the poll.

Nikon
01-19-2011, 07:03 AM
I made a new poll, with only yes and no's

So if it get's a good enough yes to no ratio, will that convince you to put it on ssd?

andy
01-21-2011, 07:14 PM
Can we have Lost City back into the tbd ladder map pool, not on random rotation but just so we can vote it once in a while.

Pieface
01-21-2011, 08:04 PM
Tron updated here:
http://altitudegame.com/forums/showthread.php?p=103498#post103498

Nikon
01-22-2011, 09:27 PM
Atmosphere updated: http://altitudegame.com/forums/showthread.php?t=3164

sunshineduck
01-23-2011, 03:37 PM
news updated, most recent versions of tron and atomsphere uploaded as well

Nikon
01-24-2011, 12:49 AM
:D Thank you so much ssd, it really means a lot.

Sincerely Thanks,
Nikon

Mt.Vesuvius
02-02-2011, 03:55 AM
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.

Tekn0
02-02-2011, 07:12 AM
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.

I was there but I don't remember if the 4 whale team won... did they?

leggomyeggo
02-02-2011, 02:18 PM
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.

I think we just switched because our defense wasn't looking good, then we got too defensive and couldn't push. I don't really think there's that much of an explo probelm..

I was there but I don't remember if the 4 whale team won... did they?

No

sunshineduck
02-04-2011, 04:34 PM
there have been like 6 new maps made in the past week, i'll get around to making those available on ladder.. soon-ish.

elxir
02-04-2011, 05:28 PM
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.

unrelated to the map tbh

Nikon
02-04-2011, 05:33 PM
there have been like 6 new maps made in the past week, i'll get around to making those available on ladder.. soon-ish.


Haha, Ssd you better be prepared, Polio and I are on a map making frenzy. We have released 4 maps in the past 6 days, and have updated 2 of them at least once. More coming soon too.

drunkguava
02-05-2011, 11:53 PM
ball_factory and ball_cloudcity are ready for ladder play imo. I havent been around lately so I don't know the process, but I thought I'd let you guys know. Played on both quite a bit today and had a lot of fun.

the only thing about factory, imo is the bigass gear in the middle. I'm not convinced it's as good as it can be, but i think some (non-random) ladder play would bring up some good suggestions. I think funnelparking it might be cool, but I think people want to move away from those sorts of designs...

shrode
02-11-2011, 06:38 AM
atmosphere is terrible. ufo is great. switch the two please!

mikesol
02-11-2011, 06:51 AM
Agree with shrode. Atmo is solely about which team can trick shot or break away the best. It loses the ball feel a lot of other maps have currently. It's a great map for having contests of who can make the best crazy wild shots but horrible in actual competitive play.

shrode
02-11-2011, 07:09 AM
Agree with shrode. Atmo is solely about which team can trick shot or break away the best. It loses the ball feel a lot of other maps have currently. It's a great map for having contests of who can make the best crazy wild shots but horrible in actual competitive play.

That is exactly why I don't like it. It plays too much like a random bounce-fest, and teams get punished too hard for pushing because breakaways happen too fast.

On the other hand, ball_ufo plays much more like traditional ball maps, only there are many more options than most maps which I love. The lanes are beautifully designed. The bottom is sweet with that triangle, allowing both cool offensive and defensive passes/clears while not being completely overprotected like funnelpark. The middle route is a little open, but that is good to prevent whale turtling, and the top route is surprisingly strong for a change. Great diversity in the gameplay from what I have seen so far, and I enjoy the obstacles at midfield.

elxir
02-18-2011, 08:39 PM
It's come to my attention that bowserscastle has a ball counterpart!?!!?

http://nimblygames.com/wiki/index.php?title=File:Ballbowserscastle.jpg

Also, a complete list of community maps, with pictures for easy viewing!

http://nimblygames.com/wiki/index.php?title=Community_Maps

Nikon
02-18-2011, 09:20 PM
Also, a complete list of community maps, with pictures for easy viewing!

http://nimblygames.com/wiki/index.php?title=Community_Maps

lol, I did all the work and added all basically all of those maps to wiki

elxir
02-18-2011, 09:22 PM
Well who knew! :eek:

sunshineduck
03-18-2011, 06:41 AM
bump for me finally getting around to updating the maps.

check teh news!

noobage
03-24-2011, 05:48 PM
Has anyone considered adding tbd_chamber. I often call votes for it in public servers and people seem to like it.

elxir
03-29-2011, 06:41 AM
sooo is maze just going to die off because people refuse to test it

or can we just go the volcano/ice route and say **** it, let's do this thing

silent skies
03-29-2011, 07:33 AM
sooo is maze just going to die off because people refuse to test it

Welcome to development purgatory.

elxir
03-29-2011, 08:01 AM
will you be my sponsor

these are trying times

silent skies
04-02-2011, 03:09 AM
I would like to know if tbd_sanctum (http://altitudegame.com/forums/showthread.php?t=6296) is ready for ladder play. (First post in thread updated with latest info)

sunshineduck
04-02-2011, 04:27 AM
i'll throw it in the custom start function when i get time, but i don't know that it's immediately ready for the random rotation. the last time i played it i think there was the low wraparound, and the map just seemed way too huge. i don't think you've adjusted the length any, but i admittedly haven't played an entire 5v5 game on it yet so i'll reserve further judgement.

silent skies
04-02-2011, 05:54 AM
It is still the same length, but the bottom wraparound was moved. Map height was reduced by 300 pixels, and the terrain has been reformed many times.

There seems to be some performance issues regarding parralax (similar to underpark problems from yesteryear) ... working to fix right now.

silent skies
04-02-2011, 07:42 AM
Seems that the performance issues have been fixed. Please see the thread (http://altitudegame.com/forums/showthread.php?t=6296) for the latest changes and the map file.

Nikon
05-04-2011, 04:53 PM
ball_ice updated, V.3.2

elxir
05-09-2011, 07:30 PM
feel free to add tbd_cross (below) and tbd_maze (already in the server) to the rotation so we aren't ****ed into playing neutral bomb maps that take 20 minutes in a full server

http://www.mediafire.com/?0q24ri8vz74f0t0

http://i56.tinypic.com/fvgt90.jpg

[Y]
05-09-2011, 07:35 PM
I propose we move all neutrals out of random rotation and, if needed, replace with maps like cross, chess, tron, sanctum (if it's not already in), etc.

elxir
05-09-2011, 07:37 PM
chess and tron are both pretty sweet imo..