View Full Version : Bot AI

protest boy
06-15-2009, 10:32 PM
There's a TBD map on the experimental server that confuses the bots when they grab the bomb (the circle on the attachment) and follow the blue line back to their own base. They end up getting blocked by a wall and just make circles over their own base instead of going to the enemy's. I'm guessing it has to do with the 'U' shape they fly into and don't have the instructions to backtrack far enough to get out.

06-15-2009, 10:50 PM
Yeah bots only use local information (like, up to half a screen) in pathing, which leads to very bad results when the bomb path is somewhat indirect. They should really start with a simple large-scale pathfind step (e.g. A* or similar) to guide their bomb runs, but I have no idea when I'll get back to working on bot AI.

06-16-2009, 12:06 AM
I would love to have a game mode where we play against super bots programmed to never miss and be insanely pimp.

as red as black
06-16-2009, 04:04 AM
haha. another glitch in one of my maps.

06-16-2009, 04:16 AM
Yeah i've noticed it too. I have thought it would be an interesting strategy to go kill the bot hovering over their base (if there is a bot on their team, he will always end up there sooner or later) and insta-bomb the enemy, but everytime I tried i have gotten eaten by turrets/enemies before I get close enough.

06-16-2009, 08:39 PM
Zomg skynet