sunshineduck
04-03-2011, 09:06 PM
Playing the lanes
a sunshineduck & Apathy production
http://i.imgur.com/4ZPzC.gif
This is a semi-advanced strategy that a couple of members of what used to be Twisted and I ran almost flawlessly. It allows for maximum flexibility and scoring opportunities on fast breaks, and gives a role to each plane on offense. I've posted pictures depicting what I view as the lanes in several official maps that will be played a lot. The majority of maps have a clearly defined top (green), middle (blue), and bottom (red) lanes. The object of playing the lanes is maximizing the amount of area the defenders have to cover. This strategy relies heavily upon passing ability, but a lot of these passes are very simple and practical to make with a little bit of practice. The more advanced bounce passes (which you will see me attempt a lot) take a lot more time and practice on the maps.
First and foremost, the only way running the lanes will be successful is if you understand a basic concept: always clear DOWN. When you save the ball near your goal, the optimal play is to pass it or fly it downwards and take the low route to mid and the enemy goal. On occasion the opposing team will stack the bottom lane and do what Beagle described as "salmoning". Imagine a group of salmon swimming upstream in a river, and apply that to planes all compacted in one lane. If they are salmoning low towards our goal, take it either high or middle instead. Otherwise, taking it low allows for maximum speed out of our side since you are flying downwards, and slows down the enemy push since they have to fly upwards to score.
Once you get used to clearing low and getting past mid, playing the lanes actually comes into effect. The ball is low, but that does NOT mean the rest of the team goes low as well. In fact, everyone else on the team but the ball carrier should be taking a different route. You take the middle or top lane and basically shoot towards the goal, effectively killing the defense around the goal as the ball handler in the low lane looks to either get off an open shot, pass it high to an open teammate, or dunk it in the goal if nobody on the other team shoots him. This works like a charm nearly every single time. By extending your attack from just one lane to three, you are putting three times the amount of pressure on the defensive team. If there are two whales back on defense, there is no way they will be able to coordinate shooting into all three lanes at once; therefore, someone is always open.
This strategy applies not only to loopies and biplanes, but to explodets and bombers as well. The heavies will typically arrive late to the show, but this works to the team's advantage because they can compensate if the ball carrier gets ambushed and the ball is cleared back towards our goal: they are there for cleanup duty. If the ball carrier manages to evade being killed and gets to a prime passing position, it is critical that someone be there to receive the pass regardless of plane. A mistake many novice explodets make on offense is that they rarely cross middle. Whales can take an incredible amount of punishment and therefore make prime receiving candidates near the goal regardless of plane speed - at that distance, the only thing that matters is dunking it into the goal before the plane is killed.
It's rather difficult to fully explain this strategy in just text and pictures, but if you run it well then it will serve you just as well.
http://imgur.com/zkb75
http://imgur.com/kon5X
http://imgur.com/EeBWr
http://imgur.com/apYjk
http://imgur.com/KyK0B
http://imgur.com/2rhLB
http://imgur.com/zQ7lh
http://imgur.com/bUHIT
http://imgur.com/3a5Rj
PS: On planepark, I threw in a dashed line on the bottom route that signifies that it's purely a passing lane. It's rarely advantageous to actually fly through that hole, but if the enemy team is starting to salmon the low route then passing it straight up through that hole often leads to easy goals against a weak defense.
all glory to TeH ApA
a sunshineduck & Apathy production
http://i.imgur.com/4ZPzC.gif
This is a semi-advanced strategy that a couple of members of what used to be Twisted and I ran almost flawlessly. It allows for maximum flexibility and scoring opportunities on fast breaks, and gives a role to each plane on offense. I've posted pictures depicting what I view as the lanes in several official maps that will be played a lot. The majority of maps have a clearly defined top (green), middle (blue), and bottom (red) lanes. The object of playing the lanes is maximizing the amount of area the defenders have to cover. This strategy relies heavily upon passing ability, but a lot of these passes are very simple and practical to make with a little bit of practice. The more advanced bounce passes (which you will see me attempt a lot) take a lot more time and practice on the maps.
First and foremost, the only way running the lanes will be successful is if you understand a basic concept: always clear DOWN. When you save the ball near your goal, the optimal play is to pass it or fly it downwards and take the low route to mid and the enemy goal. On occasion the opposing team will stack the bottom lane and do what Beagle described as "salmoning". Imagine a group of salmon swimming upstream in a river, and apply that to planes all compacted in one lane. If they are salmoning low towards our goal, take it either high or middle instead. Otherwise, taking it low allows for maximum speed out of our side since you are flying downwards, and slows down the enemy push since they have to fly upwards to score.
Once you get used to clearing low and getting past mid, playing the lanes actually comes into effect. The ball is low, but that does NOT mean the rest of the team goes low as well. In fact, everyone else on the team but the ball carrier should be taking a different route. You take the middle or top lane and basically shoot towards the goal, effectively killing the defense around the goal as the ball handler in the low lane looks to either get off an open shot, pass it high to an open teammate, or dunk it in the goal if nobody on the other team shoots him. This works like a charm nearly every single time. By extending your attack from just one lane to three, you are putting three times the amount of pressure on the defensive team. If there are two whales back on defense, there is no way they will be able to coordinate shooting into all three lanes at once; therefore, someone is always open.
This strategy applies not only to loopies and biplanes, but to explodets and bombers as well. The heavies will typically arrive late to the show, but this works to the team's advantage because they can compensate if the ball carrier gets ambushed and the ball is cleared back towards our goal: they are there for cleanup duty. If the ball carrier manages to evade being killed and gets to a prime passing position, it is critical that someone be there to receive the pass regardless of plane. A mistake many novice explodets make on offense is that they rarely cross middle. Whales can take an incredible amount of punishment and therefore make prime receiving candidates near the goal regardless of plane speed - at that distance, the only thing that matters is dunking it into the goal before the plane is killed.
It's rather difficult to fully explain this strategy in just text and pictures, but if you run it well then it will serve you just as well.
http://imgur.com/zkb75
http://imgur.com/kon5X
http://imgur.com/EeBWr
http://imgur.com/apYjk
http://imgur.com/KyK0B
http://imgur.com/2rhLB
http://imgur.com/zQ7lh
http://imgur.com/bUHIT
http://imgur.com/3a5Rj
PS: On planepark, I threw in a dashed line on the bottom route that signifies that it's purely a passing lane. It's rarely advantageous to actually fly through that hole, but if the enemy team is starting to salmon the low route then passing it straight up through that hole often leads to easy goals against a weak defense.
all glory to TeH ApA