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| Map Making Discuss everything related to creating new levels here. |
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#1
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Pig Productions in collaboration with the Maimer Group presents:
Heights ![]() V. 1.2 November 21, 2009 Hey guys! Here is my newest map. Me and maimer did a good deal of work on the layout before i started doing the graphics so i'm confident this will be fun to play . Everything is pretty straight forward except for the pipe elements which i included. You are able to enter the pipes pictured bellow as indicated by their transparency. ![]() As always all comments and critiques are appreciated. There is currently only the tbd version but there will be other game modes soon. tbd_Heights: Download Thanks again to maimer and this game:Machinarium for endless amounts of inspiration. Last edited by pig_bomb; 11-21-2009 at 04:11 AM. |
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#2
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As I said the first time I saw it, looks awesome, A+ artwork and the layout looks really playable.
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#3
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Looks good. And as I commented the other day, I'm glad to see someone make a map with the spawn points and the base separated! It's a bit tiresome to always have a bomb blocked by a newly spawned opponent.
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#4
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Absolutely insane graphics indeed.. hoping to see this on the officials soon! Good work pig ^^
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#5
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That's a nice art style. Looking forward to playing it!
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#6
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this map looks gorgeus.
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#7
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That is so awesome pig. Like really, I kinda lost my breath.
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#8
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Quote:
You know we played that map?? I was thinking did you use machinarium but didn't ask. I like the graphics from machinarium so i also like the map as you noticed. |
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#9
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So uh... I know this map is "done", but it really still needs some work. Everything still blends together way too much. It's not just the least readable official map, it's maybe the least readable map I've seen in Altitude.
![]() Seriously, please please update this and put extra care into making sure that every collideable object is super clear. It's a great map, both visually and gameplay-wise, and I hate that it's crippled by this one issue. |
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#10
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Piggy, some of the pipes in Heights, especially the duel version, are almost the same color as the backdrop behind them. I'm not color-blind in anyway, and I crash into those damn things all the time. Maybe make them just a few shades lighter? Other than that, I think the map looks gorgeous and plays nicely
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#11
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Quote:
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#12
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Posting again to support this amazing map.
Seriously, this is one of my top 5 favs. Also, some people don't like the gameplay here. I wonder why... D: |
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