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  #41  
Old 04-06-2012, 12:07 AM
elxir elxir is offline
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Quote:
Originally Posted by Ribilla View Post
I don't think it's OP that laser always does some damage, considering the penalties of charging up (time, energy) keeping charge (energy cap, energy regeneration) and being close the enemy. You could just as easily say that a HC and a trick are always going it hit from laser range, due to the fast projectile speed and they are always going to take away a big chunk of damage.
You are operating under the charming assumption that everyone has a 100% hitrate with their weapons like you do...
  #42  
Old 04-06-2012, 12:18 AM
Ribilla Ribilla is offline
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Originally Posted by elxir View Post
You are operating under the charming assumption that everyone has a 100% hitrate with their weapons like you do...
I'm operating under the assumption that someone can hit a plane with a charged trickster shot from within laser range, that's not a difficult task.
  #43  
Old 04-06-2012, 01:25 AM
Cookie Cookie is offline
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oh, slender, there was a patch of the patch lol
  #44  
Old 04-06-2012, 02:10 AM
Ingbo Ingbo is offline
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Quote:
Originally Posted by mikesol View Post
Feedback:

This nerf doesn't do a HUGE amount - but it still hurts. It's definitely more of a trickster / ta nerf than it is a laser nerf. Laser rarely needs to worry about pews or anything of that nature. (I'm fine with keeping this nerf although it doesn't really fix the issue)

I still think trick and ta are op - but I think laser needs some definite addressing as many of these nerfs aren't really hurting it in any way.
the problem as i see it is that it doesnt adress what makes randa op imo. like damage imo isnt the problem with randa. its that they can just push and push and push and push and control powerups to no end and punish other ppls mistake to no end and still always get away with an insta 180.

imo if we wanna adress problem with randa game play in tbd we need to adress its 180 function, making some type of cooldown on it or reworking it but overall change miranda so that it cant just do whatever the fck it wants on any part of the map and then just peace out soon as it doesnt feel the situation any more without having to be the least bit scared of dying cause its stayed in an area for too long.
  #45  
Old 04-06-2012, 02:52 AM
Inofaith Inofaith is offline
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I don't really see randa dominating TBD, it's just whoever is whoring in a loopy, biplane, randa, exploded that unbalances the whole game. It's the players, not the planes.
I hunt randas with ease, provides a nice challenge, the TA nerf was kindo in place, it was fine then.
  #46  
Old 04-06-2012, 02:58 AM
Ingbo Ingbo is offline
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all do respect, but if all top players in tbd agree on it being op, it likely is op
  #47  
Old 04-06-2012, 03:35 AM
elixirwithani elixirwithani is offline
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Quote:
Originally Posted by Ribilla View Post
I'm operating under the assumption that someone can hit a plane with a charged trickster shot from within laser range, that's not a difficult task.
It is when you have to reverse and turn 45 degrees in half a second, not that you have ever experienced any difficulty thanks to the aimbot you use...
  #48  
Old 04-06-2012, 03:52 AM
Radium Radium is offline
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and by aimbot he means mouse
  #49  
Old 04-06-2012, 06:56 AM
[Y] [Y] is offline
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I feel like a cool down on the 180 wouldn't address randas' lack of commitment because I've never seen people use it continuously, reversing back and forth. It's usually reverse, turn a corner, reverse, warp. But I may be wrong and there may be a perfect cool down length to balance it.

I'm still in favor of a warp cool down after laser, though. That sillyness needs to be fixed.
  #50  
Old 04-06-2012, 07:04 AM
Ingbo Ingbo is offline
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might as well remove the plane if u want a cooldown on warp after lasering because if u cant combo laser + warp that would leave the plane completely useless.

if u havent seen ppl use 180 continuously u havent been watching me bomb run a lot have u?
  #51  
Old 04-06-2012, 09:43 AM
Ribilla Ribilla is offline
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If you nerf mobility I think you'll make randa useless as a runner and if you nerf damage you'll make it useless as a killer. If you want to nerf it I think small energy usage tweaks (as in this patch) are the way to go.
  #52  
Old 04-06-2012, 10:02 AM
blarg blarg is offline
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how about making the laser do more damage the longer it has been hitting another plane? so for example, hitting someone for only half the laser duration would do 1/4 of the possible damage, hitting for 3/4 of the duration would do 1/2 the possible damage, and hitting for the full duration would do the full amount.

i like this idea because the laser player with better aim will get more damage out of it, and likewise a victim player who is better able to dodge, get in cover, or get out of range will take less damage. it also increases the amount of time the randa player will need to stay out in the open exposed while firing the laser to be efficient at killing with it.
  #53  
Old 04-06-2012, 04:09 PM
Tekn0 Tekn0 is offline
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Nerf mouse and call it a day.
  #54  
Old 04-06-2012, 04:24 PM
Arcanecat Arcanecat is offline
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Quote:
Originally Posted by Tekn0 View Post
Nerf mouse and call it a day.
By your post, looks like you play keyboard, What if lam decided to nerf keyboard, you'll be raging.

The only nerfing there is to do, is on the planes (not saying we should), just focus on that, nerfing any controls will demolish this game.
  #55  
Old 04-07-2012, 04:38 AM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by Arcanecat View Post
By your post, looks like you play keyboard, What if lam decided to nerf keyboard, you'll be raging.

The only nerfing there is to do, is on the planes (not saying we should), just focus on that, nerfing any controls will demolish this game.
i see you're a fellow graduate of Killjoke University. i was graduating class of '09, what about you?
  #56  
Old 04-08-2012, 05:33 PM
Evan20000 Evan20000 is offline
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I would prefer increasing the energy cost of the pews greatly along with slightly increasing the damage. That would have the same effect, yes (preventing a charge shot followed by spam from being too effective)? Additionally, this would keep the skill ceiling high on planes like trick by allowing the player to have more options after they fire a charged shot.
  #57  
Old 04-08-2012, 06:05 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by Ribilla View Post
If you nerf mobility I think you'll make randa useless as a runner and if you nerf damage you'll make it useless as a killer. If you want to nerf it I think small energy usage tweaks (as in this patch) are the way to go.
Quote:
Originally Posted by Evan20000 View Post
I would prefer increasing the energy cost of the pews greatly along with slightly increasing the damage. That would have the same effect, yes (preventing a charge shot followed by spam from being too effective)? Additionally, this would keep the skill ceiling high on planes like trick by allowing the player to have more options after they fire a charged shot.
At long last mouse and KB randas unite.
  #58  
Old 04-09-2012, 11:09 PM
Slender Slender is offline
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WHAT THE ****, another update today.

0.6 MB HMMMMMMMMMMM
  #59  
Old 04-10-2012, 01:00 AM
Dan0r Dan0r is offline
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Quote:
Originally Posted by SlenderMan View Post
My game updated AGAIN this afternoon even though I had already downloaded the april 4th update.

Any news on this?

Wanted to ASK Dat. Too;D
  #60  
Old 04-10-2012, 01:11 AM
lamster lamster is offline
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Latest update was very minor:
Quote:
Update April 9th: increased mute limit to 200, fixed issue with outdated maplist
  #61  
Old 04-10-2012, 01:26 AM
Slender Slender is offline
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Quote:
Update April 9th: increased mute limit to 200, fixed issue with outdated maplist
our dream come true :'3
  #62  
Old 04-10-2012, 04:30 PM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by lamster View Post
Latest update was very minor:
i think i might explode due to joy.
  #63  
Old 04-11-2012, 11:38 AM
classicallad classicallad is offline
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happened.to.me.too
  #64  
Old 04-11-2012, 01:16 PM
TwistedDuck TwistedDuck is offline
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I got a 90mb size update for Altitude on Steam
anybody else who uses altitude on steam got it ?

another update on Altitude around 1mb after that
  #65  
Old 04-11-2012, 01:18 PM
darknietzsche darknietzsche is offline
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I did as well TD.
  #66  
Old 04-11-2012, 01:48 PM
TwistedDuck TwistedDuck is offline
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Quote:
Originally Posted by darknietzsche View Post
I did as well TD.
well, that's not only me then, i don't see any difference at looks maybe it's an internal fix, who knows
  #67  
Old 04-11-2012, 04:48 PM
Karl Karl is offline
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we updated to the latest Steam Works library. nothing to see here.
  #68  
Old 04-11-2012, 05:45 PM
Tekn0 Tekn0 is offline
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Heh, downloading it right now. thanks for the info.

EDIT: great, I cannot load Altitude anymore "Can't laod the main class" error.

Sigh, I do enough debugging at work, now i have to debug this even for playing... must be some stale cache

EDIT 2: fixed, just needed to revalidate the steam cache for Alti.

Last edited by Tekn0; 04-11-2012 at 05:52 PM.
  #69  
Old 04-11-2012, 07:24 PM
yankinlk yankinlk is offline
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Cheers. Got the same issue.

Open Steam, Library, right click Altitude, Properties.
Click on 3rd tab, verify integrity of game cache.
  #70  
Old 04-17-2012, 02:31 AM
xtelevisionset xtelevisionset is offline
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Never needed to be nerfed.

Reverse whale beats laser randa.
Come on guys, it's like rock paper scissors.
  #71  
Old 04-03-2013, 07:06 PM
wuwu wuwu is offline
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im a be ragin till u fix back the remote explodet..


RAAAAAAAGGGEEEEEE
  #72  
Old 04-03-2013, 07:50 PM
classicallad classicallad is offline
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Quote:
Originally Posted by mikesol View Post
Feedback:

This nerf doesn't do a HUGE amount - but it still hurts. It's definitely more of a trickster / ta nerf than it is a laser nerf. Laser rarely needs to worry about pews or anything of that nature. (I'm fine with keeping this nerf although it doesn't really fix the issue)

I still think trick and ta are op - but I think laser needs some definite addressing as many of these nerfs aren't really hurting it in any way.
granted it affects Trick and TA more so but it all depends on playstyle. Meta pews with his laser a lot fyi.
  #73  
Old 04-03-2013, 07:51 PM
classicallad classicallad is offline
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Quote:
Originally Posted by wuwu View Post
im a be ragin till u fix back the remote explodet..


RAAAAAAAGGGEEEEEE
Aaaand, come on Wu that ever so slight nerf was needed, and you know it.
  #74  
Old 04-03-2013, 08:45 PM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by wuwu View Post
im a be ragin till u fix back the remote explodet..


RAAAAAAAGGGEEEEEE
it's not broken...
  #75  
Old 04-03-2013, 10:59 PM
mikesol mikesol is offline
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Why did we resurrect this lol - the nerfs in this thread are old =x
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  #76  
Old 04-03-2013, 10:59 PM
thomaspd thomaspd is offline
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What about the linux steam package? Any updates on that too?
Thanks.
  #77  
Old 04-03-2013, 11:00 PM
mikesol mikesol is offline
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Closing this - This thread is about updates from 2012 - not updates in April of 2013.
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