Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Suggestions

Suggestions Post ideas and suggestions here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2012, 11:10 PM
[Y] [Y] is offline
Senior Member
 
Join Date: Nov 2009
Location: The mafia hideout.
Posts: 3,248
Default Dear developers, laser is still broken.

Just a friendly reminder.

Here's six pages of discussion with plenty of good ideas, some of which Lamster himself contributed:
http://altitudegame.com/forums/showthread.php?t=7311

Also, immunity to shields is silly.
Reply With Quote
  #2  
Old 07-02-2012, 12:41 AM
Ribilla Ribilla is offline
Senior Member
 
Join Date: Nov 2010
Location: In ur base, defusin' ur bombs.
Posts: 2,659
Default

I still thing they did the wrong nerf, made laser worse in the highest level of play, while arguably making it easier to pick up and kill mediocre players with, which is the opposite of what should have happened.

If there is a nerf it should bring the damage rate back up and be focused around energy. Energy management is where the skill comes in and it would mean that you'd have to pick between damage and a quick retreat, rather than having both.
Reply With Quote
  #3  
Old 07-02-2012, 01:32 PM
Fartface Fartface is offline
Senior Member
 
Join Date: Oct 2009
Location: Washington, D.C.
Posts: 836
Default

Imo laser needs to receive just as harsh of a nerf as TA did, not just 10% more time for same damage or whatever it was.
Reply With Quote
  #4  
Old 07-02-2012, 01:44 PM
A Nipple A Nipple is offline
Senior Member
 
Join Date: Aug 2009
Location: with bongs gf! <3
Posts: 972
Default

For me randa is one of the main contributing factors that is resulting in the demise of TBD.

Pleaseeee do something to make TBD more balanced. In APL it has got to the point a 3 randa setup is the norm...

Something needs to change.

NipNip =]
Reply With Quote
  #5  
Old 07-02-2012, 04:00 PM
Ribilla Ribilla is offline
Senior Member
 
Join Date: Nov 2010
Location: In ur base, defusin' ur bombs.
Posts: 2,659
Default

Quote:
Originally Posted by A Nipple View Post
For me randa is one of the main contributing factors that is resulting in the demise of TBD.

Pleaseeee do something to make TBD more balanced. In APL it has got to the point a 3 randa setup is the norm...

Something needs to change.

NipNip =]
Note that the winning team didn't use any lasers for a lot of their matches.
Reply With Quote
  #6  
Old 07-02-2012, 04:25 PM
blln4lyf blln4lyf is offline
Senior Member
 
Join Date: Jan 2010
Posts: 758
Default

Quote:
Originally Posted by Fartface View Post
Imo laser needs to receive just as harsh of a nerf as TA did, not just 10% more time for same damage or whatever it was.
This. And fart plays lazer
Reply With Quote
  #7  
Old 07-02-2012, 07:59 PM
Aero_Beast Aero_Beast is offline
Senior Member
 
Join Date: Dec 2010
Posts: 139
Default

Take away bounce shot and lower warp damage and I think randa would be perfect. Maybe make it so lazer cant warp while lazer is going.
Reply With Quote
  #8  
Old 07-02-2012, 08:39 PM
elixirwithani elixirwithani is offline
Senior Member
 
Join Date: Nov 2011
Location: Sunaku pulls away, hesitant and unsure of these feelings he's feeling...
Posts: 329
Default

tbh laser's 'instantaneous' movement of damage from point A to point B (start of the laser line to its terminus), like time anchor, means that no matter what you do, it will always be broken.

if the damage channeled up the laser gradually (like if it expanded like a lightsaber), it would make sense, but as it is, despite the 'visual' of the laser, it essentially acts as a teleporting nuke

the mechanic is what's broken, not the stats

you can dodge every attack in this game except for laser. if it's in range (which realistically due to the warp-F combo is like 3/4 of a screen length), you take 100% damage, and there is nothing you can do about it except kill the laser faster than it can kill you (which is a little hard since it has the highest burst in the game)

Last edited by elixirwithani; 07-02-2012 at 08:42 PM.
Reply With Quote
  #9  
Old 07-02-2012, 10:13 PM
Fartface Fartface is offline
Senior Member
 
Join Date: Oct 2009
Location: Washington, D.C.
Posts: 836
Default

Quote:
Originally Posted by Aero_Beast View Post
Maybe make it so lazer cant warp while lazer is going.
This is actually an interesting idea.

Idk how to multiquote D: I'm such a noob. @lix: I agree that laser, and more broadly randa, is hard to nerf effectively simply because it's so different from everything else (180 movement etc). However I think that the TA nerf was actually quite effective -- some TA runners might even argue that TA is now underpowered because other randas might be better runners than that tiny little anchor. I think the best course of action would be to give a huge nerf to laser as well, even if it's a little too much (I don't know enough about balance to have a suggestion of how to do this).
Reply With Quote
  #10  
Old 07-02-2012, 10:54 PM
LewisH LewisH is online now
Member
 
Join Date: Mar 2012
Location: England
Posts: 96
Default

Would it not be best to buff HC (or other good Randa counters)??
Then if you have good snipers the lasers don't get a chance to get their gold's and are therefore less effective.

Then again my opinion's probably completely invalid, I don't play TBD much, and when I do it's only is Hideout + officials, no higher level stuff, but I can usually just stalk laser players with HC so they can never get golds. Would this work in higher level TBD?
Reply With Quote
  #11  
Old 07-02-2012, 11:59 PM
SlenderMan SlenderMan is online now
Senior Member
 
Join Date: Sep 2011
Location: felicia the goat
Posts: 1,082
Default

Buff HC and slightly Remote. Nerf randa overall. Some changes like the Aero proposed might work out pretty well. Reducing warp damage and inhabilitating lasers to warp and apply that extra damage would change randa play in a whole new way.

We could drift away a bit and start disucssing a randa nerf as a whole. We all know it's the most dominant plane in the game and there's really nothing much we can do but a small effort to kill them.

I really think something that might be very useful is a change in the energy cost for either Trick, Laser or TA. Make it higher, that way Tricks won't have the chance to 1Shot-Warp kill anybody which is the most used technique with this perk. Lasers wouldn't be able to warp and finish off almost anybody. Maybe even take away the ability to turn around while the laser in effect. TA... I really don't care about tbh.

Edit: my thoughts are pretty broad and not that accurate. Don't bombard me please

Last edited by SlenderMan; 07-03-2012 at 12:00 AM. Reason: halp
Reply With Quote
  #12  
Old 07-03-2012, 12:39 AM
CmdrNoval CmdrNoval is offline
Senior Member
 
Join Date: Jan 2012
Location: Indiana-US
Posts: 365
Default

Quote:
Originally Posted by CmdrNoval
Shortening the laser length seems to be the best answer. No less killing power, or another nerf to ability.

Where I see laser really hurting gameplay....... a randa hiding behind cover and being able to reach through choke points with the laser.

No one is safer than a randa guarding a choke point.

It would require them to expose themselves more, without sacrificing anything else.
I am still for this ^^^
.......................| | |

A nerf, yes, but without stripping the plane of everything that makes it great... Some of the above ideas would seriously cripple it...
Reply With Quote
  #13  
Old 07-03-2012, 01:08 AM
Ribilla Ribilla is offline
Senior Member
 
Join Date: Nov 2010
Location: In ur base, defusin' ur bombs.
Posts: 2,659
Default

It needs to be an energy nerf, please don't buff trick or HC either, they already counter laser hard (if the person using them is half decent - cite Vipr and Dragon).

What people seem unable to understand is that laser is far inferior in close and long range to most planes, but it absolutely dominates at mid range. A small energy nerf which makes positioning and then immediate attack + retreat impossible is what's needed. Perhaps the no warp while firing laser could work, but if you take away the reverse whilst firing then you remove all close combat ability.

There is zero problem with laser being able to dart in and kill someone.

The current problem is that laser can dart in, kill someone and then get away. It's an energy modification that can prevent this.
Reply With Quote
  #14  
Old 07-03-2012, 01:34 AM
CmdrNoval CmdrNoval is offline
Senior Member
 
Join Date: Jan 2012
Location: Indiana-US
Posts: 365
Default

Quote:
Originally Posted by Ribilla View Post
It's an energy modification that can prevent this.
The pounce, laser, & run tactic is a bit too op... And if an energy modifier will contain this problem, so be it...

I don't fly the randa, I am coming at this from the victim's perspective.... Imagine my surprise that a Laser Randa can basically take out a Heavy Armor Explodet with a single volley....

Something ain't right there. The heaviest plane in the game... wiped out in one shot with the mosquito of the game.... Who did that math?
Reply With Quote
  #15  
Old 07-03-2012, 12:08 PM
blln4lyf blln4lyf is offline
Senior Member
 
Join Date: Jan 2010
Posts: 758
Default

Quote:
Originally Posted by Ribilla View Post
It needs to be an energy nerf, please don't buff trick or HC either, they already counter laser hard (if the person using them is half decent - cite Vipr and Dragon).

What people seem unable to understand is that laser is far inferior in close and long range to most planes, but it absolutely dominates at mid range. A small energy nerf which makes positioning and then immediate attack + retreat impossible is what's needed. Perhaps the no warp while firing laser could work, but if you take away the reverse whilst firing then you remove all close combat ability.

There is zero problem with laser being able to dart in and kill someone.

The current problem is that laser can dart in, kill someone and then get away. It's an energy modification that can prevent this.
It would still be OP. hard nerf would do way more to fix tbd
Reply With Quote
  #16  
Old 07-03-2012, 12:21 PM
silent skies silent skies is offline
Senior Member
 
Join Date: Jun 2010
Location: in the map editor
Posts: 609
Default

Playing 1DM is fun.

Playing 1DM against a team that has 1 randa in it makes me kinda stressed.

Playing 1DM against a team with 4 randas in it makes me want to quit altitude forever.

Last edited by silent skies; 07-03-2012 at 12:24 PM.
Reply With Quote
  #17  
Old 07-03-2012, 01:52 PM
Shiro Shiro is offline
Senior Member
 
Join Date: Dec 2009
Location: right around the corner
Posts: 165
Default

Make the 180 degree turn either have a longer cooldown or use more energy. I think the "d" is one huge factor that makes randas able to escape anything so fast and easy.
Reply With Quote
  #18  
Old 07-03-2012, 08:34 PM
LewisH LewisH is online now
Member
 
Join Date: Mar 2012
Location: England
Posts: 96
Default

Quote:
Originally Posted by silent skies View Post
Playing 1DM is fun.
Playing 1DM against a team that has 1 randa in it makes me kinda stressed.

Playing 1DM against a team with 4 randas in it makes me want to quit altitude forever.
Silent, I've seen you completely owning Randas before in 1dm
I just don't want it nerfed because rev Laser is so fun, especially in duels

edit: but yeah, Its OP as hell, I suck at Randa but laser is easy >.>
Reply With Quote
  #19  
Old 07-05-2012, 11:26 PM
number 3 number 3 is offline
Senior Member
 
Join Date: Aug 2009
Location: Oklahoma
Posts: 469
Default

there is a fine line where lasers players differentiate. you have your bad lasers that just run around whoring. and then you have your good lasers that really only kill to move the objective. its all about positioning in tbd. lets say eh rib for example, he was a awesome killer and op as ****. but he literally just whored to the point where it was going to give your team the ez win or ez loss. i am no where near saying that laser and randa for the mostpart isnt op. im just saying look at some players play before you make another (another) thread about this.
Reply With Quote
  #20  
Old 07-05-2012, 11:43 PM
blln4lyf blln4lyf is offline
Senior Member
 
Join Date: Jan 2010
Posts: 758
Default

Quote:
Originally Posted by number 3 View Post
there is a fine line where lasers players differentiate. you have your bad lasers that just run around whoring. and then you have your good lasers that really only kill to move the objective. its all about positioning in tbd. lets say eh rib for example, he was a awesome killer and op as ****. but he literally just whored to the point where it was going to give your team the ez win or ez loss. i am no where near saying that laser and randa for the mostpart isnt op. im just saying look at some players play before you make another (another) thread about this.
That's any plane... Playing the mode> whoring, what does that have to do with anything?
Reply With Quote
  #21  
Old 07-06-2012, 04:27 AM
leggomyeggo leggomyeggo is offline
Senior Member
 
Join Date: Sep 2009
Location: http://24.media.tumblr.com/tumblr_l76jo1xRKb1qbe82eo1_500.jpg
Posts: 2,347
Default

Quote:
Originally Posted by blln4lyf View Post
That's any plane... Playing the mode> whoring, what does that have to do with anything?
i assume he's trying to tell you not to make a type of nerf solely based off of the fact that a laser can get 40 more kills than the average in a game.

for example:
rib has 100 kills
errbody else has 40-60 kills
don't move straight to nerfing damage, etc. consider nerfing energy, etc, things bomb runners might use.

that made no sense.... whatever.
Reply With Quote
  #22  
Old 07-06-2012, 04:48 AM
Radium Radium is offline
Senior Member
 
Join Date: Dec 2009
Location: http://i.imgur.com/5vByATW.jpg
Posts: 1,066
Default

how about we buff all the other weapons and leave laser the same
Reply With Quote
  #23  
Old 07-06-2012, 05:08 AM
ex~ ex~ is offline
Senior Member
 
Join Date: Jul 2009
Posts: 228
Default

Quote:
Originally Posted by silent skies View Post
Playing 1DM is fun.

Playing 1DM against a team that has 1 randa in it makes me kinda stressed.

Playing 1DM against a team with 4 randas in it makes me want to quit altitude forever.
until we meet again skies ^^
Reply With Quote
  #24  
Old 07-06-2012, 06:06 AM
Aki1024 Aki1024 is offline
Senior Member
 
Join Date: Jul 2011
Location: Across from you at a chess table. Your play is?
Posts: 813
Default

Quote:
Originally Posted by Radium View Post
how about we buff all the other weapons and leave laser the same
The Valve Way
Reply With Quote
  #25  
Old 07-07-2012, 05:02 PM
A Nipple A Nipple is offline
Senior Member
 
Join Date: Aug 2009
Location: with bongs gf! <3
Posts: 972
Default

Quote:
Originally Posted by Aki1024 View Post
brilliant lol
Reply With Quote
  #26  
Old 07-30-2012, 01:30 AM
zz- zz- is offline
Member
 
Join Date: Jan 2010
Posts: 74
Default

FWIW its not just lazer thats broken. If you nerf laser a ton everyone will just start using trickster which is only marginally less dominant. The simple fact is that miranda is the fastest and best dodging plane which makes it by far the best carrier and in pretty much every situation where you don't need to wipe out a group of enemies, the best killer too. Oh wait, it's the best at getting and using walls and shields too.
Reply With Quote
  #27  
Old 07-30-2012, 02:20 AM
Ingbo Ingbo is online now
Senior Member
 
Join Date: Mar 2010
Location: Sweden
Posts: 1,233
Default

Quote:
Originally Posted by zz- View Post
FWIW its not just lazer thats broken. If you nerf laser a ton everyone will just start using trickster which is only marginally less dominant. The simple fact is that miranda is the fastest and best dodging plane which makes it by far the best carrier and in pretty much every situation where you don't need to wipe out a group of enemies, the best killer too. Oh wait, it's the best at getting and using walls and shields too.
this sounds like what ive been saying for years :3
Reply With Quote
  #28  
Old 07-30-2012, 02:23 AM
leggomyeggo leggomyeggo is offline
Senior Member
 
Join Date: Sep 2009
Location: http://24.media.tumblr.com/tumblr_l76jo1xRKb1qbe82eo1_500.jpg
Posts: 2,347
Default

Quote:
Originally Posted by zz- View Post
FWIW its not just lazer thats broken. If you nerf laser a ton everyone will just start using trickster which is only marginally less dominant. The simple fact is that miranda is the fastest and best dodging plane which makes it by far the best carrier and in pretty much every situation where you don't need to wipe out a group of enemies, the best killer too. Oh wait, it's the best at getting and using walls and shields too.
but that's the only reason i'm decent at tbd ._.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Laser. Ribilla General Altitude Discussion 233 06-15-2012 06:15 PM
Dear Radium, dear Lix Demuyt The Water Cooler 1 11-05-2011 09:03 PM
Laser Miranda chihuahua General Altitude Discussion 8 08-01-2010 04:59 PM
Laser Point York Suggestions 11 01-13-2010 05:35 AM
Suggestions for the developers TheCarePolice Suggestions 2 01-01-2010 10:51 AM


All times are GMT. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC