![]() |
|
#1
|
|||
|
|||
|
On TBD games when there is a tie for most kills, the award screen should display the player with the fewest deaths. It doesn't do that now.
I expect this fix to be priority #1 in the next patch. |
|
#2
|
|||
|
|||
|
Uh, the reward is for kills, not ratio. That's not a bug imo. Besides, how would you sort out all the other "ties" in rewards? Better just to display both names (there's plenty of space available on that screen).
|
|
#3
|
|||
|
|||
|
IMO it should be the person with more XP since they contributed more to the team.
|
|
#4
|
|||
|
|||
|
the replies to protest's post are very strange to me.
|
|
#5
|
|||
|
|||
|
The tie breaker should probably go to whoever was on the winning team, followed by least deaths.
In general, deaths are bad. If you disagree with me, please prove it by shooting yourself in the face right now, and we can continue after that. |
|
#6
|
|||
|
|||
|
It's a reward for the most kills, if the players in question are on the winning team or has the least deaths doesn't matter. "Most deadly" isn't supposed to be some vague "most skilled player" award. A tie is a tie, no need to break it.
Last edited by ZellSF; 04-13-2009 at 01:42 AM. |
|
#7
|
|||
|
|||
|
Somewhat off-topic:
Sometimes deaths are actually better than non-deaths. If the time it takes for a player to return to base and heal is longer than the time it would have taken for that player to instantly die and respawn with full health, you could argue that the player is better off auto-suiciding [assuming those are the only two actions available to him.] A player generally has a third action, though, which is to continue fighting [perhaps from longer range] until death. In many situations this is a better choice than returning to base to heal. In general though, yes, less deaths = better...because this generally means you're on the battlefield a higher percentage of the time, presumably providing some benefit to your team. In the case of FFA the deaths are somewhat meaningless since the goal is simply to kill as many opponents as possible. While going 15-2 in an FFA is impressive, 16-10 still wins. Additionally, the short FFA respawn timer encourages aggressive play. |
|
#8
|
|||
|
|||
|
I'm convinced people here argue just for the sake of arguing.
|
|
#9
|
|||
|
|||
|
Yeah? Why do you think that?
We obviously argue because it will help make the game better.
|
|
#10
|
|||
|
|||
|
"Sometimes deaths are actually better than non-deaths."
Catching the bomb is perhaps the perfect example. Carrying the bomb or escorting it often involve death for success. There's other examples too. |
|
#11
|
|||
|
|||
|
Never did I imagine my post would get 10 replies. Whatever the tie breaker is, most XP, least deaths, winning team, there should be one. In FFA it seems to be most kills followed by least deaths which is why I suggested it.
|
|
#12
|
|||
|
|||
|
If two people have the exact same number of kills and deaths and are tied for MVP, it should then come down to number of assists as well.
|
|
#13
|
|||
|
|||
|
Why not make it just whoever got the number first? Because inevitably you are going to run into a case where they are tied for assists. So then you are gonna say, well then whoever had the most xp. So then you are going to run into a case where they are tied for assists and xp... and the chain continues.
|
|
#14
|
|||
|
|||
|
I think the scoring system is fine, but if the tie-breaking system were to be different I'd want the award to go to the one who killed his #1 rival most often.
|
|
#15
|
|||
|
|||
|
I heartily agree with this. I think pointing out ties is a lot more fun and exciting to players, and it helps build connections and community. The more people that tie for an award the cooler it is. It encourages post-game player commentary and conversation. Also, showing ties make players feel more competitive. There simply cannot be a counterargument.
|
|
#16
|
|||
|
|||
|
I disagree.
|
|
#17
|
|||
|
|||
|
What happens if several people tie?
Also, I'd actually say that ties make players less competitive, but that's a silly argument to get into. In any case, I think we can say that it's not a clearcut bonus either way. |
|
#18
|
|||
|
|||
|
In the event of a tie there should be a sudden death round really fast after the bases are destroyed and before the awards screen where the two people that tied get to spawn one time each, with the plane they were last using, and fight. This post is a joke of course.
|
|
#19
|
|||
|
|||
|
It makes more sense than breaking ties over some random unrelated stat at least. On a slightly related note, most deadly and winner of ffas should be the same, at the moment they can be different, which makes no sense as both titles are based on the same stat (kills).
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|