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Old 02-01-2014, 12:22 PM
{Slim}Shady {Slim}Shady is offline
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Join Date: Jan 2014
Posts: 18
Default Helping Trickshots

Just wanna add my new thought.Shouldn't Balls fly away when rocket or mine explodes near them?It would be nice for trickshots!!!
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Old 02-01-2014, 01:01 PM
Slender Slender is offline
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Join Date: Sep 2011
Posts: 1,845

Have you even thought of how gameplay would be with this feature? Think about it. Twice.
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Old 02-01-2014, 02:23 PM
LewisH LewisH is offline
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Join Date: Mar 2012
Location: Earth
Posts: 215

Maybe as a server option? It sounds fun to mess about with ^^
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Old 02-01-2014, 03:20 PM
Aki1024 Aki1024 is offline
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Join Date: Jul 2011
Location: Across from you at a chess table. Your play is?
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People complain when they witness a ball teleport long distances. This is easiest to witness when you hit a goal post. The game handles input from others as a continues stream of commands. Due to latency, the ball is likely to hit the goal post at two different angles for two players.

At that point, it is chaos theory to where the ball ends up a few seconds later. The ball may slip a crack on one screen but bounce straight back on another. As an explosion from a whale is round, this would create a system that has two starting variables to mess with where the ball goes.

If the game handled ball initial throw (and with this, ball hit by bomb location) then chaos theory wouldn't be a problem. Such a change would increase the amount of traffic required by the server as more info is being told to the client (which in turn shows the other kind of lag where you don't know what happened for a while, then it gets displayed a bit later then what the current system would).

tl;dr - as a standard feature, this isn't a good idea
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