Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Discussion > Mafia

Mafia Mafia forum games.

Reply
 
Thread Tools Display Modes
  #41  
Old 08-23-2012, 07:52 PM
Duck Duck Pwn Duck Duck Pwn is offline
Senior Member
 
Join Date: Jul 2009
Location: MURCA
Posts: 1,053
Send a message via Skype™ to Duck Duck Pwn
Default

ready to go whenever ^^
Reply With Quote
  #42  
Old 08-23-2012, 08:05 PM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

Quote:
Originally Posted by horrordude0215 View Post
Awesome. Will scum have daytalk like last time?
I enjoy allowing daytalk for scum unless people are opposed to that.
__________________
We can has sigs?
Reply With Quote
  #43  
Old 08-23-2012, 10:55 PM
GGQ GGQ is offline
Super Moderator
 
Join Date: Apr 2009
Location: Canada, the frozen north
Posts: 937
Default

Allow town to nighttalk
Reply With Quote
  #44  
Old 08-23-2012, 11:00 PM
Slender Slender is offline
Senior Member
 
Join Date: Sep 2011
Posts: 1,845
Default

^^^^

Let's start this soon
Reply With Quote
  #45  
Old 08-24-2012, 01:31 AM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

What are your thoughts on:

* 3 blue townies
* 1 doctor (every night picks someone to defend - if they were to die for any reason they no longer will)
* 1 watcher (every night picks someone to watch - they will find out who visits them)
* 1 tracker (every night picks 1 person to follow - they will find out who that person visited)
* 1 governor (can override 1 lynch per game)
* 1 cultist (every night visits someone and converts them to the cult. Cult wins if they outnumber everyone else. If the cult leader is killed - all cult members die).
* 2 killers (every night picks one person to kill (they have to) - wins if they are the last person alive or make it to the last day where there is only 2 people alive).

Edit: If I don't hear any complaints about this setup by tomorrow morning for me - I'm going to go with this one - it sounded pretty fun / hectic.
__________________
We can has sigs?

Last edited by mikesol; 08-24-2012 at 01:35 AM.
Reply With Quote
  #46  
Old 08-24-2012, 02:30 AM
Kennedy Kennedy is offline
Senior Member
 
Join Date: Nov 2010
Location: On scum's trail
Posts: 989
Default

7v1v1v1

assume daystart
d1
town lynches 6v1v1v1
n1
killer kills
killer kills
cult cults

3v2v1v1

autolose for town
Reply With Quote
  #47  
Old 08-24-2012, 02:48 AM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

Quote:
Originally Posted by Kennedy View Post
7v1v1v1

assume daystart
d1
town lynches 6v1v1v1
n1
killer kills
killer kills
cult cults

3v2v1v1

autolose for town
And yet town has a 40% win percentage on EM ;P

http://www.epicmafia.com/setup/387696

Regardless - I'll look for some other options that might be fun. If you have suggestions let me know
__________________
We can has sigs?

Last edited by mikesol; 08-24-2012 at 03:15 AM.
Reply With Quote
  #48  
Old 08-24-2012, 03:25 PM
evilarsenal evilarsenal is offline
Senior Member
 
Join Date: May 2008
Location: in miranda
Posts: 2,403
Send a message via Skype™ to evilarsenal
Default

please have a mafia, if ur gonna have a 3rd party, lynch or killer would suffice, cult on forum myeh
Reply With Quote
  #49  
Old 08-24-2012, 07:39 PM
horrordude0215 horrordude0215 is offline
Senior Member
 
Join Date: Jan 2012
Location: Either in a game of Mafia, or at a Raiders game. Same thing, really.
Posts: 266
Default

Cults can make things fun and living hell at the same time. I'd be 50/50 on my opinions of them lol.

Of course, if I can *be* a cult, I'm all for it.
Reply With Quote
  #50  
Old 08-24-2012, 07:42 PM
Premier Stalin Premier Stalin is offline
Senior Member
 
Join Date: Sep 2010
Posts: 985
Default

Lets get this started in hayar
Reply With Quote
  #51  
Old 08-24-2012, 07:58 PM
evilarsenal evilarsenal is offline
Senior Member
 
Join Date: May 2008
Location: in miranda
Posts: 2,403
Send a message via Skype™ to evilarsenal
Default

it'd be better if everyone had power roles, just so i don't rage with the force of 1000 suns
Reply With Quote
  #52  
Old 08-24-2012, 08:31 PM
horrordude0215 horrordude0215 is offline
Senior Member
 
Join Date: Jan 2012
Location: Either in a game of Mafia, or at a Raiders game. Same thing, really.
Posts: 266
Default

Quote:
Originally Posted by evilarsenal View Post
it'd be better if everyone had power roles, just so i don't rage with the force of 1000 suns
Those are hard as **** to balance though. I wouldn't wish that on anyone lol.
Reply With Quote
  #53  
Old 08-24-2012, 08:41 PM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

Still trying to find a setup that makes everyone happy lol. If you have suggestions please toss them out
__________________
We can has sigs?
Reply With Quote
  #54  
Old 08-24-2012, 10:38 PM
Slender Slender is offline
Senior Member
 
Join Date: Sep 2011
Posts: 1,845
Default

Ireallydgaf about the setup. I'm pretty happy with anything.
Reply With Quote
  #55  
Old 08-24-2012, 10:40 PM
horrordude0215 horrordude0215 is offline
Senior Member
 
Join Date: Jan 2012
Location: Either in a game of Mafia, or at a Raiders game. Same thing, really.
Posts: 266
Default

2 Mafia
1 Jester
7 Townies

3 Mafia
7 Grannys (Kill anyone that visits them). The catch is that they can only arm their guns once. If no one visits them that night, they're vulnerable for the rest of the game.
*Can also be 2 V 8 depending on what you find as "balanced".
Reply With Quote
  #56  
Old 08-24-2012, 11:03 PM
Kennedy Kennedy is offline
Senior Member
 
Join Date: Nov 2010
Location: On scum's trail
Posts: 989
Default

could always go with some reverse mafia

1 stalker
5 traitors
1 fool
1 cop
1 vigilante
1 mason

daystart
masons can whisper each other but nobody else has communication outside of the thread
Reply With Quote
  #57  
Old 08-24-2012, 11:16 PM
horrordude0215 horrordude0215 is offline
Senior Member
 
Join Date: Jan 2012
Location: Either in a game of Mafia, or at a Raiders game. Same thing, really.
Posts: 266
Default

Quote:
Originally Posted by Kennedy View Post
could always go with some reverse mafia

1 stalker
5 traitors
1 fool
1 cop
1 vigilante
1 mason

daystart
masons can whisper each other but nobody else has communication outside of the thread
I always suuuuuucked at reverse mafia lol. No me gusta
Reply With Quote
  #58  
Old 08-26-2012, 04:03 AM
horrordude0215 horrordude0215 is offline
Senior Member
 
Join Date: Jan 2012
Location: Either in a game of Mafia, or at a Raiders game. Same thing, really.
Posts: 266
Default

Any update?
Reply With Quote
  #59  
Old 08-26-2012, 09:41 AM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

What about:

* 2 blue townies
* 1 tracker (can follow one person
* 1 oracle (reveals 1 persons role on death)
* 1 cop (can find out if someone is town or mafia)
* 1 watcher (visits 1 person and sees whoever visits them)
* 1 bomb (anyone who kills him will blow up **only 1 mafia can die from this)
* 1 hooker (stops 1 persons role per night)
* 1 stalker (visits someone every night and finds out their role)
* 1 yakuza (can visit 1 person and convert them to mafia. The yakuza then dies)

If that's too town sided maybe sub out a tracker for a townie.
__________________
We can has sigs?
Reply With Quote
  #60  
Old 08-26-2012, 11:25 AM
Kennedy Kennedy is offline
Senior Member
 
Join Date: Nov 2010
Location: On scum's trail
Posts: 989
Default

I hate the Yakuza as a role, esp for forum mafia. It's basically always optimal to use Yak n1 and then you're out of the game <_<
Reply With Quote
  #61  
Old 08-26-2012, 02:22 PM
Premier Stalin Premier Stalin is offline
Senior Member
 
Join Date: Sep 2010
Posts: 985
Default

I think that often having too many power roles can be less fun. I'd rather the game was pretty balanced, rather than making it "fun" by giving almost everyone a role.
Reply With Quote
  #62  
Old 08-26-2012, 04:35 PM
mjolnir416 mjolnir416 is offline
Senior Member
 
Join Date: Mar 2010
Posts: 354
Default

Quote:
Originally Posted by Kennedy View Post
I hate the Yakuza as a role, esp for forum mafia. It's basically always optimal to use Yak n1 and then you're out of the game <_<
Second this.
Reply With Quote
  #63  
Old 08-26-2012, 07:58 PM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

So what about:

What about:

* 4 blue townies
* 1 cop (can find out if someone is town or mafia)
* 1 watcher (visits 1 person and sees whoever visits them)
* 1 bomb (anyone who kills him will blow up **only 1 mafia can die from this)
* 1 hooker (stops 1 persons role per night)
* 1 stalker (visits someone every night and finds out their role)
* 1 vanilla mafia.

If that's too town sided maybe sub out a tracker for a townie.
__________________
We can has sigs?
Reply With Quote
  #64  
Old 08-26-2012, 08:31 PM
mjolnir416 mjolnir416 is offline
Senior Member
 
Join Date: Mar 2010
Posts: 354
Default

Looks ok to me.
Reply With Quote
  #65  
Old 08-26-2012, 09:23 PM
Premier Stalin Premier Stalin is offline
Senior Member
 
Join Date: Sep 2010
Posts: 985
Default

I'm no expert on composition, but that looks pretty good.
Reply With Quote
  #66  
Old 08-26-2012, 10:52 PM
horrordude0215 horrordude0215 is offline
Senior Member
 
Join Date: Jan 2012
Location: Either in a game of Mafia, or at a Raiders game. Same thing, really.
Posts: 266
Default

That's good. You have the mafia roleblocker and role cop to help balance out the cop/watcher.
Reply With Quote
  #67  
Old 08-26-2012, 11:00 PM
mikesol mikesol is offline
Super Moderator
 
Join Date: Jul 2009
Location: Portland, OR
Posts: 2,183
Default

Alright lets go with that - randomizing and sending out roles now
__________________
We can has sigs?
Reply With Quote
  #68  
Old 08-26-2012, 11:10 PM
Slender Slender is offline
Senior Member
 
Join Date: Sep 2011
Posts: 1,845
Default

I never gaf. But I'm glad it's finally starting.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mike's Mafia Madness Game Thread mikesol Mafia 225 08-22-2012 03:36 AM
Mike's Mafia Madness Voting Thread mikesol Mafia 31 08-15-2012 01:41 AM
Mike's Mafia Madness Sign-ups mikesol Mafia 40 07-30-2012 12:40 AM
Altitude Mafia 7.0 Sign Ups Kennedy Mafia 14 02-27-2011 05:39 PM
Mike's Mafia Diary mikesol Mafia 50 11-12-2010 06:47 PM


All times are GMT. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC