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  #1  
Old 10-04-2010, 05:53 PM
lamster lamster is offline
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Default Patch: October 4th, balance adjustments

I'll post the changes as though the Sept-30th patch never happened (with parenthetical notes for comparison)

Biplane (Recoilless) afterburner effectiveness increased by 14% (from 25%)
Biplane (Recoilless) secondary weapon energy usage reduced by 2% (from 5%)
Biplane (Dogfighter) afterburner effectiveness for stall breaking significantly increased [effectiveness drops linearly from +60% at slow speeds to +0% near cruise speed] (from flat 33%)
Biplane (Dogfighter) secondary weapon energy usage reduced by 2% (from 5%)
Biplane (Heavy Cannon) primary weapon piercing second hit damage increased from 67% to 75%, added piercing third hit (45%) (previously: 80% / 50%)
Biplane (Heavy Cannon) secondary weapon energy usage reduced by 10% (unchanged)

Miranda (Trickster) primary weapon (fully charged shot only) reduced damage lost on bounces by 15% (122/98/74 -> 122/102/81) (previously: range buff)

Miranda (Time Anchor) (only when carrying big bomb or ball) anchor energy usage increased by 25% (previously: 30%)

Team Base Destruction base health percentage is now rounded up (better consistency with damage shown, fixes confusing display issue: "health reads 0% but base is still barely alive")

If a tournament is started with even teams and teams become uneven at any point during the tournament a red warning will appear in the top right (Teams: X vs Y)

Level Editor:
Increased max turret count from 63 to 255 (from 127)
Added turret configuration options (note: competitive maps should not adjust these; customization is intended for use in co-op maps)
health (new)
bullet lifetime (seconds) (removed, inconsistent with old "range" attribute)
gun cooldown (seconds)
bullet speed
bullet direct damage
bullet splash damage
bullet splash radius
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  #2  
Old 10-04-2010, 05:57 PM
jardanc@yahoo.com jardanc@yahoo.com is offline
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I like it especially the turret health field. Thanks Lam and Karl!
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  #3  
Old 10-04-2010, 06:00 PM
ufo ufo is offline
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yeyeyeytytyty
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  #4  
Old 10-04-2010, 06:03 PM
j2k j2k is offline
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Sweeeeet patch! Thanks!
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  #5  
Old 10-04-2010, 06:05 PM
KaWZzR KaWZzR is offline
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Quote:
Originally Posted by lamster View Post
Level Editor:
Increased max turret count from 63 to 255 (from 127)
health (new)
You are awesome!
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  #6  
Old 10-04-2010, 06:14 PM
mlopes mlopes is offline
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Am I reading this wrong or the biplane got yet another buff?
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  #7  
Old 10-04-2010, 06:18 PM
Smushface Smushface is offline
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Quote:
Originally Posted by mlopes View Post
Am I reading this wrong or the biplane got yet another buff?
"I'll post the changes as though the Sept-30th patch never happened (with parenthetical notes for comparison)"


Also thanks for the quick patch Karlam!
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  #8  
Old 10-04-2010, 06:20 PM
lamster lamster is offline
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Quote:
Originally Posted by mlopes View Post
Am I reading this wrong or the biplane got yet another buff?
Biplane was generally nerfed relative to the Sept-30th patch. The dogfighter acceleration is a bit of a rework -- but the recoilless afterburner is pure nerf (25% -> 14%) and the secondary weapon energy usage on dogfighter/recoilless was increased. HC also got a very minor nerf with piercing from 80/50 to 75/45.
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  #9  
Old 10-04-2010, 06:29 PM
Zombi Zombi is offline
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Quote:
Originally Posted by lamster View Post
Miranda (Trickster) primary weapon (fully charged shot only) reduced damage lost on bounces by 15% (122/98/74 -> 122/102/81) (previously: range buff)




P.S. Good work with biplane, great support is great
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  #10  
Old 10-04-2010, 06:34 PM
lamster lamster is offline
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Just to be clear, in the Sept 30th patch Trickster-form was granted 10% bonus range on fully charged shots.
That extra range has been removed, however fully-charged Trickster shots now deal more damage on 2nd/3rd bounces.
The tears may or may not be justified overall, but I want to make sure everyone knows exactly what changed
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  #11  
Old 10-04-2010, 07:17 PM
Wok3N^ Wok3N^ is offline
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Good roll back. You made it just right I feel. Thank you.
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  #12  
Old 10-04-2010, 07:29 PM
KaWZzR KaWZzR is offline
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Question. What is the upper limit for the new turret health? I entered a bunch of nines and the turret died after one shot when I tested it. Apparently I entered a number higher than it can recognize.
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  #13  
Old 10-04-2010, 07:54 PM
Evan20000 Evan20000 is offline
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Good buff on trick. The extra range was just too powerful.
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  #14  
Old 10-04-2010, 08:03 PM
KaWZzR KaWZzR is offline
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Quote:
Originally Posted by KaWZzR View Post
Question. What is the upper limit for the new turret health? I entered a bunch of nines and the turret died after one shot when I tested it. Apparently I entered a number higher than it can recognize.
Hmm, it looks like somewhere over two billion. I'll make sure to stay below a billion.
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  #15  
Old 10-04-2010, 08:32 PM
Boko Boko is offline
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I think justice has been done with this patch, yes I do. (HC was just a bit too op)
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  #16  
Old 10-04-2010, 09:42 PM
XX1 XX1 is offline
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Quote:
Originally Posted by ufo View Post
yeyeyeytytyty
ufo your your wish has with the bounce shot has came true i think
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  #17  
Old 10-04-2010, 10:11 PM
A Nipple A Nipple is offline
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Quote:
Originally Posted by XX1 View Post
ufo your your wish has with the bounce shot has came true i think
tis true xD
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  #18  
Old 10-04-2010, 10:51 PM
mlopes mlopes is offline
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I can't really say if this is good or not. Right now biplane feels to me a little constrained, but it can be cause I got used to it's previous movement autonomy.

Last edited by mlopes; 10-05-2010 at 12:16 AM.
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  #19  
Old 10-05-2010, 12:36 AM
phloopy phloopy is offline
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Quote:
Originally Posted by KaWZzR View Post
Hmm, it looks like somewhere over two billion. I'll make sure to stay below a billion.
The nerd in me has to speak up and say that if it's "somewhere over two billion" I bet the somewhere is mighty close to 2,147,483,648, the maximum value for a 32-bit signed integer value.

</nerd>
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  #20  
Old 10-05-2010, 03:37 AM
Jewbacchus Jewbacchus is offline
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Is there a full list of plane stats/attributes anywhere?

The change logs always tell the relevant ones (like miranda bounce damage is 122/98/74 -> 122/102/8) and the wiki and guides have some useful info (x shots to kill y planes with z setup) or the wiki giving DPS for loopies, but I can't find anything compiled or exhaustive.

The meat of it is Damage per bullet, HP, and bullets per second on autofire, but range and anything else useful is nice too. Any sources?
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  #21  
Old 10-05-2010, 07:24 AM
elxir elxir is offline
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Not sure how I feel about the time anchor energy changes in relation to ball, where TA was already quite balanced (inb4 someone references a TA being OP because it flies past the goal and everyone follows it).

Just my opinion, but I don't think an adjustment was really needed for ball.
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  #22  
Old 10-05-2010, 07:51 AM
MajorPayne257 MajorPayne257 is offline
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Quote:
Originally Posted by elxir View Post
Not sure how I feel about the time anchor energy changes in relation to ball, where TA was already quite balanced (inb4 someone references a TA being OP because it flies past the goal and everyone follows it).

Just my opinion, but I don't think an adjustment was really needed for ball.
As in, revert it back to 30% or pre September 30th?
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  #23  
Old 10-05-2010, 07:55 AM
elxir elxir is offline
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Pre-Sept. 30th

For ball...
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  #24  
Old 10-05-2010, 08:06 AM
CCN CCN is offline
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still think 20% is better then 25% and much better then 30%
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  #25  
Old 10-05-2010, 11:35 AM
Seadog Seadog is offline
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gj for patch!
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  #26  
Old 10-05-2010, 01:28 PM
Mt.Vesuvius Mt.Vesuvius is offline
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This is good.. I like the ladder player count
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  #27  
Old 10-08-2010, 10:58 PM
Vania Vania is offline
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I like the new dogfighter a lot,
I think its my new favourite plane.

Feels like this plane:
http://www.youtube.com/watch?v=EtfMWUZ0RrE
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  #28  
Old 10-08-2010, 11:42 PM
rawr rawr is offline
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Quote:
Originally Posted by Vania View Post
hahaha This vid is great. We need that sound ingame! Biplane needs to be more annoying!

Last edited by rawr; 10-08-2010 at 11:44 PM.
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  #29  
Old 10-09-2010, 01:03 AM
leggomyeggo leggomyeggo is offline
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na, we just need those vu vu zelas or whatever they are
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  #30  
Old 11-04-2010, 06:19 AM
MajorPayne257 MajorPayne257 is offline
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Quote:
Originally Posted by naoting View Post
Right on, write on about whatever you feel best.
You're weird.
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