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Old 08-23-2011, 04:37 AM
Juin Juin is offline
Join Date: Feb 2011
Location: Pyongyang, North Korea
Posts: 81
Default Server log entries

I'm writing a little script to make the pseudo-gamemode of co-op a little less tedious and more fun to play. To make the features I have in mind functional, I need a couple of things:
  1. Add a log entry for gameStart (using the word "game" assuming a "round" has several "games"). I need to know this for the 1DE, TBD and 1DM modes, at least.
  2. Add a log entry for gameEnd (same as above, but for the end). Parameters: winTeam (winning team color, 0 if tie).
    If you feel the urge to add more parameters to it, consider the game duration (in seconds). Ideally, the events that would produce this log entry would be: timer ran out, /balanceTeams, ball lost, all opponents dead (in 1-life modes), base destruction, changeMap, /assignTeam on the last player alive of a team - basically anything that would cause the game to end.
  3. Team orientation. It's really, really important for me to know the orientation (left/right) of the teams. I can think of three places you could add this:
    1. In the suggested gameStart entry:
      {"port":27276,"time":31337,"leftTeam":3,"rightTeam":4,"type":"gameStart"} (That says the game started, the left team is red and the right team is blue.)
    2. In the teamChange entry:
      {"port":27276,"time":31337,"player":2,"team":4,"teamOrientation":0,"type":"teamChange"} (Player 2 changed to the blue team, left side.)
    3. Finally, the most elegant and space-efficient solution I think is including it in the mapChange entry:
      {"port":27276,"time":31337,"map":"1de_coop_101","t ype":"mapChange","mode":"1de","leftTeam":3,"rightTeam":4} (Changed to 1de_coop_101, left team is red, right team is blue.)
  4. Not sure whether full/custom random is visible to the server, but if it is, could you add a random parameter to the "spawn" log entry? Maybe use a value of 1 for full random, 2 for custom, 0 for neither. Viz:
    {"port":27276,"time":31337,"plane":"Loopy","player ":1,"perkRed":"Tracker","perkGreen":"Heavy Armor","team":5,"type":"spawn","perkBlue":"Turboch arger","skin":"No Skin" "random":2} (Full random)
    That would be greatly appreciated, as I'd like to include that in my ranking algorithm.
  5. Option to disable "Press T to balance teams". Maybe through server_configurator.

That's it for now. In return for your prompt help, demo users will be incentivized to buy the game by having hindered stats, such as being limited to a low level in our level system, or being unable to buy tokens with their bounty points. Cheers!

Last edited by Juin; 09-02-2011 at 01:45 AM. Reason: Increased specificity.
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Old 08-23-2011, 01:47 PM
phong phong is offline
Senior Member
Join Date: Jul 2009
Location: Chicago
Posts: 372

I haven't looked at the logs in a while but all of this information is currently obtainable. The only thing I'm unsure of is (3), as I can't remember how I got around the issue with tbd/ball/tdm maps having different team colors depending on who made the map.
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Old 08-23-2011, 08:53 PM
Juin Juin is offline
Join Date: Feb 2011
Location: Pyongyang, North Korea
Posts: 81

phong, are they obtainable from the logs? I tested this with a friend and the log didn't produce anything meaningful. The only solution I could think of was taking "spawn" log entries as the starting point in 1DE games, and the base's structureDestroy entry as the end, but that's not pretty or reliable.
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