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  #1  
Old 10-08-2009, 09:02 AM
Carbon Carbon is offline
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Default TBD_Grotto remake


This is a remake I did for Grotto, I hope you enjoy it. I will convert this map to Ball, TDM, Objective or FFA if there is enough interest.

edit: new version http://www.mediafire.com/?dmylztmooyo

Please leave any feedback. Thanks.

Last edited by Carbon; 10-20-2009 at 07:47 PM.
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  #2  
Old 10-08-2009, 10:28 AM
Evan20000 Evan20000 is offline
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This needs to replace the current one. You did a good job.
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  #3  
Old 10-08-2009, 11:46 AM
DiogenesDog DiogenesDog is offline
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sweetness. can't wait to try it out!
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  #4  
Old 10-08-2009, 02:38 PM
Triped Triped is offline
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Nice work. Planeball that for sure.
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  #5  
Old 10-08-2009, 03:19 PM
Vi* Vi* is offline
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I tried this out and I could not stop staring. Your artistic choices are hilarious and I love you.

Like of course rocks don't just hang out in mid-air, they should obviously be giant mushrooms. The skinny trees are my favourite, though. They make me think Dr. Seuss.

I am super excited to see more maps from you.
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  #6  
Old 10-08-2009, 03:31 PM
bohica bohica is offline
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Very nice! I like it! Loaded it up to 'The Castle' today!

Nice work!

Bo~
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  #7  
Old 10-08-2009, 03:51 PM
ZidaneTribal ZidaneTribal is offline
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Giant mushrooms!!!!!!!!!!!!1

they wont be the same color as the base in colorblind
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  #8  
Old 10-08-2009, 05:13 PM
bong bong is offline
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WOAH nice 1 shades! loves teh shrooms!

EDIT : Put this on official servers, grotto is better then loco imo
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  #9  
Old 10-08-2009, 05:18 PM
Karl Karl is offline
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looks good

only complaint i have is it's way easier to play when you turn parallax off but meh... that's just what happens when you have a lot of art work.
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  #10  
Old 10-08-2009, 05:27 PM
Carbon Carbon is offline
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It might just be the scrolling background and how its grey on grey -_- I tried a bunch of other things for the background but couldn't really find anything that worked. I'm still not really happy with it if anyone has suggestions on what else I could do
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  #11  
Old 10-08-2009, 06:18 PM
protest boy protest boy is offline
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Quote:
Originally Posted by ZidaneTribal View Post
Giant mushrooms!!!!!!!!!!!!1

they wont be the same color as the base in colorblind
Yeah but actually I think that's really good. Now there can be no confusion when someone says 'yellow' and i'm looking at a red/blue game.
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  #12  
Old 10-08-2009, 09:23 PM
evilarsenal evilarsenal is offline
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this for tourney? i wanna try it out
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  #13  
Old 10-08-2009, 10:55 PM
nesnl nesnl is offline
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Quote:
Originally Posted by Carbon View Post
It might just be the scrolling background and how its grey on grey -_- I tried a bunch of other things for the background but couldn't really find anything that worked. I'm still not really happy with it if anyone has suggestions on what else I could do
One thing that works well is to make a background that is horizontally mirrored. That way you save space because the image doesn't have to be the size of the entire map. Maybe go with a darker background, such as a lot of black, that way it really contrasts with the grey level.
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  #14  
Old 10-08-2009, 11:56 PM
Carbon Carbon is offline
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Quote:
Originally Posted by nesnl View Post
One thing that works well is to make a background that is horizontally mirrored. That way you save space because the image doesn't have to be the size of the entire map. Maybe go with a darker background, such as a lot of black, that way it really contrasts with the grey level.
Yeah, I was considering the mirroring, but the background was only 103kb as is, which isn't too bad.

I think I'll try something like the background for cave, but with different colours
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  #15  
Old 10-09-2009, 01:57 AM
AtomikPi AtomikPi is offline
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From that picture, the rock in the middle looks like a skull.
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  #16  
Old 10-09-2009, 06:43 AM
Karl Karl is offline
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Quote:
Originally Posted by Carbon View Post
Yeah, I was considering the mirroring, but the background was only 103kb as is, which isn't too bad.

I think I'll try something like the background for cave, but with different colours
The problem isn't how big the image is on disk (I.E. the jpg compressed version). The problem is how much video ram it is taking up.

So your background is 2400x1300 = 3120000pixels x 4bytes/pixel =

12480000bytes * 1MB/1048576bytes = 11.90185546875MB of video ram used just for the background!

Now the real question is does this really matter? We have a few users w/ something like 32MB of vram but they probably have parallax turned off anyways and if you look at steam stats: 97% of users have over 64MB of vram...

So as long as you dont have multiple large background it shouldn't be a big deal... but i know for sure we have some people playing on really old hardware (dio used to, not sure if he still does). I've heard other mention they play on the original geforce 256.
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  #17  
Old 10-09-2009, 06:18 PM
DiogenesDog DiogenesDog is offline
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Great to see this map get unique art, hopefully it'll get played as much as it deserves now.

Random stuff:

- Overall like the look. It's not super awesomely professional, but it has charm.

- The pillars aren't quite as good as the rest of the art. Something about the top of them looks funny.

- I don't think there's a big enough color difference between the gray collideable rocks and the darker gray background. Maybe even just shroud the whole background layer behind fog or something, or at least dark and/or desaturate it a bit.

- It'd be really cool to have another parallaxed background layer with some random stalactites and **** ala Lost City. I don't think it'd take much work compared to what you've put in so far, and it'd be really neat.

- I like the nice fat black outline around all the collidable stuff.

- The ground is pretty awful. I think you could get away with not having the black outline around the grass... everyone knows not to fly into the ground. It'd work especially well if you kept the current collision area, where it's a little forgiving (the tops of the grass tufts would be in the foreground).

- the cack & balls are maybe a bit much :/

- the water in the center is a little weird as a collideable object.

- the ocean in the distance doesn't look as good as the rest of the art


...but yeah, this is great to see. gogog everyone and put this up on your servers.
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  #18  
Old 10-10-2009, 09:41 AM
DiogenesDog DiogenesDog is offline
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okay, just played a long ass game on this so here's some more feedback:

- the stalactites above the base are really hard to see in the middle of the action. a few people suicided on them because they just kind of fade into the background.

- it's not at all obvious that the stalk of the mushrooms aren't collidable.

- just have to say it again: the background is a little too close to the main object color, needs to be less distracting.
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  #19  
Old 10-10-2009, 09:22 PM
ryebone ryebone is offline
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Agree with all comments that it's often difficult to tell collidable foreground objects from the background. Other than that, I love the remake. I find myself forgetting that it's just grotto; often seems like a completely new map.

On another note, is it just me or do the mushrooms look like giant phalli?

Last edited by ryebone; 10-10-2009 at 09:26 PM.
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  #20  
Old 10-10-2009, 11:16 PM
AtomikPi AtomikPi is offline
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Quote:
Originally Posted by ryebone View Post
On another note, is it just me or do the mushrooms look like giant phalli?
They would have to be pretty misshapen

I think they just look like huge mushrooms.
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  #21  
Old 10-10-2009, 11:37 PM
nesnl nesnl is offline
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Carbon, I sent you a PM regarding this map. However, i am not sure if you check your PMs. So this is a public reminder to check your private messages. Thanks!
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  #22  
Old 10-10-2009, 11:43 PM
lammyboi2104 lammyboi2104 is offline
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good job, it looks realy cool, but don't rlace the orriginal, the orriginal is decent.
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  #23  
Old 10-11-2009, 01:51 AM
DiogenesDog DiogenesDog is offline
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Quote:
Originally Posted by AtomikPi View Post
They would have to be pretty misshapen
I think they just look like huge mushrooms.
Except the ceiling right next to the mushrooms is clearly a ballsack. =[
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  #24  
Old 10-11-2009, 01:57 AM
Vi* Vi* is offline
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Yah! And the balls even have hair =]

I agree that the background could use darkening. I still love all the foreground stuff, though.
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  #25  
Old 10-11-2009, 11:23 PM
pig_bomb pig_bomb is offline
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oh man new version on the way

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  #26  
Old 10-14-2009, 10:15 AM
Stormich Stormich is offline
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Map looks really nice with the new background, you guys did a really good job.
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  #27  
Old 10-14-2009, 10:52 AM
pig_bomb pig_bomb is offline
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i think shades is cooking something up no?
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  #28  
Old 10-14-2009, 04:46 PM
nesnl nesnl is offline
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Quote:
Originally Posted by pig_bomb View Post
i think shades is cooking something up no?
Yah, I refer to you and Shades. I just hadn't heard from him in a few days and wondered if he was just waiting to just throw the background into the map. So I will remove the link and wait to hear from Shades.
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  #29  
Old 10-20-2009, 07:39 PM
Carbon Carbon is offline
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Here is the latest version, this will be the final unless someone brings up a serious issue with it

http://www.mediafire.com/?dmylztmooyo

Thanks pig_bomb for the background and maimer for helping me test the new version on his server.

P.S. for any server admins, don't put the map up as v2, that was just for testing purposes
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  #30  
Old 10-20-2009, 07:42 PM
nesnl nesnl is offline
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Quote:
Originally Posted by Carbon View Post
Here is the latest version, this will be the final unless someone brings up a serious issue with it

http://www.mediafire.com/?dmylztmooyo

Thanks pig_bomb for the background and maimer for helping me test the new version on his server.

P.S. for any server admins, don't put the map up as v2, that was just for testing purposes
Just to clarify, if you put it up as tbd_grotto before the official version gets updated with this version then it will get overwritten by the current grotto version. So until it gets updated you have to use a different name.
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  #31  
Old 10-22-2009, 06:30 PM
Carbon Carbon is offline
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Ok, so I've finished Ball_Grotto

http://www.mediafire.com/download.php?0mhywudzynn

Next up is ffa_grotto
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  #32  
Old 10-22-2009, 07:27 PM
matattack matattack is offline
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just played ball grotto. good stuff!
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  #33  
Old 10-22-2009, 07:28 PM
Evan20000 Evan20000 is offline
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Spawn sniping was kinda easy :P

I think ball grotto is my new favorite ball map.
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  #34  
Old 10-22-2009, 07:45 PM
pig_bomb pig_bomb is offline
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noooo, do tdm next
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  #35  
Old 10-22-2009, 07:50 PM
Carbon Carbon is offline
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Quote:
Originally Posted by pig_bomb View Post
noooo, do tdm next
TDM and FFA grotto will pretty much be the same anyway :P
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  #36  
Old 10-24-2009, 01:34 AM
bong bong is offline
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The grass.... its hard to resist not to crash on them.... it looks so comfortable so irresistible, im gonna ask my team to go picnic there... who wants to join?
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  #37  
Old 10-24-2009, 08:41 AM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by bong View Post
The grass.... its hard to resist not to crash on them.... it looks so comfortable so irresistible, im gonna ask my team to go picnic there... who wants to join?
me me me!
Oh and i like the map it became a whole new map instead of a other version of cave. It really got a change thx shades and piggy.
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