Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Suggestions

Suggestions Post ideas and suggestions here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-18-2008, 07:51 PM
Xienith Xienith is offline
Junior Member
 
Join Date: May 2008
Posts: 9
Default Zeppelin Bases and/or VIP objectives

We could use Lead Zeppelins.

There would be two uses, 1. A movable base in large maps, and 2. a slow moving VIP escort that either one or both teams trying to protect.

1. For maps where it was a slow moving base it would provide some interesting mix ups in the action.

1. Technicalities
For how they would technically work, they would be heavily armored, turreted warship that moved along a set "track" in circle around the map. Each team would have one zeppelin, and they'd be on the same "track", just 50% of the distance of the "track" apart. Also, Spawn points would most likely move based on where the Zeppelins were. For programming purposes, there may be 10 or so set spawn points that both teams used based on where the Zeppelins were on the "track." If your Zeppelin was between 0% and 9% of the track, you'd spawn at spawn point 1, for 10-19% you'd spawn at spawnpoint 2.
-Note, One Set Spawn point per team could work, it would need user testing to find out. Would change from map to map

1. Changes in gameplay - Role switching
At first you might yell IMBALANCED! at the thought of Zeppelins moving in a circle. Seeing that moving in a circle implies one having a higher altitude (and higher spawn points) then another, whoever had the higher spawn points would have a much easier time assaulting the lower spawn points Zeppelin. In my book, this is a good thing, it makes the field of battle constantly change as you switch roles from offensive to defense. Also, based on where the Zeppelins are, you would frequently be switching routes of attack and defense. Also, by having a moving base, it should be more convenient to attack, and may make attacking a base have a higher more fun priority.

1. Changes in level design
Maps would most likely be bigger, though one or two highely dense maps would be extremely popular. Would support smaller planes (based on screen size) and on the biggest of maps, much much more people. Also, to make it much more interesting, additional physics could be added. These physics will be discussed in another post but they consist of things like: Updrafts (In glider games it makes you go higher... keeping a "little" realism though, would it effect planes?), Thunder clouds (EMP'd while in them, but also make you invisible?), Landing pads - on top of Zeppelin - for healing (and possibly a 25% honorary hp boost if you've killed 2 other planes since spawning, capped at 25% or 50% though).

1. Call friggen GoodYear (tires)
Get sponsorship, even if it's $200 for the fist four months of post beta (Do NOT make indefinite as it ruins potential future income). Put their name on the side of every Zeppelin. This will be I think acceptable by gamers and hilarious product placement.
Reply With Quote
  #2  
Old 05-18-2008, 07:51 PM
Xienith Xienith is offline
Junior Member
 
Join Date: May 2008
Posts: 9
Default

2.VIP/3.CTF

2. Vip basics
Escort a (possibly un-turreted) Zeppelin from point A to B along a set track. Score points for every successful transfer! One or both teams could actively be pursing this goal. Easy level design, make a map like lostcity, and add a track for the Zeppelins to follow from A-B and B-A. Possibly make two tracks, but make them almost identical- and yes, they to make it more balanced at one or more points the Zeppelins could potentially fly through each other. In a simultaneous VIP escort map (both teams are trying to complete at same time) you could need say, 5 escorts, to win a map. Variables to consider are Respawn time of Zeppelins - instant after death, X sesconds after death, can respawn every 30 seconds after map start, or Respawns every time a non-dead one could have made it to the other side. In the last case mentioned, I would both teams Zeppelins should respawn simultaneously...
In one team at a time maps, It would work Like Assualt in Unreal tournament and the maps would have no need to be mirrored, one team would defend on the right, and another assaults from the left. Teams switch side after a succeful capture (or fail after 8..... minutes?) Whoever gets the zeppelin to the other side faster wins. Variables to consider are - does the Zeppelin get checkpoints to respawn closer if destroyed?...
-----

3. CTF Basics
If CTF is implemented in any other mode, you could have a giant Flag easily mounted on top of your moving Zeppelin that just requires a fly over to pick up. Take to your Zeppelin to score. To go along with Goodyear advertising you could have a rope hanging down from the zeppelin attached to swinging platform filled with tires (possibly monster truck tires ^_^). Capture 4 tires to win the map. Upon winning a cute little anime monster truck drives across the scoreboard kicking up dirt everywhere doing wheelies and jumping peoples names off ramps..... People who say this game is to Cute Anime are going to kill me.....

Last edited by Xienith; 05-18-2008 at 08:18 PM. Reason: Filling out the section from just a "reaserved" post
Reply With Quote
  #3  
Old 05-18-2008, 07:53 PM
Xienith Xienith is offline
Junior Member
 
Join Date: May 2008
Posts: 9
Default

reserved for Later suggestions gathered for myself and others
Reply With Quote
  #4  
Old 05-21-2008, 12:09 AM
skywalker skywalker is offline
Senior Member
 
Join Date: May 2008
Location: Omaha, Nebraska
Posts: 228
Send a message via AIM to skywalker Send a message via MSN to skywalker
Default

Quote:
Originally Posted by Xienith View Post
1. Call friggen GoodYear (tires)
Get sponsorship, even if it's $200 for the fist four months of post beta (Do NOT make indefinite as it ruins potential future income). Put their name on the side of every Zeppelin. This will be I think acceptable by gamers and hilarious product placement.
+1

(10characters)

Last edited by skywalker; 05-21-2008 at 12:09 AM. Reason: 23
Reply With Quote
  #5  
Old 05-27-2008, 03:21 AM
The Pondermatic The Pondermatic is offline
Junior Member
 
Join Date: May 2008
Posts: 18
Default

You, sir, win an Internet. Flying bases and moving parts are the YES.
Reply With Quote
  #6  
Old 05-31-2008, 11:38 AM
Ajplagge Ajplagge is offline
Senior Member
 
Join Date: May 2008
Posts: 135
Default

I was thinking something along the lines of zepplin bases or warship bases the other day too.

Think it would be great if someone could control the bases movement and turrets. Sort of the point and shoot method of 'defend the city' sort of games. Give the Baseship player a full view of the map to see all enemy movements and be a commander of sorts.
Reply With Quote
  #7  
Old 05-31-2008, 04:06 PM
Esoteric Esoteric is offline
Senior Member
 
Join Date: May 2008
Posts: 211
Default

I support this idea.
Reply With Quote
  #8  
Old 05-31-2008, 04:41 PM
Jetstar Jetstar is offline
Junior Member
 
Join Date: May 2008
Posts: 2
Default

Quote:
Originally Posted by Xienith View Post
To go along with Goodyear advertising you could have a rope hanging down from the zeppelin attached to swinging platform filled with tires (possibly monster truck tires ^_^). Capture 4 tires to win the map. Upon winning a cute little anime monster truck drives across the scoreboard kicking up dirt everywhere doing wheelies and jumping peoples names off ramps..... People who say this game is to Cute Anime are going to kill me.....
No offense dude, but this idea is horrible. Altitude isn't about monster trucks or GoodYear's in-game advertising...

And a "cute little anime monster truck"? Anime has already ruined T.V., don't let it ruin Altitude.
Reply With Quote
  #9  
Old 06-02-2008, 01:33 AM
Xienith Xienith is offline
Junior Member
 
Join Date: May 2008
Posts: 9
Default

Quote:
Originally Posted by Jetstar View Post
No offense dude, but this idea is horrible. Altitude isn't about monster trucks or GoodYear's in-game advertising...

And a "cute little anime monster truck"? Anime has already ruined T.V., don't let it ruin Altitude.
Altitude has Cute Graphics. I don't see Hyper-Realistic attempts at planes. I also see NOTHING SHARP/POINTY. It doesn't take away really anything by being "Cute," but it does allow for a much broader player base.

Also, as for a bit more clarification, the monster truck would be done with the same theme as the altitude airplanes, Very cute/chibi or w/e.
Reply With Quote
  #10  
Old 06-02-2008, 02:33 AM
TiamatStudios TiamatStudios is offline
Member
 
Join Date: May 2008
Posts: 99
Default

You do have a pretty good point. The whole game does have a anime like look. Having in-game advertising like the good year blimp would be pretty cool if we could blow it up. Perhaps as much health as a base and drop 6 powerups or something. The main reason it would be a great idea is Altitude would not die. If they had funding the game would last but how long can it last without? Also I do think if they sold shirts, mugs, hats, etc and made a really cool picture it would help them with money problems!
Reply With Quote
  #11  
Old 06-06-2008, 06:27 PM
The Pondermatic The Pondermatic is offline
Junior Member
 
Join Date: May 2008
Posts: 18
Default

Quote:
Originally Posted by TiamatStudios View Post
Also I do think if they sold shirts, mugs, hats, etc and made a really cool picture it would help them with money problems!
I would totally buy a shirt.

New thread to suggest ways to make money for Altitude?
Reply With Quote
  #12  
Old 06-07-2008, 06:49 AM
TiamatStudios TiamatStudios is offline
Member
 
Join Date: May 2008
Posts: 99
Default

Quote:
Originally Posted by The Pondermatic View Post
I would totally buy a shirt.

New thread to suggest ways to make money for Altitude?
I will think about it, and if i think it would actually help i will make a new thread.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:43 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC