Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Dedicated Server

Dedicated Server Discuss technical issues related to hosting your own servers.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-05-2016, 04:27 PM
LewisH LewisH is offline
Senior Member
 
Join Date: Mar 2012
Location: Earth
Posts: 215
Default JSON Log Reference

The old list is a little out of date, so I wrote a new one, accurate as of 5th July 2016, which includes the types of all the parameters.
I guess most of us have something like this somewhere, but for those who dont:

Code:
###### Events ######

assist                  player victim xp
ballLost
chat                    player message server team blocked
clientAdd               player nickname ip vaporId aceRank level demo
clientNicknameChange    player oldNickname newNickname ip vaporId
clientRemove            player nickname ip vaporId reason message
consoleCommandExecute   source group command arguments
customCommand           command
demolitionChargeDefused player
demolitionChargePlanted player
goal                    player xp assister secondaryAssister
kill                    player victimPositionX victimPositionY victimVelocityX victimVelocityY xp streak multi source
logPlanePositions       positionByPlayer
logServerStatus         playerIds nicknames ips vaporIds tournamentInProgress
mapChange               map mode
mapLoading              map
objectiveGameEnd        winningTeam timeSeconds
objectiveGameStart      leftTeam rightTeam
pingSummary             pingByPlayer
powerupAutoUse          player powerup positionX positionY velocityX velocityY
powerupDefuse           player powerup xp positionX positionY velocityX velocityY
powerupPickup           player powerup positionX positionY velocityX velocityY
powerupUse              player powerup positionX positionY velocityX velocityY
roundEnd                winnerByAward participants participantStatsByName
serverHitch             duration changedMap
serverInit              name maxPlayerCount
serverShutdown
serverStart
sessionStart            date
spawn                   player team plane perkRed perkGreen perkBlue skin
structureDamage         player target xp exactXp
structureDestroy        player target xp
teamChange              player team
tournamentRoundEnd      result winners losers
tournamentStop
tournamentStart         team0 team1
tournamentModified      team0 team1
updatePrepareRestart

####### Parameters #######

type:                   String,
port:                   int,
time:                   int,

aceRank:                int,
arguments:              Array<String>,
assister:               int,
blocked:                bool,
changedMap:             bool,
command:                String,
date:                   String,
demo:                   bool,
duration:               int,
exactXp:                int,
group:                  String,
ip:                     String,
ips:                    Array<String>,
leftTeam:               int,
level:                  int,
losers:                 Array<String>,
map:                    String,
maxPlayerCount:         int,
message:                String,
mode:                   String,
multi:                  int,
name:                   String,
newNickname:            String,
nickname:               String,
nicknames:              Array<String>,
oldNickname:            String,
participantStatsByName: Map<String,Array<int>>,
participants:           Array<int>,
perkBlue:               String,
perkGreen:              String,
perkRed:                String,
pingByPlayer:           Map<String,int>,
plane:                  String,
player:                 int,
playerIds:              Array<int>,
positionByPlayer:       Map<int,String>,
positionX:              float,
positionY:              float,
powerup:                String,
reason:                 String,
result:                 int,
rightTeam:              int,
secondaryAssister:      int,
server:                 bool,
skin:                   String,
source:                 String,
streak:                 int,
target:                 String,
team0:                  Array<String>,
team1:                  Array<String>,
team:                   int,
timeSeconds:            int,
tournamentInProgress:   bool,
vaporId:                String,
vaporIds:               Array<String>,
velocityX:              float,
velocityY:              float,
victim:                 int,
victimPositionX:        float,
victimPositionY:        float,
victimVelocityX:        float,
victimVelocityY:        float,
winnerByAward:          Map<String,int>,
winners:                Array<String>,
winningTeam:            int,
xp:                     int,
Team can also be a bool, in the chat events, so if you're parsing each event into a single structure in a statically typed language by some automatic process, might wanna regex that: (and hope nobody has "team":true in their nickname I suppose ^^)

Code:
s/"team":true/"team":1/g
s/"team":false/"team":0/g
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Complete List of JSON Server Log Entry Types lamster Dedicated Server 4 01-24-2013 09:31 PM
JSON ClientAdd/Remove Issue phong Tech Support 3 02-26-2010 09:57 PM
Patch: Feb 13th, Ace ranks, new server console commands and JSON log info lamster News 63 02-23-2010 01:25 PM


All times are GMT. The time now is 08:46 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC