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General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum.

View Poll Results: Best map?
antre 0 0%
asteroids 5 29.41%
cave 5 29.41%
cliff 1 5.88%
core 3 17.65%
cross 3 17.65%
funnelpark 0 0%
grotto 6 35.29%
hardcourt2 2 11.76%
ice 1 5.88%
Multiple Choice Poll. Voters: 17. You may not vote on this poll

 
 
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Old 02-25-2016, 06:52 PM
Oyster Oyster is offline
Senior Member
 
Join Date: Jul 2011
Location: In the ocean.
Posts: 325
Default The map thread

Hey so I wanted to make a thread where people can talk in general about maps.

Most of us have been playing for a good while now and have a lot of experience with the game. Over time, we've slowly become rather entrenched as to what maps we like.

I'd like to start a discussion about what maps are most popular and why in hopes to get a better feel for what "the perfect map" might look like. My greatest experience is with ball game mode, so let's try to focus on that for now.

First off, if you haven't already, vote for your favorite ball map in this poll: ACTUAL POLL LINK HERE Please ignore the poll at the top! Since there are a number of maps out there, I've used a third party website to put as many of them as I could remember in there. I only added the ones that have had at least a few games played on them.
Even still, I understand not every map will make it on the list, so I will do my best to pick the ones I think are played the most. If you'd like to vote for a map not on the list, just write it down in a comment and I'll add it somehow.

Alright, to kick things off, lets talk about what map features might be found in "the perfect map".
What things are important, like size, obstacle shapes, theme, and background?
How important is obstacle layout?
What common arrangements help produce the best games?
What new features would you like to see in a map?

I'll try to be objective as possible during the discussions and often play as devil's advocate to help keep the conversation moving.
Hopefully at the end of all of this, we will have a better understanding of a very crucial part of the game, and I will use the knowledge learned to potentially create "the perfect map".

Thank you all for reading.

Last edited by Oyster; 02-25-2016 at 09:01 PM.
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