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  #1  
Old 12-23-2010, 05:18 PM
Pieface Pieface is offline
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Default tbd_tron

After seeing the movie I felt inspired to make a TBD version of Tron. So far it's somewhat like a hybrid of grotto, focus, and scrapyard with more appropriate graphics (reminiscent of Stack's old maps). Fartface helped create the layout and I've done the graphic design so far.

Some relevant info:
- Map size is 4200x1400, the same as Grotto.
- All objects were created as simple vector graphics with a glow filter in After Effects and can be scaled without reducing the image quality
- Currently being hosted in ladder as a test map and sporadically in the server "tbd_tron Testing Arena" if you want to try it out.

Without further ado:

TBD_Tron

v1.5
Download Map Here

Version History:
v1.5 - Added extra turret behind base, adjusted turret properties
v1.4 - Bases no longer angled in order to improve bottom route, fixed jagged object problem (everything smooth now)
v1.3 - Removed central powerup + adjusted PU spawn time, changed angles of bases + added more room for top route at end
v1.2 - Created background concept, powerups over base now on 30 second timers instead of 10
v1.1 - New obstacles, reworked layout, team powerups over base, turrets adjusted, scrapped neutral version
v1.0 - Original concept


Look forward to hearing any and all feedback.

Last edited by Pieface; 02-08-2011 at 06:39 PM.
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  #2  
Old 12-23-2010, 05:39 PM
wolf'j'max wolf'j'max is offline
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maybe make this map team bombs, because this map is like, focus just the bases are on a different angle. if you do that, make the middle PU which was a bomb intentionally a HP spawn. so no walls or anything, just HP.
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  #3  
Old 12-23-2010, 05:52 PM
Demuyt Demuyt is offline
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I like it and I'm going to try it very soon! On a first view I think there's a bit too much of empty space in the bottom, but I don't know yet.

By the way, did you learn After Effects from the website you are linking to?
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  #4  
Old 12-23-2010, 07:14 PM
Pieface Pieface is offline
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I'm ok with trying a team bomb based map if people seem to think it would work better. I also think I might need to rework the layout to make it more viable for explos.

Demuyt, I learned the basics of AE from that website and a couple tutorial books I own.
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  #5  
Old 12-23-2010, 08:34 PM
deno333 deno333 is offline
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Quote:
Originally Posted by Pieface View Post
- Currently being hosted in the server "tbd_tron Testing Arena" if you want to try it out.
Can't find server.
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  #6  
Old 12-23-2010, 09:21 PM
Demuyt Demuyt is offline
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Quote:
Originally Posted by Pieface View Post
Demuyt, I learned the basics of AE from that website and a couple tutorial books I own.
Alright, thank you !
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  #7  
Old 12-23-2010, 09:31 PM
Premier Stalin Premier Stalin is offline
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Looks like an awesome map, Ima go that server now.

Also how much did u guys pay for AE. Is there anway i can get it cheaper or free? I got a new camera and really want to start making some cool videos. Or any other good programs?
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  #8  
Old 12-23-2010, 09:36 PM
Demuyt Demuyt is offline
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Quote:
Originally Posted by Premier Stalin View Post
Looks like an awesome map, Ima go that server now.

Also how much did u guys pay for AE. Is there anway i can get it cheaper or free? I got a new camera and really want to start making some cool videos. Or any other good programs?
http://www.amazon.co.uk/Adobe-CS5-Af...3140116&sr=1-1

So, yea, try getting the student version. Also free = illegal
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  #9  
Old 12-23-2010, 09:42 PM
Premier Stalin Premier Stalin is offline
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haha its called sharing didnt ur parent tellu to do that :P but yh i dont have that money just to spend :L
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  #10  
Old 12-23-2010, 11:09 PM
Pieface Pieface is offline
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Sorry bout that, left the house and closed the computer so my server went down ^^ It's back up now (will be up on and off the next few days), and has both a neutral bomb and a team bomb version of the map on rotation (download links included in top post).

The student version of AE slashes something like 80% off the price. It's hard to get much better than that.

Last edited by Pieface; 12-23-2010 at 11:30 PM.
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  #11  
Old 12-24-2010, 12:10 AM
Demuyt Demuyt is offline
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Totally off-topic, but how was the movie? Is it worth watching?
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  #12  
Old 12-24-2010, 12:57 AM
Flexio Flexio is offline
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http://www.rottentomatoes.com/m/10011582-TRON_legacy/
I heard the soundtrack is great.
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  #13  
Old 12-24-2010, 01:06 AM
Pieface Pieface is offline
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Plot was average, graphics and music were amazing. I ended up buying the soundtrack later.

NOW GET BACK ON TOPIC AND TEST MY MAP!!!!
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  #14  
Old 12-25-2010, 03:17 AM
deno333 deno333 is offline
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(General: Not an experienced reviewer, but have been playing for a while. Hope I can provide helpful feedback)

Flew on your map(solo), and I really enjoyed it. Most of my criticism was on power up placement and turrets, but since you mentioned that you'll rework them, all I have to suggest is make the turrets more powerful.

I like the placement of the objects, and I don't think the height of the map is too short. If you intended to have a lot of space in the map, I think there is a good amount of space to fly in.

Because of this, how would you make it more viable for explodets? I think they're fine within the layout as it is. (Haven't flown explo. though, but I will later)
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  #15  
Old 12-25-2010, 03:45 AM
Pieface Pieface is offline
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Quote:
Originally Posted by deno333 View Post
...
Thanks for the feedback! My concern was actually that there would be too much empty space, so explodets would have trouble bumping people into objects. I'll have to wait for a more comprehensive testing session to hear about that though.

From the small amount of testing so far people seem to think the map works better as a team bomb one and also agree that the turret placement needs to be fixed to allow for less camping.

Hopefully I'll get another version out in the next few days to incorporate some of the changes. I'm trying to get the general layout worked out first and then I'll focus on the background.
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  #16  
Old 12-25-2010, 04:25 PM
trendy11one trendy11one is offline
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Nice looking map. In fact, im big fan of tron, so i will love this.(sad, that people learn about it only after new film, not after 1982y film and game tron 2,0)
Some thoughts after first sight.
Top area around plane spawn seems unused, maybe add here some obstacles, like it was on grotto and focus.
Low area between low turret and gorizontal line too empty i guess, runners here have no cover, so it much easier to push and from top => low route unused.
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  #17  
Old 12-25-2010, 08:03 PM
Greekjr14 Greekjr14 is offline
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Quote:
Originally Posted by Pieface View Post
Thanks for the feedback! My concern was actually that there would be too much empty space, so explodets would have trouble bumping people into objects. I'll have to wait for a more comprehensive testing session to hear about that though.

From the small amount of testing so far people seem to think the map works better as a team bomb one and also agree that the turret placement needs to be fixed to allow for less camping.

Hopefully I'll get another version out in the next few days to incorporate some of the changes. I'm trying to get the general layout worked out first and then I'll focus on the background.
pie, I liked your map until you said "less open space and turret placement for camping."
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  #18  
Old 12-26-2010, 02:52 AM
Pieface Pieface is offline
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v1.1 update!!

Got some 5v5 tests done in ladder, after hearing general feedback I made these changes:
- new obstacles to fill open space + make map more viable for explos
- reworked layout
- team powerups over base
- turrets adjusted
- decided to discontinue neutral bomb version

You can see the screenshot and download the new version of the map in the first post. Version 1.0 is currently up for testing on the ladder servers - hopefully SSD can update it to the current one soon.

Last edited by Pieface; 12-26-2010 at 02:55 AM.
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  #19  
Old 01-03-2011, 02:54 AM
Pieface Pieface is offline
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Here's the first concept of the background I created:


It was really hard on the eyes when flying around, so I tried out several different variations:
I think the third one works the best. It's nice enough to use as a background, but subtle enough that it doesn't hurt the eyes. Of course, you can always turn off parallax to use the original black.
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  #20  
Old 01-03-2011, 02:54 AM
Pieface Pieface is offline
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v1.2 update!

- Added background (3rd version above, feedback welcome)
- Changed powerups over base to 30 second timers instead of 10

Picture and download link updated in OP - ignore the lines in the picture, those just show in the map editor for some reason due to the import large png thing cutting it up. The map might be a bit turret heavy at the moment, but I'll need more 5v5 tests to know for sure.
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  #21  
Old 01-03-2011, 02:59 AM
ufo ufo is offline
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needs moar olivia wilde imo
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  #22  
Old 01-04-2011, 01:22 AM
Pieface Pieface is offline
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v1.3 update:

- Removed one of the central powerups
- Lengthened all central PU spawn time to 15 seconds from 10s
- Reduced base angles to make lower route + lobs more viable
- Played with turret settings
- Moved object above base to add a little more room for top route

Screenshot + download link updated, this should be almost ready to go thanks to lots of ladder testing recently. I appreciate it guys!

Next I'll be experimenting with a bit of parallax and making any minor adjustments people think necessary.
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  #23  
Old 01-21-2011, 09:03 PM
Pieface Pieface is offline
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v1.4 update:

- Base angle removed in hopes of improving the low route
- Fixed problem where smooth vector images displayed jaggedly (thanks lam)

Download link and screenshot updated. Still need to work on giving the background a bit of a parallax effect.
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  #24  
Old 01-25-2011, 03:05 AM
Inofaith Inofaith is offline
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ok I've got some things.



1. (green) the rear turret should have a full 180 range, or at least cover the top part.
You mentioned the top 2 turrets (purple) being there against camping, but you can easily camp behind the 2 turrets, and the rear turret won't shoot at you.

2. The background should parallax-scroll. 3 layers should be enough (frong buildings, mid buildings, far distance+sky). and maybe put some fog or clouds inbetween them to really get some depth going. just sublte movements not so ppl's eyes bleed out. :P

3. The overall turret placement should be considered.. or at at least their angles/ranges because when playing it I could easily just fly into the base and bomb at the beginning of the game (when there were just a few planes defending).
On most official maps you get almost killed by just flying into the base cuz of the turrets... So they should be more of an obstacle (at the beginning of the game) imo.


oh and erm... what's up with the angry face?


Last edited by Inofaith; 01-25-2011 at 03:09 AM.
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  #25  
Old 01-25-2011, 04:35 AM
leggomyeggo leggomyeggo is offline
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Off topic: I lol'd when I realized the angry face, xD. Ever seen the face in grotto?

On topic: Definitely agree on the turret thing, but I'm too lazy to type any more about Ino's other stuff..maybeh laterr
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  #26  
Old 01-25-2011, 05:57 AM
Inofaith Inofaith is offline
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You mean this?



First time in grotto I was like HOLY CRAP?!
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  #27  
Old 01-26-2011, 03:08 AM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by Inofaith View Post
You mean this?

*bigimage*

First time in grotto I was like HOLY CRAP?!
Nah, you forgot the eyes up at the top

gg, n00b.
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  #28  
Old 02-08-2011, 06:37 PM
Pieface Pieface is offline
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v1.5 update:

- Added one turret behind object above base to prevent camping.
- Adjusted turret properties (distance, angle, etc.)

Background parallax coming soon. Look forward to hearing how this works when played in the upcoming tourney! I'm also interested in hearing people's thoughts about whether they still believe this would work better as a team bomb or if I should experiment with neutral again.

Last edited by Pieface; 02-08-2011 at 06:40 PM.
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  #29  
Old 02-08-2011, 10:14 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Now that I think about it, it looks like it could be a neutral map...
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  #30  
Old 02-08-2011, 11:04 PM
MajorPayne257 MajorPayne257 is offline
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Two things...

Quote:
Originally Posted by ufo View Post
needs moar olivia wilde imo
+1111111111111111111.99

Quote:
Originally Posted by Inofaith View Post
You mean this?

*image etc.*

First time in grotto I was like HOLY CRAP?!


Better comparison imo

I would attempt to give some advice/feedback, but my knowledge of tbd is a tad limited.
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  #31  
Old 02-09-2011, 01:38 AM
Inofaith Inofaith is offline
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Quote:
Originally Posted by MajorPayne257 View Post
Two things...



+1111111111111111111.99





Better comparison imo

I would attempt to give some advice/feedback, but my knowledge of tbd is a tad limited.
this.

Leggo. wat u mean eyes at the top? photoshop/mark them plz cuz ur clearly seeing things different than we see m.
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  #32  
Old 02-09-2011, 02:13 AM
[Y] [Y] is offline
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Imo collidable walls don't fit very well with the background. It seems a parallax'd grid would be better as a background, since it's tron and all.

Oh, and I'm still waiting for that hidden para false pic. All maps need hidden eye candy.
1de_coop_missionimpossible was just the beginning (!!!)
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  #33  
Old 02-25-2011, 07:55 PM
andy andy is offline
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do you have a new version ready or should i upload this?
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  #34  
Old 02-25-2011, 08:35 PM
Pieface Pieface is offline
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This is the current version for now. I'll be adding a parallax background later and consider reworking the graphics/layout a bit but for tourney purposes this should be good to go!
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  #35  
Old 02-25-2011, 08:38 PM
andy andy is offline
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Quote:
Originally Posted by Pieface View Post
This is the current version for now. I'll be adding a parallax background later and consider reworking the graphics/layout a bit but for tourney purposes this should be good to go!
ok i have sent the config with this version. can you give me the third post in the tournament thread please.
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  #36  
Old 03-09-2011, 08:17 AM
elxir elxir is offline
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still like this map a lot

i liked the old background more tho
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  #37  
Old 03-09-2011, 03:15 PM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by elxir View Post
still like this map a lot

i liked the old background more tho
way to imply that you don't play every map with parallax off anyway
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  #38  
Old 03-10-2011, 02:17 AM
number 3 number 3 is offline
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i say make this map a little bigger imo. mabe a LC size map? i think grotto and cave seem to short more less another small map
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  #39  
Old 03-25-2011, 05:02 PM
silent skies silent skies is offline
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At least some of the foreground objects' colors are a bit rough on the eyes. The yellow / orange stuff in particular. Even if it's okay to look at on an unmoving map preview image, in-game it gets to be uncomfortable (at least for me).

I've learned through trial-and-error that it has more to do with how intense a color is (how far removed it is from a dull gray) rather than brightness (how close it is to solid white / solid black). Even a darker color can be unpleasant on the eyes if it's still an intense color.

I would recommend just selecting those areas and turning down the saturation a bit. Compare left (unsaturated a bit) vs right (original values):



My 2 cents.

Last edited by silent skies; 03-25-2011 at 05:14 PM.
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  #40  
Old 03-27-2011, 01:15 PM
silent skies silent skies is offline
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Also, semi-relevant rap theme
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