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  #1  
Old 09-16-2009, 04:53 PM
andy_w51 andy_w51 is offline
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Default Controlling turrets

What about adding turrets with a mini landing strip that planes can land on and take over control of a turret?

Also what about re-introducing the old turret health pickup?
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  #2  
Old 09-16-2009, 05:02 PM
Equilibrix Equilibrix is offline
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Well, I can imagine controlling turrets as a possibility when waiting for a respawn.. Player who's been shot down could pick up a turret and control it for a while, maybe even keep controlling it if he doesn't want to spawn yet.

But landing at them and controlling them while you're alive would distract from the actual gameplay. And you would be an easy target when landed at a turret..

Reparing (healing) the turrets seems like a nice idea to me though!

In general, I don't like that the turrets are overlooked and don't play much of a role when defending a base.. Experienced player can almost always deliver the bomb without being shot down (at least on current maps). I would like to see the turrets play bigger role so they would have to be destroyed in order to get to the base. Maybe make them stronger or make them fire faster?
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  #3  
Old 09-16-2009, 05:17 PM
nesnl nesnl is offline
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Maybe you could play as the base too! So when planes landed on the base you could press the primary fire to give them back full health and then secondary fire to launch them off back to battle!
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  #4  
Old 09-16-2009, 05:45 PM
Beagle Beagle is offline
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Quote:
Originally Posted by Equilibrix View Post
In general, I don't like that the turrets are overlooked and don't play much of a role when defending a base.. Experienced player can almost always deliver the bomb without being shot down
Pardon my ignorance but I BELIEVE THATS THE POINT OF BEING AN EXPERIENCED PLAYER.

I was going to do the usual thing of irreverent tongue-in-cheek humour to show the failings of the OP idea but seeing as the theme of this post has now been set to big bad grumpy critic mode:
1. AI Turrets already have pinpoint accuracy
2. Humans do NOT have pinpoint accuracy
3. If you want to play as an immobile base defense system you're playing the wrong game
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  #5  
Old 09-16-2009, 05:51 PM
ZidaneTribal ZidaneTribal is offline
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Quote:
Originally Posted by nesnl View Post
Maybe you could play as the base too! So when planes landed on the base you could press the primary fire to give them back full health and then secondary fire to launch them off back to battle!
also u can move around to dodge bombs. epic.
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  #6  
Old 09-16-2009, 05:58 PM
nobodyhome nobodyhome is offline
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i'm not sure, but did the OP meant that you could land next to an enemy turret and then have the turret become yours? i.e. change to be on your team.

that is much less lame than what the rest of you guys are thinking of and in fact i can envision a pretty fun alternate game mode in which the map is initially filled with neutral turrets and the goal is to control 90%-100% of the turrets in the map before the enemy does.
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  #7  
Old 09-16-2009, 06:42 PM
mikesol mikesol is offline
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Personally I feel that anything that would let players be even more distracted in matches would be a negative effect. There are already so many nubs who sit there flying in circles and not really helping the team. Just imagine what it would be like if they could land at turrets. I could see a game turn into me and one other person actually playing while the rest of the nubs fly around to turrets to fire at people.
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  #8  
Old 09-16-2009, 08:06 PM
Equilibrix Equilibrix is offline
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Quote:
Originally Posted by Beagle View Post
Pardon my ignorance but I BELIEVE THATS THE POINT OF BEING AN EXPERIENCED PLAYER.
Sorry, I didn't express myself accurately. By experienced player I meant a player with at least some experience. I think most people will agree that almost every player except the biggest noobs can reach the base and drop the bomb. The turrets are good for some defensive support fire but they don't stand a chance against one single loopy with a bomb.

I think that strenghtening the turrets could bring more tactics into the game. Right now it's a waste of time to try to destroy turrets as you can fly past them most of the time (maybe except the asteroids, the turrets there are well placed).

Quote:
Originally Posted by Beagle View Post
I was going to do the usual thing of irreverent tongue-in-cheek humour to show the failings of the OP idea but seeing as the theme of this post has now been set to big bad grumpy critic mode:
1. AI Turrets already have pinpoint accuracy
2. Humans do NOT have pinpoint accuracy
3. If you want to play as an immobile base defense system you're playing the wrong game
Well, I think I've been misunderstood. I don't agree with the idea of controlling turrets or base or whatever but if I could squeeze something out of that idea, it would be what I wrote.

And don't be so grumpy, cheer up!
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  #9  
Old 09-16-2009, 10:10 PM
Loli.ta Loli.ta is offline
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Quote:
Originally Posted by nesnl View Post
Maybe you could play as the base too! So when planes landed on the base you could press the primary fire to give them back full health and then secondary fire to launch them off back to battle!
Don't forget the panic button. Clicking this button shall immediately self destruct your base for safety precautions.
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  #10  
Old 09-17-2009, 01:55 AM
Torrent Torrent is offline
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i love nesnls idea the we can then land on other planes and play as parasites
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  #11  
Old 09-17-2009, 02:08 AM
as red as black as red as black is offline
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Quote:
Originally Posted by Torrent View Post
i love nesnls idea
oh god...it's been too long without maimer lol
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  #12  
Old 09-17-2009, 03:06 AM
Massi Massi is offline
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Quote:
Originally Posted by Torrent View Post
i love nesnls idea
thats pretty funny
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  #13  
Old 09-17-2009, 03:34 AM
Beagle Beagle is offline
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Quote:
Originally Posted by Equilibrix View Post
Well, I think I've been misunderstood. I don't agree with the idea of controlling turrets or base or whatever but if I could squeeze something out of that idea, it would be what I wrote.

And don't be so grumpy, cheer up!
No, OP means 'original post/original poster', I was referring to the OP's idea with the second part of my post - so no, you've misunderstood, not been misunderstood.

And, like I said, I was going to do the usual pointless cheerful mocking but there was something about your suggestion that rubbed me the wrong way and I just felt like being grumpy. Probably the part where you talk about turrets being unable to take down players like its a bad thing.

To continue this serious tone, it just seems like an idea that has had no thought put into it. Where is the fun in being forced to kill turrets if you want any hope of flying through certain areas? Killing turrets by yourself is already tedious, and the only people who bother are new players who can't get XP any other way.

When you're making a serious suggestion, consider that games are meant to be fun. When you're designing anything, you need to stop and ask yourself 'wait, is this fun?'
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