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Tech Support Trouble running the game? Found a bug? Post here.

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  #1  
Old 11-28-2009, 10:53 AM
Funk66 Funk66 is offline
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Join Date: Nov 2009
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Default Graphics corruption /w mouse?

There is a box of graphics corruption over the center of the plane and I am wondering if this has to do with mouse re-centering, since I notice when I move the mouse to a different location the box around the mouse still causes graphics corruption on the redraw. I'm wondering if one can't force the mouse cursor location off the screen to prevent it from re-centering the cursor where the plane is in the middle of the screen? I can reproduce the error consistently since it always happens all the time during the game.
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  #2  
Old 11-29-2009, 11:30 PM
Karl Karl is offline
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what OS?

Do you have special mouse cursors installed?
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  #3  
Old 11-29-2009, 11:47 PM
lamster lamster is offline
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The next patch will have an option to disable mouse-grabbing, which should fix your issue.

After downloading the next update you'll need to close Altitude, go in to the install directory, open up ~Altitude/config/options.xml in a text editor, and on the line starting with "<generalOptions "... you'll need to set

disableMouseGrab="true"

Then save your options.xml and relaunch Altitude to play.
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  #4  
Old 11-30-2009, 12:47 PM
Funk66 Funk66 is offline
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Quote:
Originally Posted by lamster View Post
The next patch will have an option to disable mouse-grabbing, which should fix your issue.

After downloading the next update you'll need to close Altitude, go in to the install directory, open up ~Altitude/config/options.xml in a text editor, and on the line starting with "<generalOptions "... you'll need to set

disableMouseGrab="true"

Then save your options.xml and relaunch Altitude to play.
Tried that, still same thing happens, removing the mousegrab just changed the behaviour, when you get to the top of the screen where the screen stops scrolling.... you can can pull the plane away from the center so it's not sitting on where the mouse is located so outside the corruption briefly.

I'm wondering if this has anything to do with hardware_cursor settings flag I've seen in other games or if it's something else. Either way something has to be set so it doesn't attempt to redraw the pointer and cause the corruption.
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