|
General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum. |
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
Quote:
I think we can all agree that kill/death and accuracy aren't very good measures of how good a player is. If you want to reduce it down to a few numbers, I'd go with xp/min, xp/kill, %win. |
#42
|
|||
|
|||
i agree with cape.......... that is all
|
#43
|
|||
|
|||
2 days, 9 hours, 29 minutes
187,587 experience 6,928 3,548 1.95 loopy 261 165 1.58 bomber 426 253 1.68 explodet 4,346 2,323 1.87 biplane 231 174 1.33 miranda |
#44
|
|||
|
|||
Based on my degree in advanced theoretical statistical video game analysis and application I think it is safe to say at this point Altitude boils down to this simple relationship:
Pillars > Blank > Ferret > Snowsickle which, if my calculations are correct, simplifies down to: Starcraft 2 >>> All !!!! |
#45
|
|||
|
|||
Any ranking that does not factor in my glory is fatally flawed.
|
#46
|
|||
|
|||
Quote:
Pillars > Kildayen |
#47
|
|||
|
|||
Quote:
For example: you suck, but you probably have a decent xp/min xp/kill rate. (EDIT) Pillars cheats. (EDIT #2) Needs more >>>> after my name to show the giant skill gap between me and pillars and everyone else. /ego |
#48
|
|||
|
|||
Quote:
I haven't hit my skill ceiling yet, though. [Not that I believe any of they have either.] EDIT: By dog-fighters I literally mean their ability to battle dogs and other dog-like creatures. My statements shouldn't be taken to refer to any Altitude specific skills. Last edited by Pillars; 04-02-2009 at 12:53 PM. |
#49
|
|||
|
|||
So you're specifically talking about their ability to fight me, then? Because I don't see anyone else here with a dog name.
Btw, best part of this thread: Cape really IS asian. |
#50
|
|||
|
|||
Quote:
So I guess I agree because it's the only way I can look good. I'm really impressed by players who can win FFAs with a low death count, though. I win some of them, but even when I win I usually have almost as many deaths as people who lost. |
#51
|
|||
|
|||
Dio is already 1:0 versus Nh'ers in fights but I think I can take him ;0 I know his fighting strategy (go for the balls).
|
#52
|
|||
|
|||
Haha that's classic. But if you're gonna use any stats cape's are as good as you'll find.
|
#53
|
|||
|
|||
That's the point of including %win as one of the numbers. If kill whoring really is bad for the team, then %win should be less than 50%.
|
#54
|
|||
|
|||
Quote:
Quote:
I'd expect to see CapedAvenger's "team win %" higher than 50%, but lower than other players who are at least equally skilled at dog-fighting and are more skilled than him in other areas. |
#55
|
|||
|
|||
i feel there should be more bomb stats involved. i personally want to see how many bombs defused, caught, and hit. right now the stats only show k/d. DF is important at the best part but, most of the time we're playing tbd. i like the win idea but also want to see how many bombs i've smashed into the enemy base.
|
#56
|
|||
|
|||
I find bomber boring to play.
I expected my ratios to be higher but I suspect it's because I picked up the game as a newbie at the same time stats started being tracked. I agree that these numbers for the most part do not equate to player skill. (See Pillars' list of traits not expressed in numbers) I also want to see % tbd games won. Would probably have to qualify a game to count, e.g. a game in which the player was present for more than 75% of it. I also think the XP system needs to be reworked a little bit. In TBD's it's skewed too heavily towards kills, not enough towards base damage. Also, the amount given for assists/kills should get an adjustment based on damage done. |
#57
|
|||
|
|||
Quote:
I'd also like to see an experience value attached to bomb catching and an increase in the experience value attached to bomb defusal and base damage. |
#58
|
|||
|
|||
Quote:
I'm pretty okay with the amount of EXP for bomb defusal/base damage. |
#59
|
|||
|
|||
Quote:
Quote:
|
#60
|
|||
|
|||
Wow some of you guys play a hell of a lot.
And lam, you got a bit a bit of a problem with the s's on my name there. |
#61
|
|||
|
|||
Quote:
Also, it may be possible to just predict whether a bomb is a hit or miss at the time of release, but I don't know how much extra coding that would require from Lam. It could be tracked, but I guess it's a question of whether or not it's worth it at this point. Not a bad idea though. |
#62
|
|||
|
|||
Quote:
^ is what I was about to post, but then I started thinking about it. How many idiots go after turrets because they see little numbers flash when they hit it? It might actually encourage people to "catch" big bombs more if they see that's the case. So meh, maybe it's a better idea than I first thought :P On that note, I don't think turrets should give XP ^_^ Quote:
|
#63
|
|||
|
|||
Quote:
|
#64
|
|||
|
|||
Quote:
Not to mention there are only a handful of turrets on current maps that warrant going out of your way to destroy. Seeing people try to kill turrets on LOST CITY is just painful to watch. The Core and Grotto have that 1 turret near middle that's worth taking out, and it's usually dead for both sides within the first minute (ironically, it's usually the first target for the big bomb). I could maybe see taking out the lower turrets in middleground, but honestly, hitting up that low passage is almost always a bad idea. Forest, Cave, Lost City, Hills all have turrets that make the smallest overall impact on the game. |
#65
|
|||
|
|||
Quote:
|
#66
|
|||
|
|||
I've included comments within the picture itself.
|
#67
|
|||
|
|||
I like to think of this as "The Kildayen method".
|
#68
|
|||
|
|||
this is after 3 days
|
#69
|
|||
|
|||
Im not posting mine.
It changes too often for me to be content with it. I'll just say my Biplane is over 1.5 Ratio. |
#70
|
|||
|
|||
I was just looking through the forums (I got nothing better to do) and found this.....how times have changed hahahaha.
look at maimer's old xp |
#71
|
|||
|
|||
Here are my stats. I play better when I'm high (I'm always high)
Last edited by Carbon; 07-06-2009 at 04:17 AM. |
#72
|
|||
|
|||
OK, so it's a necrobump, but here are my stats. Yay 100 hours!
Yes, I die a lot. I try to bomb the base, and when I'm dogfighting I'm willing to die so long as the other guy goes with me. Last edited by Jayfourke; 07-30-2009 at 08:12 PM. |
#73
|
|||
|
|||
Thats weird.. I have questionmarks instead of commas Oo. O well.
|
#74
|
|||
|
|||
270 hours played? FLB really is the team with the most play time.
|
#75
|
|||
|
|||
kuja and game are both over 1 mil too (though game may have passed 2 mil by now haha)
|
#76
|
|||
|
|||
You not only have question marks instead of commas, but you have commas instead of periods...
|
#77
|
|||
|
|||
Pretty typical IMHO. |
#78
|
|||
|
|||
See, don't need to have 2.5M xp and 10k xpph to be better than those flb guys. |
#79
|
|||
|
|||
Time Played
239,3 hours Total Experience 719.866 Loopy Stats (it's the only plane I use) 31.471 - 23.219 Ratio: 1.36 My ratio keeps increasing though. Last time I checked it was 1.29 and it was not long ago |
#80
|
|||
|
|||
someone's from europe...why do you guys switch around commas and periods?????
|
|
|