#201
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I would agree with matt assessment. It is somewhat disadvantages compared to keyboard right now, not so easy to say how much.
But then there just is no middle ground as I see it and it's not clear to me it needs changing. Thermo can mess with both keyboard and mouse pretty bad, and it's not like it was so easy to get out of Thermo in any but the most open maps, so I don't think there is a massive issue here either way. |
#202
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It feels like there is a larger effect, but it might just be us being slow to adjust. I think that the best course of action is to wait for like a month or so then if there is still an issue (because it isn't a particularly large one) try to make it fair by, for instance, reducing the thermo effect on the mouse by 5%.
I have been trying to learn whale recently (and failing), but it does seem to have more effect on mouse users. If we had one of the opinions of one of the pro whalers it would be good. |
#203
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Honestly, only the best of the best even have this effect them at all. There is really no way to change it, and this current set up is a hell of a lot more balanced than it was when thermo almost did nothing against mouse users.
I understand you guys are upset, esp. Matt because it seems he can actually react and read the thermo when it hits his plane somehow, but it is minor disadvantage. Even if there is a very small time delay, your just finally getting a taste for thermo and how damn strong it is, give it some time. Also, try SLOWING DOWN, you won't be hitting any walls that way. The reason I said this could only effect the best of the best is because I promise you that over 99% of players DO NOT know what direction they will be turned in when they get thermoed, and therefore will NOT be holding the opposite directional key by the time they have control. And for those who are unclear, Matt is saying this. If you hold a direction on KB you will start going in that direction the frame you get control back. On mouse you have to actually move the mouse so it becomes harder to get control in those first few frames because you can't just continuously move the mouse up or down like you do with keyboard. This really has nothing to do with finding your cursor if you are a mouse player. On the other hand the cursor/aim advantage is not that minor so saying mouse is balanced because mouse has this slight disadvantage in regards to thermo and a big advantage in aim is just false. I still very strongly believe that mouse is the better control method at this time. |
#204
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There are other disadvantages of mouse besides the thermo, just saying THIS IS ONE BIG ADVANTAGE HERE IS ONE SMALL DISADVANTAGE QED mouse is OP Is not a valid arguement, you are not taking into account the full spectrum of advantages and disadvantages. |
#205
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Well for one you slow down BEFORE thermo hits you, which you can easily do. I was also moreso talking about mouse + KB control users since I didn't think there were many full mouse users out there. However, both outputs can absolutely slow down before they get thermoed.
As for the full spectrum of advantages and disadvantages, go ahead and list what you think they are, because as far as I can tell, these are the only two distinguished ones that I have seen/heard of. Given that thermo is the only "control" method (EMP doesn't move the cursor) it is the only thing that would give mouse a small disadvantage in regards to the difference in input laid out above by Mattman, and more clearly in my last post. Then, the fact that mouse has a cursor is an fairly obvious advantage. |
#206
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The moment a thermobaric rocket detonates angular momentum is applied to your plane. Each update, in addition to any normal turn-based orientation adjustment (e.g. keyboard or cursor-driven) an angular momentum adjustment modifies your orientation (the moment after being hit a huge correction occurs, and over the next 2/3 of a second the correction fades to nothing). With keyboard control, if you take your hands off the keyboard just before thermo your plane will spin under angular momentum to a new direction over 2/3 of a second. With mouse control, if you take your hands off the mouse just before thermo your plane will spin, under a combination of turn-toward-cursor and angular momentum, to a new direction. To offset the potential disadvantage of the initial-frame turn-toward-cursor stacking with the angular momentum, the cursor is NOT moved to the "theoretical hands-free keyboard angular momentum based orientation endpoint" -- instead it's moved about 80% of that angular displacement -- so in fact the turn-toward-cursor begins acting -opposite- the momentum after a few moments, and a hands-free mouse user ends up turning 20% less than a hands-free keyboard user when all is said and done. Additionally, at no time is any mouse user's cursor locked in position: with quick reflexes you can flick the mouse, find the cursor, and place it along a new path to cancel angular momentum before any turning has occurred (theoretically instantly, in practice often well within the duration of effect) allowing your cursor-turn to begin offsetting angular momentum. Ultimately, there is bound to be a qualitative difference in the impact of thermobarics (a weapon that exerts its influence primarily through disrupting controls) on keyboard and mouse users, reflecting the fundamental differences between those control methods. My feeling is that the latest changes bring the impact into a reasonably balanced position, with no control method presenting a clear perk-specific advantage. There is very little chance of any major adjustments to keyboard or mouse control in the future barring overwhelming evidence that one method is vastly superior at the highest levels of play. |
#207
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gosh you're a cutie
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#208
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So mouse users don't get effected as much in terms of angular position before and after...so much for them being disadvantaged in terms of thermo. I can't speak for everyone but based on lamsters description I'd still rather play mouse against thermo.
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#209
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Now that Lamster has discussed the way they applied this change, the disadvantage -if there is one- apparently isn't nearly as significant as it seemed it might have been. As far as it being "better", i dunno. You still have to go through that process that's a little more involved than keyboard. |
#210
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Yeah but after you've practiced it and you reach its potential skill ceiling its still much better than keyboard (where you cant do anything for 2/3 of a second).
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#211
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Quote:
Edit- I read Lamsters post as saying that you initially get the same angular force with both control methods, but with the mouse cursor placement there's a very very very slight countering effect (which amounts to a 20% reduced turn when nothing is moved). Going through the process of realizing that you've been thermo'd, your plane is turning, your mouse cursor is being relocated, and readjusting the cursor, is still going to be slower than realizing that you've been thermo'd, your plane is turning and you need to press a corresponding button. Whether that 20% difference in non-movement/key-pressed result amounts to any great advantage is questionable to me, when its also likely that a person using keyboard can respond to their circumstance more quickly when the angular effect has degraded some. Last edited by VipMattMan; 01-25-2011 at 02:41 AM. |
#212
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#213
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I'm rather stunned what kinds of confidences people have about just who has advantages where, especially if you don't have extensive experience about the control you are discussing...
Frankly I think the discussion is done. Some experience may justify reopening it, but for now thermo is as devastating as it should be. Recovery is hard, on narrow maps neigh impossible. I certainly don't see a point debating if it's preferable to crush into the wall at a slightly different angle. If there is an effect how about showing it, rather than speculating just how badly disadvantaged X or Y really is? |
#214
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#215
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same as play quake1234 or ehm CS with only keybord
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#216
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I'm an avid Keyboard user for Altitude. I tried mouse once, and it took about 1 minute to be good enough with mouse to get top K/D in a game.
Step Herp) Point at plane Step Derp) EZ-mode target line Step Profit) Fire ze missiles (Firing with mouse buttons, accelerating with keyboard keys, steering with mouse.) Admittedly, using reverse took an extra 5 minutes to get down well enough. In short, Mouse = EZ-mode with target line / crosshair, give it to KB users or remove it from mouse, it's an obvious balance disruption for people who prefer one control scheme over another. I'm still a Keyboard user because it's more fun and takes more skill than point-and-click. |
#217
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And he's spreading WORDS OF WISDOM! |
#218
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Just for the laugh, anyone else find it funny that this thread got to 6 pages to discuss how mouse aiming was OP due to the cross hair and after the nerfs to mouse the aiming advantage of mouse was not adjusted at all?
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#219
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no, not really. thanks for asking though!
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