|
League Organization Only pertinent league information in here. |
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
Quote:
And by the way BBs active roster is counting on 15 members |
#42
|
|||
|
|||
I personally see 2 problems.
1.Migrations. Some players may join other teams midseason, or closer to play-offs, since their old team dont get place in play offs. 2.Roster cap force ppl to fill other clans. Since some teams already have 12 players, players, who still not find clan, may join to empty ones. 1st one can be solved only if we stick players with their teams - player can play only for team, which he already play once. |
#43
|
|||
|
|||
I'd support having no roster cap with the already stated provision that players signed up for a team when the league starts can't play for another team in that league.
|
#44
|
|||
|
|||
I just wanted to chime in that this isn't the old altitude where APL is struggling to get enough teams so a roster cap has to be imposed. There are more than enough players to go around and from the looks of it, we already have plenty of teams for a funtional league.
Also, get out of my head Mike. |
#45
|
|||
|
|||
Quote:
hard facts: TeamLiquid - 7 teams Summerleague - 14 teams (2 dropped out) ProLeague 2 - 17 teams (5 dropped out) ProLeague 3 - 16 teams (5 dropped out) ProLeague 4 - 12 teams right now we have just 10! teams (while at least 1, being questionable to finnish the tournament). Sure, the teams got relatively equally strong, making the coming APL maybe the most interesting since it's start in 2009. On the other hand, we do have the Least! number of teams registered at the beginning of the season. what makes you think, that teams won't drop out or that people won't change teams. I mean - it's great, that FRO is so integrative, but this is not the case for the most of the clans. Although right it doesn't seem this way, but from empirics it follows, that when APL passes the middle - players from the teams placed 6-10 tend to get into the top teams, making the balance even worse. |
#46
|
|||
|
|||
I was looking at the number of active players on ladder that could potentially form teams. The lack of initiative is the only thing holding those teams back from being formed.
|
#47
|
|||
|
|||
Quote:
and here you go - the actual player base is around 200 people, regularly fighting in tbd ladder. Although it is still 70 more, than the current apl-team members (130 ppl being involved), it is still a relatively small player base. ps: it is actually a pity we couldn't convince any ball clan (or at least ball involved-only players to participate in APL Last edited by Tosconi; 03-14-2011 at 07:32 PM. |
#48
|
|||
|
|||
Lets assume we somehow convince those 70 players to form 4-5 teams. We have an about equal team presence to the other leagues. We could get more if we could convince some of the "ball only" players to try this fabulous gametype.
The problem with directly porting a ball team to TBD though is that a decent amount of ball players have already joined TBD teams and vice versa. Conflicting loyalties and unneeded drama would ensue. T_T |
#49
|
|||
|
|||
Arr, AIR, WoF. Seems like those teams doesnt have any tbd players.(with exception of J, who member of 51)
|
#50
|
|||
|
|||
<3 for point 3.
|
|
|