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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 03-17-2011, 08:56 AM
elxir elxir is offline
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Default tbd_maze

I attempted to make a map from scratch earlier this week and failed miserably. elixir cannot craft pretty graphics.

I can, however, notice that ball_maze has no tbd counterpart.

Thus, I took it upon myself to fumble with the map editor for a bit and create an early rendition of tbd_maze.

I do not know who made the original graphics. If someone could kindly attribute credit, it would be appreciated.

I hope everything works right, it took me a bit to figure out the layers and I'm still not totally sure they are correct.

The map is on the server "Map Test - altitudegame.com/map" (as tbd_maze) because I am incompetent and do not understand where to find the large screenshots or how to upload a file of the map to this forum.

ALSO on ladder via /custom test_maze

Anyways, I hope you like it.

p.s. thanks mandrad for basic editor assistance.

VERSION: 1.1 http://www.mediafire.com/?jje4iy5o1hjabyi
-- fixed flickering light weirdness in top of left side (i hope)
-- fixed turret layer fail on bottom left of map
-- definitely did not fix the floating pebble of doom


Last edited by elxir; 03-24-2011 at 07:37 AM.
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  #2  
Old 03-18-2011, 12:07 AM
sunshineduck sunshineduck is offline
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added this to ladder via custom test
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  #3  
Old 03-18-2011, 07:36 AM
elxir elxir is offline
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bangarang!
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  #4  
Old 03-19-2011, 12:51 PM
TwistedDuck TwistedDuck is offline
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looks nice cant wait to try it
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  #5  
Old 03-23-2011, 07:09 AM
elxir elxir is offline
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version 1.1 uploaded
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  #6  
Old 03-31-2011, 06:27 AM
silent skies silent skies is offline
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Although I'm not good enough of a hopper to test this myself, I get the feeling that it would be possible to minehop a bomb both from the top-middle of the map and from around the bottom-middle, with enough practice.

Bottom-middle of the map looks rather wide open in general, thus loopy-friendly and more difficult to pull off successful runs (sort of like the current incarnation of tbd_chamber).

Adding an extra piece of two of geometry to those open areas might help out with both issues (loopy spam + minehop)
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