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  #1  
Old 06-17-2011, 09:11 PM
CCN CCN is offline
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Default Nerf emp please

Seriously>>>>>>>>
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  #2  
Old 06-17-2011, 09:13 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Can't hurt to try it
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  #3  
Old 06-17-2011, 09:17 PM
andy andy is offline
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EMP is actually perfect as it is now, acid needs a really slight buff to bring it up to par with EMP. Something like decreased cooldown or slightly bigger radius could work.
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  #4  
Old 06-17-2011, 09:26 PM
TwistedDuck TwistedDuck is offline
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it would be better to nerf emp and buff loopy missiles
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  #5  
Old 06-17-2011, 10:16 PM
elxir elxir is offline
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how bout we stop nerfing every plane in a wonderful little chronological line

seriously, every ****ing plane has been nerfed

what's happened?

EVERYONE STILL COMPLAINS

WHY DONT WE JUST REMOVE EVERYTHING EXCEPT THE BIPLANE AND GIVE IT A WATER GUN INSTEAD OF REAL GUNS THAT WAY NOBODY CAN COMPLAIN ABOUT ANYTHING

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQ
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  #6  
Old 06-17-2011, 11:31 PM
classicallad classicallad is offline
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thread lock?
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  #7  
Old 06-17-2011, 11:49 PM
Selfish Lover Selfish Lover is offline
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Quote:
Originally Posted by elxir View Post
how bout we stop nerfing every plane in a wonderful little chronological line

seriously, every ****ing plane has been nerfed

what's happened?

EVERYONE STILL COMPLAINS

WHY DONT WE JUST REMOVE EVERYTHING EXCEPT THE BIPLANE AND GIVE IT A WATER GUN INSTEAD OF REAL GUNS THAT WAY NOBODY CAN COMPLAIN ABOUT ANYTHING

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQQQQQQQQQQQQ
Nerf water guns. They are way OP...
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  #8  
Old 06-17-2011, 11:59 PM
sunshineduck sunshineduck is offline
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i dunno something like make duration of emp last less for every person caught in it would be sufficient imo.

acid is fine, there's just no reason to play it since emp exists
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  #9  
Old 06-18-2011, 02:55 AM
Evan20000 Evan20000 is offline
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I suggest we make EMP fully automatic, reduce the energy cost down to 1/5th, double the splash radius, and last for a full 30 seconds.
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  #10  
Old 06-18-2011, 03:09 AM
Ribilla Ribilla is offline
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Planes some people feel are OP:

Duel Fire
Flak
HC
Remote
Thermo
Trick
Laser
Time Anchor

Maybe we should just give very small buffs to tracker, acid, director, dombs and the non HC bips?
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  #11  
Old 06-18-2011, 07:16 AM
MajorPayne257 MajorPayne257 is offline
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I feel that acid could use a cooldown or energy usage buff tbh. Yeah you can spam it, but you can't use your tracker missiles in conjunction with it like you can with emp, which is super annoying when switching between the two perks.
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  #12  
Old 06-18-2011, 07:45 AM
Ajuk999 Ajuk999 is offline
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I will ragequit Alty if they nerf thermo....
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  #13  
Old 06-18-2011, 08:09 AM
sunshineduck sunshineduck is offline
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sorry goose, it's nothing personal

just business
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  #14  
Old 06-18-2011, 11:43 AM
Goose Goose is offline
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Fun fact about acid: If you watch closely when one of your acid clouds explodes, the little canister thing you shot out will break apart into little glass chunks. These chunks will then interact with the environment very realistically according to the laws of physics, by bouncing/rolling off obstacles and planes.

I'm assuming that Karl was solely responsible for implementing that, since he is the brains behind Altitude, and Lam probably isn't smart enough to code something so complex and intricate...But its the little things like that which make me <3 this game
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  #15  
Old 06-18-2011, 12:22 PM
Kuja900 Kuja900 is offline
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Buff acid don't nerf emp.
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  #16  
Old 06-18-2011, 12:31 PM
Ribilla Ribilla is offline
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I think it would be interesting if acid took down a specified % of health, rather than doing a specified amount of damage. i.e. if it always took 33% of total health. This would make it a better counter to heavy planes, which I always think I bloody hard to kill with loopy, whilst not making it too strong versus lights. At the moment it takes an acid and 2 missiles to kill a randa, so you only need to have them in your sights for the refire time of a single missile (first shots take 0 seconds), I think if it was any stronger it would be too good against lights.
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  #17  
Old 06-18-2011, 01:07 PM
Kuja900 Kuja900 is offline
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Quote:
Originally Posted by Ribilla View Post
I think it would be interesting if acid took down a specified % of health, rather than doing a specified amount of damage. i.e. if it always took 33% of total health. This would make it a better counter to heavy planes, which I always think I bloody hard to kill with loopy, whilst not making it too strong versus lights. At the moment it takes an acid and 2 missiles to kill a randa, so you only need to have them in your sights for the refire time of a single missile (first shots take 0 seconds), I think if it was any stronger it would be too good against lights.
Yeaahhh we can do that. Only after we increase emp radius by 200% and give it karate chop action though. Acid needs a buff, it doesn't need to be turned into a bazooka.

Last edited by Kuja900; 06-18-2011 at 01:15 PM.
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  #18  
Old 06-18-2011, 01:09 PM
tomato man tomato man is offline
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Quote:
Originally Posted by Ribilla View Post
I think it would be interesting if acid took down a specified % of health, rather than doing a specified amount of damage. i.e. if it always took 33% of total health.
+1 to rib post
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  #19  
Old 06-18-2011, 01:41 PM
[Y] [Y] is offline
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How would making acid deal a percentage damage make it OP? Atm it does seem like a bazooka vs lights and a peashooter vs heavies. The damage enhancer notwithstanding, but it costs so much energy anyways that you can barely spam missiles.
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  #20  
Old 06-18-2011, 03:33 PM
rojo rojo is offline
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Wait- total health percentage AND armor reduction on a perk that exists in an area for 2-3 secs and can have 2 clouds at once? Sure its not going to get lots of kills by itself but it definitely has a role in team play- soften big planes up for nades/hc. I do understand the reasoning: it isn't used as much effectively in TBD as in ball.

Regarding EMP: I understand that its the anti-randa, but holy **** there's nothing as annoying as starting a turn with a whale when an emp hit comes out of nowhere and you slam into the floor because you can't turn or speed up or slow down. Even with that and the fact you can't afterburn and your energy becomes depleted after 1 mine I still think its more annoying that it is OP. Does it need a slight tweak? Probably? Do I think it should have one? No, not at all.

Even in the presence of EMP, randa has been slapped so hard with the nerf stick over the past year.
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  #21  
Old 06-18-2011, 05:05 PM
mled mled is offline
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Why nerf the thing that counters mirandas?

I play emp in ladder a lot cuz there is always 2 or even 3 randa players there!

imo this game is well balanced, i just rage at the fact that randas can get infront of the bomb runner or avoid things while warping and doing damage.

Last edited by mled; 06-18-2011 at 05:08 PM.
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  #22  
Old 06-18-2011, 07:34 PM
shrode shrode is offline
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i agree with mled. Although I feel emp is slightly too good, we need it there for randas which are way too good.
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  #23  
Old 06-18-2011, 08:30 PM
sunshineduck sunshineduck is offline
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i think pretty much all planes are situationally good, which is why plane comp is so important. saying randas are op is pretty lol
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  #24  
Old 06-18-2011, 08:33 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by sunshineduck View Post
i think pretty much all planes are situationally good, which is why plane comp is so important. saying randas are op is pretty lol
I think this is partly because randa is the only plane without a defunct red perk.

i.e. no: Tracker, Dumb bombs, Dogfighter, Director
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  #25  
Old 06-18-2011, 08:34 PM
sunshineduck sunshineduck is offline
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nah, it's just the fact that TA dominates unorganized competition and laser is the easiest plane to pick up and play decently competitively
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  #26  
Old 06-18-2011, 08:37 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by sunshineduck View Post
nah, it's just the fact that TA dominates unorganized competition and laser is the easiest plane to pick up and play decently competitively
IMO TA dominates the competitive side of alti too (at least in TBD)
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  #27  
Old 06-18-2011, 08:39 PM
sunshineduck sunshineduck is offline
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it dominates in the sense that having a TA drastically alters the flow of the game and how the defending team has to position themselves, but it's not drastically overpowered like it is in ladder. having a strong team that can push for the TA and defend easy 1v1 situations is much more important than the TA itself.
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  #28  
Old 06-19-2011, 05:58 AM
Ingbo Ingbo is offline
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Quote:
Originally Posted by mled View Post
Why nerf the thing that counters mirandas?

I play emp in ladder a lot cuz there is always 2 or even 3 randa players there!

imo this game is well balanced, i just rage at the fact that randas can get infront of the bomb runner or avoid things while warping and doing damage.
so u dont think randa is op?

i think ta is op and df is op but whatever dont think its a big deal
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  #29  
Old 06-19-2011, 06:12 AM
Ingbo Ingbo is offline
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Quote:
Originally Posted by sunshineduck View Post
it dominates in the sense that having a TA drastically alters the flow of the game and how the defending team has to position themselves, but it's not drastically overpowered like it is in ladder. having a strong team that can push for the TA and defend easy 1v1 situations is much more important than the TA itself.
what i think is op about ta is that i feel like it can buy so much more time than any other plane past-mid given that it can anchor to a drastically different position quite easily and then continue warping without draining its energy. i feel like its op both in ladder and in leagues but since the tbd community is so inactive these days im kinda meh towards it dont really care if it gets fixed or not

the skill needed to be op with df is imo much higher than the one needed on ta (contrary to popular opinion im asuming) so df as of right now isnt really a problem.
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  #30  
Old 06-19-2011, 08:55 AM
Goose Goose is offline
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I hope donk retires from Altitude so TA doesn't have to be OP anymore

srsly, go ****ing retire donk.. GTFO out of ladder and go play professional poker, or work on your career as a real estate agent or whatever...just uninstall the ****ing game already for ****s sake

Last edited by Goose; 06-19-2011 at 08:59 AM.
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  #31  
Old 06-19-2011, 03:09 PM
mled mled is offline
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The reason i think randas in general is a little op is just because it can catch up to so many planes far aways with quick warps and it does quite a bit of damage.
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  #32  
Old 06-19-2011, 04:18 PM
ufo ufo is offline
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acid is fine
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  #33  
Old 06-25-2011, 10:12 AM
mssv mssv is offline
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EMP should be 1,25 seconds duration instead of 2 or make it cost same energy as acid or increase it coldown to 2 secs.

Last edited by mssv; 06-25-2011 at 10:15 AM.
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  #34  
Old 06-25-2011, 03:28 PM
Boko Boko is offline
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Quote:
Originally Posted by Ribilla View Post
Planes some people feel are OP:

Duel Fire
Flak
HC
Remote
Thermo
Trick
Laser
Time Anchor

Maybe we should just give very small buffs to tracker, acid, director, dombs and the non HC bips?
This10chars
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  #35  
Old 06-27-2011, 02:13 AM
ex~ ex~ is offline
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*cough* suppressor *cough*
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  #36  
Old 06-29-2011, 01:03 PM
Mandrad Mandrad is offline
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HC, Laser and Time Anchor are OP.
HC -> 8 to 10 shots limit then back to base to recharge main weapon
Laser -> shrink it to 2/3 of its lenght

Acid needs a small buff
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  #37  
Old 06-29-2011, 07:32 PM
naethy naethy is offline
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Acid is the only plane (I'm coming from a ball background btw) that conceivably needs a buff. For someone of a high enough skill level who can be an effective ball mover, acid just doesn't cut it compared to emp.

The only conditions under which I play acid are when

1) My team already has at least one GOOD emp loopy (or 2 crap ones)

2) I am not needed to score goals or move the ball because we have 2 or more good forwards

3) It's a good acid map (lostcity, funnelpark, ice, core)

Or occasionally when there's a pro TA (donk) on the other team and nobody can kill him.
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  #38  
Old 06-29-2011, 07:38 PM
elxir elxir is offline
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acid doesn't need a buff lolwtf it takes like 35% of a loopys life an 50% of a randas
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  #39  
Old 06-29-2011, 07:53 PM
Boko Boko is offline
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Quote:
Originally Posted by elxir View Post
acid doesn't need a buff lolwtf it takes like 35% of a loopys life an 50% of a randas
And it has kind of tracker missiles, those are awesome.
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  #40  
Old 06-29-2011, 08:07 PM
Ingbo Ingbo is offline
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Quote:
Originally Posted by Mandrad View Post
HC, Laser and Time Anchor are OP.
HC -> 8 to 10 shots limit then back to base to recharge main weapon
Laser -> shrink it to 2/3 of its lenght

Acid needs a small buff
i lold chars
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