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#1
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Altitude could use a few more things that go boom when you attack them. Things like walls that can be destroyed by bombs only, or (probably makes the idea useless) by other weapons. Unlike turrets, which fire at you and are focused on killing you, these actually prevent you from advancing. This can give a few more interesting strategies in TBD (or possibly other gamemodes?)
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#2
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i think that this is a pretty cool idea
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#3
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you can put bases as obstacles
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#4
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#5
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why u guys never take seriously good suggestions and just troll&troll.
i think this is a good idea that has been suggested many times.. but i dont think karlam gonna give this a try... |
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#6
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Sounds like a pointless gimmick. I can understand it in say, battlefield 3 and red faction where it makes sense to blow up everything. In altitude, it would just make every map into ball_football.
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#7
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Not everything would be able to blow up. Only certain parts that act as objectives you may need to break through, not every nade or rocket destroys stuff.
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#8
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Lol @ palendrome guy.
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#9
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I tried to use turrets, who never shoot as destructable walls, but noone want to use my idea as map basic.
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#10
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you can set turrets to do 0 damage
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#11
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#12
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Turrets aren't very visually appealing and don't really fit well with the position of 'physical obstacle'.
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#13
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hmm i dunno :/ would be intresting for coop,
but i think moving walls ect could be quite fun... |
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#14
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This idea reminds of good ole' Stronghold... Put up some walls to keep the invaders out, only to have them destroyed and your base pillaged... Might be fun though...
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