Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Map Making

Map Making Discuss everything related to creating new levels here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-22-2012, 09:44 PM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default ball_cliff

ball_cliff

Map made by Nikon

V.1

Download V.1 Here

-----------------------------------------------------------------------------

V.1.2

Download V.1.2 Here

Changes: Adjusted background color and brightness, adjusted cloud opacity, added health behind goals



Playable on official test server

Last edited by Nikon; 02-24-2012 at 12:08 AM.
Reply With Quote
  #2  
Old 02-23-2012, 02:00 AM
Kaji Kaji is offline
Member
 
Join Date: Jan 2012
Location: PST
Posts: 58
Default

the bottom middle looks like it'd get nasty, but the more i played it, the more i liked it ;D
Reply With Quote
  #3  
Old 02-24-2012, 12:08 AM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

Update!

Check top post
Reply With Quote
  #4  
Old 02-24-2012, 12:27 AM
Namrepus Namrepus is offline
Junior Member
 
Join Date: Dec 2009
Posts: 4
Default

This is one of the better new maps i've played.
Lots of fun and interesting gameplay opportunities exist, as i told my wife "i like the bottom".
Reply With Quote
  #5  
Old 02-24-2012, 12:50 AM
humanorsomething humanorsomething is offline
Junior Member
 
Join Date: Feb 2012
Posts: 1
Default

nice little map with decent obstacle layout -- has a bit of a ball_cave feel

I would like to see how she does in a 6v6 ladder match.
Reply With Quote
  #6  
Old 02-25-2012, 05:18 AM
tgleaf tgleaf is offline
Super Moderator
 
Join Date: Oct 2009
Location: being a video game clan CEO is not that prestigious
Posts: 2,737
Default

Nice work, Nikon. It plays really well and has some nice options for faking out opponents.

Love the falling rocks, too.
__________________
"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent
Reply With Quote
  #7  
Old 02-25-2012, 06:14 AM
Aki1024 Aki1024 is offline
Senior Member
 
Join Date: Jul 2011
Location: Across from you at a chess table. Your play is?
Posts: 1,080
Default

Limited play without real opponents suggest that this map is awesome.
Reply With Quote
  #8  
Old 02-25-2012, 04:39 PM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

I enjoyed it as well playing against bots. Regarding center main rock, what are your thoughts on having either the powerup below it instead of above or no powerup at all?
Reply With Quote
  #9  
Old 02-25-2012, 05:04 PM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

Quote:
Originally Posted by soccernamlak View Post
I enjoyed it as well playing against bots. Regarding center main rock, what are your thoughts on having either the powerup below it instead of above or no powerup at all?
Uh, the powerup directly above that oval central rock is the ball... The one at the very top is a powerup.
Reply With Quote
  #10  
Old 02-25-2012, 11:50 PM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

Quote:
Originally Posted by Nikon View Post
Uh, the powerup directly above that oval central rock is the ball... The one at the very top is a powerup.
Ah! Sorry, forgot that when I was commenting. Ignore me; powerup placement is excellent, including the force to use the very bottom.
Reply With Quote
  #11  
Old 02-26-2012, 01:50 AM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

Quote:
Originally Posted by soccernamlak View Post
Ah! Sorry, forgot that when I was commenting. Ignore me; powerup placement is excellent, including the force to use the very bottom.
Yeah that makes more sense, thank you.
Reply With Quote
  #12  
Old 02-27-2012, 03:39 PM
Raisin bran Raisin bran is offline
Member
 
Join Date: Jul 2011
Posts: 74
Default

Have enjoyed the look and feel of this in recent games, glad to see you putting your tablet to good use Nikon!

Although I like your other maps I think you have gotten a better map dimensioning here, as mentioned before it feels a little like cave (my all time favourite map) and isn't too "tall" so it forces some good gameplay.

Keep up the good work!
Reply With Quote
  #13  
Old 02-27-2012, 05:33 PM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

Quote:
Originally Posted by Raisin bran View Post
Have enjoyed the look and feel of this in recent games, glad to see you putting your tablet to good use Nikon!

Although I like your other maps I think you have gotten a better map dimensioning here, as mentioned before it feels a little like cave (my all time favourite map) and isn't too "tall" so it forces some good gameplay.

Keep up the good work!
Thanks a lot Raisin, I respect your opinion and feedback a lot.

I agree that I've gotten a better understanding of how maps should work. With a whole lot of trial and error with the past few maps, this one really followed through. With a lot of hard work I got some of the best graphics I've made to date, and also one of the best layouts I've made.

Also, Cave is one of my favorite maps and I really wanted to make this map more closed that previous ones. Kinda like cave.
Reply With Quote
  #14  
Old 02-28-2012, 09:38 PM
angryirishman0 angryirishman0 is offline
Senior Member
 
Join Date: Feb 2012
Location: Philly, PA
Posts: 164
Default

I like this map too, it's a nice cave alternative with enough differences to warrant a separate map. Also noticed it discourages moving the ball on the floor with all the bumps along there. Any specific rationale for that? Also, tons of shooting opportunities on this with the one real notable exception being from the bottom after you pass the gap in those two rocks
Reply With Quote
  #15  
Old 02-28-2012, 09:44 PM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

Quote:
Originally Posted by angryirishman0 View Post
I like this map too, it's a nice cave alternative with enough differences to warrant a separate map. Also noticed it discourages moving the ball on the floor with all the bumps along there. Any specific rationale for that? Also, tons of shooting opportunities on this with the one real notable exception being from the bottom after you pass the gap in those two rocks
Thanks for your feedback irishman, yes I try to make the bottom of maps a bit discouraging, to help prevent too many fast breakaways.
Reply With Quote
  #16  
Old 02-28-2012, 09:52 PM
leggomyeggo leggomyeggo is offline
Senior Member
 
Join Date: Sep 2009
Location: http://24.media.tumblr.com/tumblr_l76jo1xRKb1qbe82eo1_500.jpg
Posts: 2,678
Default

Just from looking at it, that middle straight shot to the goal irritates me. Might just be my thinking as a whale, but that gives virtually 0 coverage for defense.
Reply With Quote
  #17  
Old 02-28-2012, 11:52 PM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

Quote:
Originally Posted by leggomyeggo View Post
Just from looking at it, that middle straight shot to the goal irritates me. Might just be my thinking as a whale, but that gives virtually 0 coverage for defense.
no worse than the shot on cave or PP
Reply With Quote
  #18  
Old 02-28-2012, 11:53 PM
Ribilla Ribilla is offline
Senior Member
 
Join Date: Nov 2010
Location: In ur base, defusin' ur bombs.
Posts: 2,659
Default

Quote:
Originally Posted by elxir View Post
no worse than the shot on cave or PP
Or Roids, or Grotto.
Reply With Quote
  #19  
Old 02-29-2012, 01:24 AM
leggomyeggo leggomyeggo is offline
Senior Member
 
Join Date: Sep 2009
Location: http://24.media.tumblr.com/tumblr_l76jo1xRKb1qbe82eo1_500.jpg
Posts: 2,678
Default

Quote:
Originally Posted by elxir View Post
no worse than the shot on cave or PP
cave is easy to defend because of the obstacles leading up to the goal though. and planepark has that one round thing and the choke points that are easy to spam.

Quote:
Originally Posted by Ribilla View Post
Or Roids, or Grotto.
lolwat?

I'm just saying it looks like a common route is going to be straight towards the goal and not break up around these obstacles. meaning the whale is out in the open. still haven't played it, just initial thoughts.
Reply With Quote
  #20  
Old 03-02-2012, 01:10 AM
Solqom Solqom is offline
Senior Member
 
Join Date: May 2011
Location: http://altitudegame.com/friend/591534
Posts: 216
Default

Nikon any chance you can make your maps have slightly straighter edges?

While this doesn't effect TBD maps it has a huge impact on ball maps, your maps at the moment don't have any... This means self passes are risky and bounce shots are unpredictable and practically impossible to intentionally pull off.

Your maps are the first official ball maps that do not have any flat surfaces, imo that sucks (speaking as a biased mouse baller )

Last edited by Solqom; 03-02-2012 at 01:37 AM.
Reply With Quote
  #21  
Old 03-02-2012, 02:40 AM
Nikon Nikon is offline
Senior Member
 
Join Date: Dec 2009
Location: ball_grotto
Posts: 1,239
Default

Quote:
Originally Posted by Solqom View Post
Nikon any chance you can make your maps have slightly straighter edges?

While this doesn't effect TBD maps it has a huge impact on ball maps, your maps at the moment don't have any... This means self passes are risky and bounce shots are unpredictable and practically impossible to intentionally pull off.

Your maps are the first official ball maps that do not have any flat surfaces, imo that sucks (speaking as a biased mouse baller )
Aight, I gotchu, I don't know if I'm going to edit previous remodeling every obstacle. I will keep that in mind for future maps though. For the purpose of discussion, there are quite a few self passable edges in my maps :/
Reply With Quote
  #22  
Old 03-06-2012, 03:40 AM
rojo rojo is offline
Senior Member
 
Join Date: May 2010
Location: Wisconsin
Posts: 371
Default

From earlier: those double bottom 3 rock formations are hilariously whale biased. Also that lower corridor is awfully tight. Those are my 2 suggestions.
Reply With Quote
  #23  
Old 03-06-2012, 03:46 AM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default

Quote:
Originally Posted by Solqom View Post
Nikon any chance you can make your maps have slightly straighter edges?

While this doesn't effect TBD maps it has a huge impact on ball maps, your maps at the moment don't have any... This means self passes are risky and bounce shots are unpredictable and practically impossible to intentionally pull off.

Your maps are the first official ball maps that do not have any flat surfaces, imo that sucks (speaking as a biased mouse baller )
to be fair, planepark was the first ball map that really tried any of that "on purpose." core and mayhem were just flat by original TBD design, and obviously grotto and cave are not flat, by tbd design.

I don't think it's great to have totally uniform map designs - especially given how joke-mode aiming with a mouse is.
Reply With Quote
  #24  
Old 03-06-2012, 12:15 PM
Tekn0 Tekn0 is offline
Senior Member
 
Join Date: Dec 2010
Posts: 1,548
Default

Quote:
Originally Posted by elxir View Post
I don't think it's great to have totally uniform map designs - especially given how joke-mode aiming with a mouse is.
Guessing their argument would be: if mouse was so easy, why don't you use it?
Reply With Quote
  #25  
Old 03-07-2012, 12:25 AM
Radium Radium is offline
Senior Member
 
Join Date: Dec 2009
Location: the s in seize stands for seize
Posts: 1,209
Default

Quote:
Originally Posted by Tekn0 View Post
Guessing their argument would be: if mouse was so easy, why don't you use it?
it's like Terran is op but that doesn't mean u have to switch to it u know? elixir gotta stay a brotoss4life chu know?
Reply With Quote
  #26  
Old 03-07-2012, 05:59 PM
Patateh Patateh is offline
Member
 
Join Date: Sep 2010
Posts: 35
Default

Put this map in ladder !
Reply With Quote
  #27  
Old 03-07-2012, 06:05 PM
Tekn0 Tekn0 is offline
Senior Member
 
Join Date: Dec 2010
Posts: 1,548
Default

I haven't played this map but... it looks like a great map for whales
Reply With Quote
  #28  
Old 03-08-2012, 08:47 PM
landyowner landyowner is offline
Junior Member
 
Join Date: Mar 2012
Posts: 24
Default

Just played a really good game on this map with some AIR Vlix and Smilers. I actually really like this map. Better than ball_reef imo, possibly better than ball_skylands too. It plays really well.
Reply With Quote
  #29  
Old 03-18-2012, 05:36 AM
B4. B4. is offline
Junior Member
 
Join Date: Mar 2012
Location: Portland
Posts: 13
Default

Only tweaks i think might be interesting are to the two rocks at each upper corner. It seems to me the chutes above them dont get much use so that corner area is kind of wasted. Other than that, great map.

I really like the triple small-rock cluster near bottom in front of the bases. It's like a plane scrambler where you can take some quick turns to avoid dying on a scoring run.
Reply With Quote
  #30  
Old 03-29-2012, 01:03 AM
leggomyeggo leggomyeggo is offline
Senior Member
 
Join Date: Sep 2009
Location: http://24.media.tumblr.com/tumblr_l76jo1xRKb1qbe82eo1_500.jpg
Posts: 2,678
Default

the little pathways in this map are way too ****ing tight.
Reply With Quote
  #31  
Old 04-01-2012, 01:01 AM
CmdrNoval CmdrNoval is offline
Senior Member
 
Join Date: Jan 2012
Location: Indiana-US
Posts: 518
Default

+1 Great Map, Nikon. Have enjoyed this one.

Found two good trick shots using the upper corner tunnels... they never see it coming...

Bottom route is tough enough to prevent run-aways, and the long lower shot is an easy goal. (may want to block that up for ladder use)
Reply With Quote
  #32  
Old 04-03-2012, 12:35 AM
CmdrNoval CmdrNoval is offline
Senior Member
 
Join Date: Jan 2012
Location: Indiana-US
Posts: 518
Default

^^^
| | |

Huh?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:13 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC