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| Tech Support Trouble running the game? Found a bug? Post here. |
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Thread Tools | Display Modes |
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#1
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Not sure if this is a bug, but when I'm playing in a non-maximized window, if I have altitude on my secondary monitor, the game will freeze after about 5 sec of flying once I've connected to a server, then disconnect me. During the freeze my mouse doesn't function either, but I can alt/tab to make altitude disconnect faster. If I drag the window back over to my primary it runs fine, but as soon as I drag it back to the secondary it crashes once I start flying again.
Attached system info. Meant to put this in support but no way to delete thread. Last edited by phong; 07-30-2009 at 12:34 PM. |
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#2
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http://screencast.com/t/KZxEn4VvJat
Video of the error, seems it wouldn't unfreeze till it alt/tabbed off altitude. |
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#3
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I have the same problem. But is this case of 2 monitors? Or any problems with net?
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#4
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Bump again..
Same issue using my laptop (IBM T410) with an external monitor and windows dual display for extended desktop. Soon as I drag altitude (in windowed mode), to the extended desktop, altitude freezes after a few seconds. Any ideas on this lamster? |
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#5
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Seen this in a few places:
http://bugs.sun.com/bugdatabase/view...bug_id=6656829 Another app that had similar issues: http://www.dbvis.com/forum/thread.js...essageID=11202 Looks like adding -Dsun.java2d.d3d=false might fix it though not sure where to add it with altitude. Last edited by phong; 10-07-2010 at 01:56 PM. |
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#6
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Quote:
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#7
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Yeah, I have this same problem with my dual monitors.
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#8
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Makes it hard for me code and test at the same time since my boss can see my main screen
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#9
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Have you tried the test build? http://nimblygames.com/test/altitude.exe
Otherwise, depending on what you're testing, you can edit ~Altitude/config/options.xml and set overrideResolution="200,150" (small enough that it's easy to hide / hard to tell what it is from a distance). You could also try changing which monitor is identified as primary/secondary on your video setup. |
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#10
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Whats the difference between this test build and the current build?
No issue when using the test build, thanks
Last edited by phong; 10-11-2010 at 07:03 PM. |
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#11
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it uses the latest LWJGL build which causes timing issues on my computer hence why we never pushed it out.
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