|
News Read announcements and change logs here. |
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
wasnt there also a change to the suicide name? i think it says crash now right?
|
#42
|
|||
|
|||
Quote:
Another idea to keep you from 'perma-turreting:' D makes you deadstop for exactly 2 seconds, whether you like it or not. This would also keep people from using it like miranda reverse, what with the fast turning speed and zero radius. On second thought, why not? Lets just throw this perk on miranda and get rid of laser. Then we'll give heavy biplane the laser as its secondary, unnerfed, and all the complainers will be happy. BAM! |
#43
|
|||
|
|||
Quote:
ooo i like. you know how in games like CoD, if you have a sniper rifle there's a button that allows you to hold your breath (you literally hear a breathing sound) and then that makes you gun-holding less shaky (snipers do this in real life apparently). this can be like the same thing! sorta. except with a plane. |
#44
|
|||
|
|||
gameplay wise its an interesting idea. But it wont really fit into the concept of biplane. I could imagine something like miranda having this ability. But an earth plane defying gravity might be kinda wierd.
|
#45
|
|||
|
|||
I do think we need to stick to the biplane concept - for example, maybe the biplane turret idea doesn't need a 'timestop' but just a drag parachute that slows down the biplane drastically (without stall) for a few seconds.
We could also think about what else a biplane can do with a cannon except fire cannonballs? What about an exploding cannonball, with a range similar to EMP, which does little damage but does throw enemies around - potentially stalling them and making them open for a heavy cannon shot? Or a paint-cannon-ball, again restricted to mid-range (or less), that reduces the hit plane's visibility to a circle (let's say 20% of the normal viewing area) for just a few seconds, allowing you to get away and then pelt with cannon balls? The paint-cannon-ball should be in your team's colour so you can hit the enemy base with it. Graffiti is down with the kidz. |
#46
|
|||
|
|||
I actually always thought that Blank's idea would be a reasonable way to do a helicopter without causing all kinds of crazy problems.
but honestly, I think it's too dramatic a change for a red perk. I like it a lot, but I think it belongs on a 6th plane. |
#47
|
|||
|
|||
Sniper/Pistol heavy cannon. Secondary and primary fire at the same time, not alternating like before, kthxbai
P.S. - I'm not going to give up on it this time |
#48
|
|||
|
|||
what about 3 laser guns and bouncing betties?
|
#49
|
|||
|
|||
Well since yesterday i've back my normal latency on all servers kinda weird as i didn't change anything my self.
Anyway glad its back to normal now. |
#50
|
|||
|
|||
Quote:
On a side note, the in-game description should be updated to mention the damage difference. Last edited by ORYLY; 08-16-2009 at 10:44 PM. |
|
|