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  #1  
Old 01-03-2013, 09:25 PM
zz- zz- is offline
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Default I find it humorous that this forum exists

And gets lots of threads, replies, etc. The game has been imbalanced in both game modes for a long time and the devs had made it pretty clear they've abandoned the game cause they can't squeeze any more dough out of it by doing so.

Even though some pretty easy fixes would take one afternoon to bring TBD back to life and make all planes more balanced and viable in all game modes...
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  #2  
Old 01-03-2013, 09:33 PM
elixirwithani elixirwithani is offline
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hi michel <3
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  #3  
Old 01-03-2013, 09:36 PM
Radium Radium is offline
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hey michel!
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  #4  
Old 01-03-2013, 09:50 PM
lamster lamster is offline
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ZZ- I recommend that you post specific, detailed thoughts on existing imbalances, specific recommendations to achieve better balance, and your reasoning for why those specific changes would be the best course of action to make all planes balanced and viable in all modes. A post like that is much more likely to engage the existing community in a productive discussion, and healthy discussions with lots of player voices serve an important guiding role in our implementation of balance patches. We will continue to update Altitude when we believe those changes will positively impact the existing player base.
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  #5  
Old 01-05-2013, 05:40 PM
shrode shrode is offline
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Randa has too much utility in one plane. Because of this, unless there is a very large kill differential, the team with the better randa player(s) wins most of the time.

Let's look at some of the advantages it has:

1. Mobility/Evasion. If anybody else is getting flanked by an emp loopy or dogfighter, they are almost absolutely dead. TAs are able to hit d and tricks can do their tricky d+warp shenanigans. This allows them to be the most effective ball/bomb handlers, ball catchers, and ball interceptors. This is a great role for them and shouldn't be nerfed, imo. I actually think it's cool that it requires teamwork to bring down a competent handler.

2. Burst DPS. Shot warp/Lazer warp combo does an incredible amount of damage and allows randas to assassinate the most important ball/bomb handlers... other randas. It is very difficult for a biplane (the other "assassiny" class) to keep up with any kinds of jukes randas can pull, but other randas are able to. If you could pick any one plane to defend the goal against a randa 1v1, which would you pick? I would definitely pick either whale or randa, and the fact that randa is even an option for the best is just wrong. That shouldn't be their role. The shot and laser damage are fine and feel right, but just getting warped three times in a row is not fun for anybody.

I feel that warp damage needs to be nerfed and other planes given slight buffs to turn radii.

A slight nerf to randa shot velocity would also be fitting, as it is pretty silly that they get so much more mobility and same health (with HA) than loopies, yet loopies get a really weak shot. (i'm talking about ball shots, not their f)

edit: Also make EMP the same cooldown as acid. It shouldn't be so spammable.

Last edited by shrode; 01-05-2013 at 07:57 PM.
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  #6  
Old 01-05-2013, 07:05 PM
classicallad classicallad is offline
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As far as TBD goes i'd say that mirandas, (mirandi <== cute huh?) dominate with superior mobility and utility.

Since the TA nerf which i feel was well judged and now balanced, more people have turned to trickster as a primary bomb running option and has (in my view) proved itself to be the dominant perk to play weather or not you choose to bomb run. I see a lot of 'D mashing' and just like TA used to be able to do, can too easily out run 2, 3 or even 4 planes long enough for his/her teammates to rejoin the action, even for a mediocre trick player myself.

A workaround on non- TA 180 degree turn and a look at warp could help bring the planes tighter together in TBD. As to what exactly to do i can't say, but your the dev =P

I realise that it can often be hard to pinpoint where the problem resides as there are slight differences of opinion regarding plane skill ceiling and what standard of play we base our opinions off of but to myself as a regular TBD ladder player (when its active) and APL regular, non TA miranda still has a bit off tweaking to do to bring it in line with the other planes in TBD.

No solid solution but just my thoughts.

cheers
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  #7  
Old 01-05-2013, 07:52 PM
shrode shrode is offline
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Quote:
Originally Posted by classicallad View Post
A workaround on non- TA 180 degree turn and a look at warp could help bring the planes tighter together in TBD.
This is exactly why I suggested buffing the other planes' turn radii a bit. If they can turn faster, the fact that miranda can 180 instantly won't be AS massive of an advantage.
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  #8  
Old 01-05-2013, 08:01 PM
classicallad classicallad is offline
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Quote:
Originally Posted by shrode View Post
This is exactly why I suggested buffing the other planes' turn radii a bit. If they can turn faster, the fact that miranda can 180 instantly won't be AS massive of an advantage.
Hmm, what about when planes have flexy already? Im not sure that buffing other planes would solve this but im not poo pooing your idea outright.

Just throwing this out there, but how about reducing warp damage by 20-25%. Watching the best mirandas play they warp and juke their way out of trouble, perhaps this reduction in warp damage and a very slight increased cooldown for 180% turn would do it.

Also given that mirandas primary weapons have a high DPS im positive that these changes wouldn't affect the appeal to casual players.

Last edited by classicallad; 01-05-2013 at 08:52 PM.
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  #9  
Old 01-05-2013, 08:04 PM
Demuyt Demuyt is offline
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Quote:
Originally Posted by classicallad View Post
mirandas, (mirandi <== cute huh?)
mirandae D:
__________________
"thats not wut jk means "olld timer" jk means joking" - from $WN Fillichio KGB and tgleaf, Rhetoric Master Classes, 2010 Edition
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  #10  
Old 01-05-2013, 08:49 PM
classicallad classicallad is offline
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Quote:
Originally Posted by Demuyt View Post
mirandae D:
Ah yes, Mirandae *palmstrikes self to forehead
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  #11  
Old 01-05-2013, 11:40 PM
CmdrNoval CmdrNoval is offline
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Quote:
Originally Posted by shrode View Post
edit: Also make EMP the same cooldown as acid. It shouldn't be so spammable.
All this talk about Randas... I almost missed this little jewel... a no brainer
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  #12  
Old 01-07-2013, 06:34 PM
blarg blarg is offline
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i agree with zz. there are a lot of reasonable suggestions happening in this forum. it is mostly minor stuff, but it *seems* like the devs are just completely uninterested in making any changes or fixes to the game whatsoever, whether it be something simple like an improvement to how the camera works or a more significant change like addressing balance problems. i really hope this is not actually the case, because altitude is an amazing game and it would be a shame for it to be abandoned with no chance for the problems that naturally arise to ever be fixed.

lamster, based on your post it sounds like you guys are not in fact abandoning the game and are willing to make changes provided the players generally agree with them. how do we get this to happen though? i think many players agree that some balance changes would help, though they may not agree on what exact changes to make. even players who are not unhappy with the current state of balance would likely welcome balance changes just for the freshness they would bring to the game. despite this, no changes are happening.

hearing from the devs on what steps we can take to get a patch to happen would be great, because currently people are making suggestions and there is just no feedback. perhaps we could put forward proposals and vote on them? or what if we assembled a "committee" of players to work together, gather community feedback, and come forward with a single set of balance changes? and what about the minor things like the camera change shmo suggested and everyone seems to agree about? i'm guessing that it just too small to justify a patch by itself, but again there is no feedback. anyway i realize altitude isn't bringing in much money at this point, so the continued work by the devs to keep it alive is greatly appreciated, thanks!
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  #13  
Old 01-16-2013, 02:21 AM
silent skies silent skies is offline
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randa has basically every superlative in the game, and lots of exclusive advantages unavailable to other planes.

I'd vote for taking away 'fastest top speed.' Give it to biplane instead.
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  #14  
Old 01-17-2013, 12:19 AM
TheLastPhonePhreak TheLastPhonePhreak is offline
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as far as the devs showing no indication they'd be willing to make considerable changes to the game, has anyone tried to get a kickstarter running to make things happen?
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  #15  
Old 01-18-2013, 12:20 AM
zackzingki zackzingki is offline
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I think they should buff the loopy missiles a bit.
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  #16  
Old 01-18-2013, 01:00 AM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by zackzingki View Post
I think they should buff the loopy missiles a bit.
i just lol'd
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  #17  
Old 01-19-2013, 03:24 AM
mssv mssv is offline
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Randas should be a bit less energy efficient so they have to decide well their actions.
Their damage it's ok cause of their low HP, problem comes when it's the hardest plane to kill at any given point, even after engaging. Imo just increasing the energy cost of the 180º turn or increasing it's cooldown (or both) would do just fine.
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  #18  
Old 01-19-2013, 03:44 AM
Kafka Kafka is offline
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Default Am I the only one around here


Who thinks Alti is just fine as is and that we should be grateful for its existence rather than nitpick the most petty imbalances?
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  #19  
Old 01-19-2013, 09:05 AM
silent skies silent skies is offline
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Quote:
Originally Posted by Kafka View Post
Who thinks Alti is just fine as is and that we should be grateful for its existence rather than nitpick the most petty imbalances?
randa player
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  #20  
Old 01-20-2013, 07:16 AM
Woofy Woofy is offline
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Quote:
Originally Posted by blarg View Post

hearing from the devs on what steps we can take to get a patch to happen would be great, because currently people are making suggestions and there is just no feedback. perhaps we could put forward proposals and vote on them? or what if we assembled a "committee" of players to work together, gather community feedback, and come forward with a single set of balance changes? and what about the minor things like the camera change shmo suggested and everyone seems to agree about? i'm guessing that it just too small to justify a patch by itself, but again there is no feedback. anyway i realize altitude isn't bringing in much money at this point, so the continued work by the devs to keep it alive is greatly appreciated, thanks!
I totally agree with blarg on this. Whatever needs to be done to actually get things changing for the better, I'm down for.
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  #21  
Old 01-20-2013, 02:58 PM
Fartface Fartface is offline
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http://altitudegame.com/forums/showt...058#post178058

Karlam take a look!!!
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  #22  
Old 01-28-2013, 07:32 PM
Ajplagge Ajplagge is offline
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Same thing happened with the original altitude.

Lamster just sort of disappeared, leaving the community to die with it.

Fair enough I suppose, he has to pay the bills and he apparently doesn't think altitude can do it. Seems obvious altitude has more potential than the last two games however.
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  #23  
Old 01-28-2013, 11:29 PM
blln4lyf blln4lyf is offline
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Quote:
Originally Posted by Ajplagge View Post
Same thing happened with the original altitude.

Lamster just sort of disappeared, leaving the community to die with it.

Fair enough I suppose, he has to pay the bills and he apparently doesn't think altitude can do it. Seems obvious altitude has more potential than the last two games however.
He just said this week he would be issuing balance updates starting with one in Feb.
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  #24  
Old 01-29-2013, 02:36 AM
Ajplagge Ajplagge is offline
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Well that is splendid news.

Hadn't seen an announcement or his participation in any balance discussion threads.
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  #25  
Old 01-29-2013, 05:08 AM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by Ajplagge View Post
Well that is splendid news.

Hadn't seen an announcement or his participation in any balance discussion threads.
Quote:
Originally Posted by lamster View Post
Just wanted to stop in to confirm that we will be releasing additional balance patches, and we appreciate the feedback and guidance provided by discussions like this. We're hoping to make time for the next balance patch around February 11th.
in the 'state of the game' thread.
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  #26  
Old 01-29-2013, 08:05 AM
AzzedariuSuiradezza AzzedariuSuiradezza is offline
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Totally agree. It should be renamed INSTANT CHANGE FORUM.
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