Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Discussion > Ladder Discussion
FAQ Community Calendar

Ladder Discussion Everything related to altitudeladder.com and the ladder servers goes here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-25-2013, 04:11 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default A Whole Bunch of Ladder Statistics Season 5 Part 2

This is a follow-up of some more in-depth stuff.

If you haven't already, see Part 1 Here.

In this post, I'll take a quick look at plane type distribution and a multiple regression analysis with about 10 different factors. Eventually in this post I'll have some plane composition types on winning teams (hopefully).

Index

Plane Types
Rating vs. Plane Type
Rating vs. Percent Use Top Plane Type
Multiple Regression
Plane Setups for Winning Teams, potentially by map as well. (Coming Soon)

Last edited by soccernamlak; 01-25-2013 at 04:55 AM.
Reply With Quote
  #2  
Old 01-25-2013, 04:11 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

Plane Types

For this first part, I'm not looking just yet at rating, but how plane types stack up in Altitude for the Top 100 players:



I've split it up by 25, so we can see the top 25 players and so on through player rank 100, or the player with a rating of 2366.

In the Top 25, we can see how Randa, Loopy, and surprisingly (to me) that Whale dominate. Note that these planes are the top plane used by the players as a percent. This mean's if a player uses whale 45% of the time and rands 42% of the time, they will show up as whale here.

Interestingly, Randa use in the Top 100 drops off considerably after Rank 50. Loopy use is pretty consistent throughout the Top 100. As expected, biplane isn't used by many top 100 players as a primary plane. Nor is bomber for that matter. In fact, bomber isn't found in the Top 25 as a main plane. Whale drops in the 26-50 range, but spikes in the bottom 25.

Last edited by soccernamlak; 01-25-2013 at 04:26 AM.
Reply With Quote
  #3  
Old 01-25-2013, 04:12 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

Rating vs. Plane Type

Now let's look at how rating and plane type (mainly used) correlate:



Interesting to sy the least. Loopy has perhaps the widest range. Bombers seem to have the lowest "top" ceiling as a primary plane.

If we look more closely:



The square boxes are were there are a bunch of planes. So we see how the majority of whales and bombers, for instance, have a pretty ride range of ratings for the majority of the players, while loopies and randas are perhaps a bit more constricted.

However, the red circles are where the top planes are located, and we see just how great of a range randa as in the ratings.

If we look at the Top 100 players:



Nothing terribly different than what we've seen already. Still interesting though how whales can still be up in the Top 100, but didn't seem to break the 4500 barrier.

Last edited by soccernamlak; 01-25-2013 at 04:30 AM.
Reply With Quote
  #4  
Old 01-25-2013, 04:12 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

Rating vs. Percent Use Top Plane Type



Here we see rating against the % of the time that a player used their top-used plane.

For players with >=100 matches:



I think that the >=100 matches is interesting in the fact that our top players actually vary in how much they hold true or switch planes.

One thing to note is that this % is based on perk setup, so Fart, for instance, comes at 93% of TA use, but his overall Randa use is probably closer to 97% of the time. Just something to keep in mind. I'm not sure of the best way to combine all randa times, etc. via MySQL.

Last edited by soccernamlak; 01-25-2013 at 04:33 AM.
Reply With Quote
  #5  
Old 01-25-2013, 04:13 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

Multiple Regression Analysis

Yes, I ran a Multiple Regression using R64 for Mac OS X.

Definitions:

y=rating
x1=avgKills
x2=avgAssists
x3=avgDeaths
x4=avgGoals
x5=avgGoalAssists
x6=avgBallTimePossess
x7=avgReceptions
x8=avgCompletedPasses
x9=avgBallCarrierKills
x10=avgRecoveries

lm(y ~ x1 + x2 + x3 + x4 + x5 + x6 + x7 + x8 + x9 + x10)

So the model is Rating = Constant + x1*average kills + x2*average assists + ....

Since trying to sort based on player type as beef had suggested (so running this multiple times with Top 25% defensive players, 50% middle, and 25% offensive players) has become a pain (mysql is giving me errors and spreadsheet analysis is just near impossible and/or time consuming), I ran this for everyone.

Anyway, the results:

Residuals:
Min 1Q Median 3Q Max
-1782.4 -325.6 -75.2 253.7 2556.7

Coefficients:
Estimate Std. Error t value Pr(>|t|)
(Intercept) 918.979090 115.025877 7.989 5.64e-15 ***
x1 16.503355 5.106138 3.232 0.001287 **
x2 11.659808 3.404211 3.425 0.000651 ***
x3 -12.666730 2.892819 -4.379 1.38e-05 ***
x4 348.395365 69.908287 4.984 7.89e-07 ***
x5 296.972303 104.808872 2.833 0.004738 **
x6 0.008768 0.002111 4.153 3.69e-05 ***
x7 -22.314718 32.174849 -0.694 0.488199
x8 48.305917 34.166744 1.414 0.157860
x9 -14.031172 14.665129 -0.957 0.339015
x10 -18.714413 19.640436 -0.953 0.340997
---
Signif. codes: 0 ‘***’ 0.001 ‘**’ 0.01 ‘*’ 0.05 ‘.’ 0.1 ‘ ’ 1

Residual standard error: 547.7 on 695 degrees of freedom
Multiple R-squared: 0.3348, Adjusted R-squared: 0.3253
F-statistic: 34.99 on 10 and 695 DF, p-value: < 2.2e-16

Plot of Pairs:



What does this really all mean?

Well..

We see our significance is intercept, x2, x3, x4, x6 highly with x1 and x5 next highest.

This corresponds to:



Highest: Assists, Deaths, Goals, and Ball Time Possession
Next Highest: Kills and Goal Assists
Receptions, Passes, Ball Carrier Kills, and Recoveries are not significant.

Some basic definitions here:

t-value: t-statistic for each coefficient to test the null hypothesis that the corresponding coefficient is zero against the alternative that it is different from zero, given the other predictors in the model.

F-statistic: Test statistic for the F-test on the regression model. It tests for a significant linear regression relationship between the response variable and the predictor variables. Model is significant based on p < 0.05

p-value: In statistical hypothesis testing the p-value is the probability of obtaining a test statistic at least as extreme as the one that was actually observed, assuming that the null hypothesis is true.


Anyway, I took this equation and modeled it against the current season and current #1, Fart, in BALL this season to see how well it stacks up.

Right now Fart has a rating of 2526 from 111 matches.

Based on my equation, Fart would have 2894 points.

Since we have 286 players, I looked at Player 143, effectively at 1522 rating from 14 matches.

Based on my equation, AceDog would have 1692.

So perhaps it's not that accurate, but keep in mind that the model was based on end of year stats, not mid-season stats, so I'm pleased with it.

Second Part:

I relooked at the multiple regression, but this time >100 games played only. The results:

Call:
lm(formula = y ~ x1 + x2 + x3 + x4 + x5 + x6 + x7 + x8 + x9 +
x10)

Residuals:
Min 1Q Median 3Q Max
-1508.9 -325.6 -31.8 282.5 1787.0

Coefficients:
Estimate Std. Error t value Pr(>|t|)
(Intercept) -1.901e+03 4.587e+02 -4.145 4.73e-05 ***
x1 -1.120e+01 1.609e+01 -0.696 0.48715
x2 2.300e+01 8.503e+00 2.704 0.00734 **
x3 -5.280e+00 1.114e+01 -0.474 0.63583
x4 7.794e+02 2.598e+02 3.000 0.00299 **
x5 1.423e+03 6.364e+02 2.237 0.02624 *
x6 1.078e-02 5.775e-03 1.867 0.06312 .
x7 3.486e+01 1.303e+02 0.268 0.78924
x8 5.631e+01 1.357e+02 0.415 0.67854
x9 2.839e+02 6.991e+01 4.061 6.64e-05 ***
x10 -6.231e+01 7.382e+01 -0.844 0.39948
---
Signif. codes: 0 ‘***’ 0.001 ‘**’ 0.01 ‘*’ 0.05 ‘.’ 0.1 ‘ ’ 1

Residual standard error: 529.7 on 238 degrees of freedom
Multiple R-squared: 0.6227, Adjusted R-squared: 0.6069
F-statistic: 39.28 on 10 and 238 DF, p-value: < 2.2e-16

Pairs Plot:



In this case, Ball Carrier Kills was the most significant.

Assists and Goals were significant.

Goal Assists next significant, followed by Ball Possession Time.

So interestingly enough, deaths don't matter for active players, but now Ball Carrier Kills, despite everyone hovering around 25-30% anyway, suddenly becomes significant!

Unfortunately, this doesn't hold up real well with current stats in ladder. Using Fart and AceDog as examples again,

Fart = 3581
AceDog = 2164

These are much further off than my prior equation

But, some of this might be due to the fact that these results are based on end of season results vs. current season results.

Last edited by soccernamlak; 01-25-2013 at 06:25 AM.
Reply With Quote
  #6  
Old 01-25-2013, 04:13 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

Plane Setups for Winning Teams, potentially by map as well. (Coming Soon)

Last edited by soccernamlak; 01-25-2013 at 04:55 AM.
Reply With Quote
  #7  
Old 01-25-2013, 04:14 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

reserved reserved f
Reply With Quote
  #8  
Old 01-25-2013, 04:14 AM
soccernamlak soccernamlak is offline
Senior Member
 
Join Date: Nov 2011
Location: Wilmington, North Carolina
Posts: 328
Default

reserved reserved g
Reply With Quote
  #9  
Old 01-25-2013, 10:19 AM
Aki1024 Aki1024 is offline
Senior Member
 
Join Date: Jul 2011
Location: Across from you at a chess table. Your play is?
Posts: 1,080
Default

Combining planes was something I had problems with in the fantasy league. One of my potential solutions was an extra database table that could links red perks to planes. Wasn't completed.
Reply With Quote
  #10  
Old 01-25-2013, 11:21 AM
mssv mssv is offline
Senior Member
 
Join Date: Sep 2010
Posts: 209
Default

lol this is crazy, love it
Reply With Quote
  #11  
Old 01-25-2013, 12:10 PM
TwistedCookie TwistedCookie is offline
Senior Member
 
Join Date: Sep 2010
Location: B1tching aroud
Posts: 750
Default

way too much reading for me..
Reply With Quote
  #12  
Old 01-25-2013, 07:28 PM
angryirishman0 angryirishman0 is offline
Senior Member
 
Join Date: Feb 2012
Location: Philly, PA
Posts: 164
Default

Soccer is playing Moneyball - time to draft all the planes with the highest on base percentage regardless of their other shortcomings
Reply With Quote
  #13  
Old 01-27-2013, 01:43 PM
beefheart beefheart is offline
Senior Member
 
Join Date: Apr 2010
Location: Holland
Posts: 567
Default

Nice work soccer! Obviously u put in a lot effort in all these statistics! I think this gives some nice insights. The second model seems to fit much better than the first (R squared > 0.6). However i think successfactors for playing whale are very different from randa or loopy. This means there is a lot of noise. And i would expect much better R squared when we can account for that. I bet you can much better predict fart's and acedog's when we take into account the planes used.



I would expect for example that goal scoring ability is not crucial for whales but in fact very crucial for randa's. But killing abaility to be the other way around..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A Whole Bunch of Ladder Statistics Season 5 soccernamlak Ladder Discussion 63 01-25-2013 04:22 PM
A Whole Bunch of Ball Ladder Season 4 Statistics Part 2 soccernamlak Ladder Discussion 7 04-19-2012 03:32 AM
A Whole Bunch of Ball Ladder Season 4 Statistics soccernamlak Ladder Discussion 28 04-18-2012 06:22 PM
A Whole Bunch of TBD Ladder Season 4 Statistics soccernamlak Ladder Discussion 68 04-17-2012 04:01 PM
F*** the Ladder, Part I elxir The Water Cooler 8 03-05-2012 06:53 PM


All times are GMT. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC