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| Suggestions Post ideas and suggestions here. |
| View Poll Results: Would you like to see any of these planes implemented in altitude? | |||
| Yes |
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18 | 78.26% |
| No |
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5 | 21.74% |
| Voters: 23. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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I thought I would give my thoughts on a new plane. This thread's purpose, is to shoot out your ideas for a possible plane, or just to get creative with Altitude. Kunai ![]() This aircraft is completely unique when it comes to attacking, as this ship uses it's physical body as a weapon. This craft's perks make this plane almost like a ninja. Disappearing, elusive, swordsman. This craft has no projectiles and is an unstoppable force in physical damage. The amount of speed determines the initial damage of impact. Power: Variable. This is determined by the speed of the aircraft. Speed: 4. Speed is a big part of this plane's playstyle, as it give off more damage the faster it goes. Mobility: 2. It's usually a one track direction, so turning will be one of the issues. Since it also slows down the plane, it wasn't designed for turnaround damage. Size: 3. Large than a loopy, but smaller than bomber and has a wider horizontal length. Life Duration: 4. I'm a survivor~ Default Main Weapon: Hell(Heat) Hull All attack done by this craft are strictly physical head on damage. With the Heat Hull, you will be able to cut and damage foes for more damage. +10% Damage. In addition, you also have the ability to nullify any armor that your opposing foes my have equipped. This will take your energy continuously until you depress the button. You will lose all your energy in 1.5 seconds if you hold it to the maximum limit. Default Alternative: Cloak The Kunai, a weapon of a ninja. This perk allows your plane to disappear from sight for a quick two seconds. Then you will reappear. This is a good perk to use if you are wanting to sneak up on foes or getaway from the fray. When you disappear, you will still be able to move around normally. But, this won't stop incoming attacks from hurting you. Loopies with the tracker perk will still be able to lock on to you. As well as gas and EMP (which also slow you down, a bad thing for the Kunai.) Takes 1/3 of your energy. Red Perks. Rotation (AKA BARREL ROLL) With this perk equipped, your cloak ability will be replaced with an elusive barrel roll ability. You will be able to barrel roll and dodge incoming projectiles. This will raise your dodging ability to live longer, and still slice up foes. This will take about 1/4th of your energy. Bloodthirsty This perk shall replace your Heat Hull, and you will, be granted the ability to take your foe's life duration and add it to your own. The more speed you have or damage that you do. The more you sap. This takes no energy at all, and will always be active when you strike a foe. Green Perk Magnefelt Your frame of any plane will be reformed with a more aerodynamic frame, allowing your ship to gain more speed from using your afterburner. This makes cruising quickly to a destination easier. This also reduces the knockback from any weapon. Pros and Cons
Last edited by Loli.ta; 10-25-2009 at 02:34 PM. |
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#2
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If this got made I swear I wouldnt play anything else ever again.
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#3
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Very well constructed OP
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#4
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I presume you want other to make planes too? Good-oh.
The Bat: combines some manouverability elements of helicopters/VTOLs and a stealth twist without being as overpowered as some previous ideas from other threads. 1)The bat's primary fire is a weak-ish forward gun. 2)Secondary is a grapple that comes out from the landing gear. This means the Bat can get into tricky positions on the map and stay still, launching an ambush. IF the Bat is at >70% health it cloaks. When cloakes, no perks work (so no healing when cloaked) and energy slowly drains. The Bat can therefore grapple enemy planes (this is meant to be very hard) and... uh... do something with them (perhaps maneuvre them to smash into walls, then let go?). Perhaps the Bat can straddle friendly planes and shield them. I like this idea because it's odd. I like odd things because I'm odd. If you add me to an even number the resulting product is odd. Last edited by Rechtschaffen; 08-17-2009 at 05:59 PM. Reason: Spelling |
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#5
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Yes. Other can contribute their own ideas for planes.
For the Bat. When the "hook" claws onto another plane, it can add a taser-like effect, that may vary from a EMP-ish shock, or just continuous damage, until the tether touches a wall or such. Comments would be dandy for the current plane ideas out. I think my bro is getting his idea typed out. |
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#6
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battle cruiser
primary = missles secondary = big bombs also a perk that sends out hoards of demo loopies |
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#7
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I dont see the yamato cannon
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#8
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old miranda imo should be released
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#9
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old miranda?
how was it? =O |
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#10
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Apollo: light, quick charioteer with a wide turning arc.
F: Apollo fires a long-range, flaming arrow. D: Apollo's horses breathe fire in a short-range, wide arc. Alts: D: Apollo plays the lyre, charming the air. Enemy planes drastically slow down in the charmed area. D: Golden Mean: all planes near Apollo have a lower energy max for a few seconds. |
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#11
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how bout Zeus?
instead of a plane you have a cursor. Press f and lightning destroys the target. You are invernerable because you are a god. |
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#12
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Plane : Lamster
Perks: Everything dies RED: F = aimbot death Green: D = Aimbot shoots through walls Blue: Unlimited Energy |
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#13
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Quote:
D: Exile your dad??? |
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#14
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How about the Medusa.
Press F and all planes visible on your screen turn to stone and fall to the ground causing damage. Nullifies rubber hull. |
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#15
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Yeah but for that to be balanced it would have to take, like at LEAST half your energy.
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#16
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Yeah but only half because you'd need to have half your energy left for the secondary fire which would be called "Head-o-snakes" and would basically send out 16 homing missiles in a 360 degree circle around your plane.
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#17
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Touhou style.
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#18
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Refueler:
Has average health, but no forward facing aggressive weapon. F = Repairs target plane in front. D = Rear gun. |
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#19
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Hmm would be nice
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#20
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yeah, but how would you destroy other planes? The game prevents you from touching other planes. You would need some sort of projectile, even a really weak one.
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#21
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Maybe implementing something like the mine, if you get near, or collide with it you get damage. Maybe something along the lines of that for "damaging" other planes with the Kunai.
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#22
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I don't see why this couldn't function exactly like Miranda's Warp ability does (just... perma).
That said, you aren't the first to suggest a "ramming" plane and I think Warp is about the closest thing we'll get to one. |
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#23
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Quote:
Well, it was tried back in the day and wasn't very fun. Ditto for cloak. Sounds good on paper, but in practice is just kind of annoying. :/ |
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#24
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Quote:
We can call it "THE RAM BURSTLER". |
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#25
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'64 Drop Top Explo with the Lambo Doorz
Red percs: -Dixie Horn -Hydraulics -Wings Out Basically just a sick ass classic sittin fat on some 36" gold spokes wrapped in Parellis. Spinners of course. First red perc is the dixie horn, just basically catches noobs off guard hopefuly causing them to crash and/or rage. Second perc is the hydro bounce, get that biatch bouncin high and smash those noobs under the massive wheelz. Final red perc is the wings out tech with the lambo doors. This perc is just mostly used for impressing noobs and picking up hookers. The drop top also has a bumpin ass system too so near by enemies will have blurred vision. Also, the '64 Explo is still drippin with that candy chameleon paint job, you can't tell what color this bitch is guaranteed. Goes from red to blue to yellow to green to purple to azure to pink and then back again OMFG!!! Oh, and don't forget the built in smoke screen feature, the explo can roll the windows down, releasing a thick smog of high quality marijuana smoke. Oh yeah, this plane can't leave the ground due to the solid gold rims. Last edited by STACK; 08-24-2009 at 11:24 AM. |
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#26
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#27
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#28
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#29
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oh god xzibit
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#30
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#31
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i still believe i would love to see this 1 flying:
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#32
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Apache Longbow gunship.
Yeah, a chopper, I went there. Primary fire would be a machine gun, similar to the biplane secondary, but with a bit more POWAH. Secondary would be homing missiles, like the powerup, but not as powerful. Stronger than Loopy guns though. Other weapons could include radar-jammer, which has a small area of effect around the chopper that messes with your opponent's steering. Not much, but similar to an explodet's thermobarics. Also, chaff could disrupt loopy trackers and make them miss a set percentage of on-target shots. Same with powerup missiles, but they'd always veer off. |
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#33
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Quote:
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#34
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Don't get them to fly past a hot chicks convention, then, especially if the trigger is activated by increased heart rate.
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#35
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the shooting thunder boltwould be cool .They would be like emp but causing damage.
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#36
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I would like this thread bumped, as well as moved to Water Cooler. Thank you.
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#37
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Here's a new plane dedicated to the Flb guys
Plane name: Faggy little bear Mark I Red Perk#1: Missiles a bit smaller than the ones from explos but cause a lot of damage. On the missile an evil salmon head is painted on for physiological warfare effect. Red Perk#2: The Faggy little bear will smash itself against a locked on target, therefore, the plane is somewhat a missile itself with no explosive damage. Secondary Weapon(D): Since the plane would be hard to maneuver because of the size, there will be a fired rocket. Once close to a plane the rocket explodes, and then a net comes out of the explosion which would capture the plane, and slow it down, in a matter of seconds, the net will explode and all the planes around it will be affected by the explosion. Green Perk: The faggy little bear will have a heavy hull. Blue Perk: This plane will could rotate it's propellers so that it may stay in a fixed area, therefore it is like a "sniper". Pros: -It's massive build offers heavy armaments and better defense. -It's weapons offer destructive power -Best used as a defensive plane. Cons: - It's massive build will slow down the plane A LOT. -Imagine the speed of this plane with the BIG BOMB. -It's massive build will also leave it vulnerable to rapid-fire planes, such as biplanes, loppys and mirandas. |
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#38
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[QUOTE=Loli.ta;9985]
I thought I would give my thoughts on a new plane. This is a good thread Useful A good plane
An ok plane |
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#39
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[QUOTE=Delli King;18294]It's creative, but i disagree with you deli, maybe the size should be smaller? offering a little difference with the original damage. On the color thing, agreed. And how is it sorta like a ninja? Maybe change the wings into sword blades so it'll be "cooler" and "ninja-like" ?
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#40
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Springer
![]() ![]() Green perk= same Red perk #1 = You hit your plane against the other plane to make it 1/2 health gone, this plane doesnt lose health just the other plane, goo bomb sends a goo out that makes the plane that touches it stick on to it for 3 seconds taking 1/3 of the health away from that plane, and EMP Cloud This would look like a normal cloud and have minor lightning effects. If you fly into it you would stall and start to drop out of the sky. Blue perk= Same It is hard to control its super fast speed but its hard to shoot out of the sky So fast. Last edited by Delli King; 10-25-2009 at 01:33 AM. |
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