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  #81  
Old 03-24-2011, 03:41 PM
XX1 XX1 is offline
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Quote:
Originally Posted by andy View Post
Great for bal_football.
<_> I was talking about in a more competitive/organized play, not that stupid map


@MajorPayne25769: Yeah there are still a lot of stuff that needs to be re-written....
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  #82  
Old 10-02-2011, 10:12 AM
Aki1024 Aki1024 is offline
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Thank you for this writing this guide. Its made of awesome.

Quote:
Originally Posted by tgleaf View Post
Most Saves: again, the AI probably couldn't keep track of this
At the time a ball is grabbed, the game could spawn an invisible dummy ball moving in the same direction and momentum to check if that shot would have scored. If the invisible ball scores within 2s, it counts as a save to the interceptor. I really like this idea for a ball award.

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Originally Posted by tgleaf View Post
Long Shot: scoring from a long distance; extra xp
Though Long Shots are cool when they land, this shouldn't be encouraged as it is generally a poor strategy (as the guide points out).

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Originally Posted by tgleaf View Post
Coast to Coast: saving/retrieving the ball in your goal area and then scoring a goal without passing; not sure how the AI would determine this
This encourages a no passing game. I also disagree with this.
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  #83  
Old 10-05-2011, 05:09 AM
tgleaf tgleaf is offline
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This guide was written two years ago, when BALL was pretty new. A good deal of it still rings true, but it was created well before BALL was a developed mode with regular tournaments, ladder, etc., and before quite a few patches were added to nerf/buff certain planes.

For example, when this was first posted, loopies flew the fastest and had the fastest passes/shots and therefore dominated BALL matches.

I'd like to revise it, but I have to find the time first and Goose has me on a strict schedule of watching Breaking Bad episodes until I can't sit up any longer.
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  #84  
Old 05-11-2017, 10:20 PM
CmdrNoval CmdrNoval is offline
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Transferred to Steam on 5/11/17
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