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  #81  
Old 01-19-2011, 08:03 AM
Nikon Nikon is offline
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I made a new poll, with only yes and no's

So if it get's a good enough yes to no ratio, will that convince you to put it on ssd?
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  #82  
Old 01-21-2011, 08:14 PM
andy andy is offline
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Can we have Lost City back into the tbd ladder map pool, not on random rotation but just so we can vote it once in a while.
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  #83  
Old 01-21-2011, 09:04 PM
Pieface Pieface is offline
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Tron updated here:
http://altitudegame.com/forums/showt...498#post103498
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  #84  
Old 01-22-2011, 10:27 PM
Nikon Nikon is offline
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Atmosphere updated: http://altitudegame.com/forums/showthread.php?t=3164
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  #85  
Old 01-23-2011, 04:37 PM
sunshineduck sunshineduck is offline
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news updated, most recent versions of tron and atomsphere uploaded as well
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  #86  
Old 01-24-2011, 01:49 AM
Nikon Nikon is offline
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Thank you so much ssd, it really means a lot.

Sincerely Thanks,
Nikon
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  #87  
Old 02-02-2011, 04:55 AM
Mt.Vesuvius Mt.Vesuvius is offline
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Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.
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  #88  
Old 02-02-2011, 08:12 AM
Tekn0 Tekn0 is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.
I was there but I don't remember if the 4 whale team won... did they?
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  #89  
Old 02-02-2011, 03:18 PM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.
I think we just switched because our defense wasn't looking good, then we got too defensive and couldn't push. I don't really think there's that much of an explo probelm..

Quote:
Originally Posted by Tekn0 View Post
I was there but I don't remember if the 4 whale team won... did they?
No
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  #90  
Old 02-04-2011, 05:34 PM
sunshineduck sunshineduck is offline
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there have been like 6 new maps made in the past week, i'll get around to making those available on ladder.. soon-ish.
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  #91  
Old 02-04-2011, 06:28 PM
elxir elxir is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
Atmosphere came into random rotation today. The gameplay was very nice but the team oppisite mine played 4 whales, simply because its a good whale map. It was fun overall and we did have some great plays. There is an explo problem tho.
unrelated to the map tbh
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  #92  
Old 02-04-2011, 06:33 PM
Nikon Nikon is offline
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Quote:
Originally Posted by sunshineduck View Post
there have been like 6 new maps made in the past week, i'll get around to making those available on ladder.. soon-ish.

Haha, Ssd you better be prepared, Polio and I are on a map making frenzy. We have released 4 maps in the past 6 days, and have updated 2 of them at least once. More coming soon too.
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  #93  
Old 02-06-2011, 12:53 AM
drunkguava drunkguava is offline
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ball_factory and ball_cloudcity are ready for ladder play imo. I havent been around lately so I don't know the process, but I thought I'd let you guys know. Played on both quite a bit today and had a lot of fun.

the only thing about factory, imo is the bigass gear in the middle. I'm not convinced it's as good as it can be, but i think some (non-random) ladder play would bring up some good suggestions. I think funnelparking it might be cool, but I think people want to move away from those sorts of designs...
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  #94  
Old 02-11-2011, 07:38 AM
shrode shrode is offline
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atmosphere is terrible. ufo is great. switch the two please!
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  #95  
Old 02-11-2011, 07:51 AM
mikesol mikesol is offline
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Agree with shrode. Atmo is solely about which team can trick shot or break away the best. It loses the ball feel a lot of other maps have currently. It's a great map for having contests of who can make the best crazy wild shots but horrible in actual competitive play.
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We can has sigs?
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  #96  
Old 02-11-2011, 08:09 AM
shrode shrode is offline
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Quote:
Originally Posted by mikesol View Post
Agree with shrode. Atmo is solely about which team can trick shot or break away the best. It loses the ball feel a lot of other maps have currently. It's a great map for having contests of who can make the best crazy wild shots but horrible in actual competitive play.
That is exactly why I don't like it. It plays too much like a random bounce-fest, and teams get punished too hard for pushing because breakaways happen too fast.

On the other hand, ball_ufo plays much more like traditional ball maps, only there are many more options than most maps which I love. The lanes are beautifully designed. The bottom is sweet with that triangle, allowing both cool offensive and defensive passes/clears while not being completely overprotected like funnelpark. The middle route is a little open, but that is good to prevent whale turtling, and the top route is surprisingly strong for a change. Great diversity in the gameplay from what I have seen so far, and I enjoy the obstacles at midfield.

Last edited by shrode; 02-11-2011 at 08:14 AM.
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  #97  
Old 02-18-2011, 09:39 PM
elxir elxir is offline
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It's come to my attention that bowserscastle has a ball counterpart!?!!?

http://nimblygames.com/wiki/index.ph...serscastle.jpg

Also, a complete list of community maps, with pictures for easy viewing!

http://nimblygames.com/wiki/index.ph...Community_Maps
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  #98  
Old 02-18-2011, 10:20 PM
Nikon Nikon is offline
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Quote:
Originally Posted by elxir View Post

Also, a complete list of community maps, with pictures for easy viewing!

http://nimblygames.com/wiki/index.ph...Community_Maps
lol, I did all the work and added all basically all of those maps to wiki
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  #99  
Old 02-18-2011, 10:22 PM
elxir elxir is offline
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Well who knew!
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  #100  
Old 03-18-2011, 07:41 AM
sunshineduck sunshineduck is offline
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bump for me finally getting around to updating the maps.

check teh news!
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  #101  
Old 03-24-2011, 06:48 PM
noobage noobage is offline
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Default tbd_chamber

Has anyone considered adding tbd_chamber. I often call votes for it in public servers and people seem to like it.
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  #102  
Old 03-29-2011, 07:41 AM
elxir elxir is offline
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sooo is maze just going to die off because people refuse to test it

or can we just go the volcano/ice route and say **** it, let's do this thing
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  #103  
Old 03-29-2011, 08:33 AM
silent skies silent skies is offline
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Quote:
Originally Posted by elxir View Post
sooo is maze just going to die off because people refuse to test it
Welcome to development purgatory.

Last edited by silent skies; 03-29-2011 at 08:37 AM.
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  #104  
Old 03-29-2011, 09:01 AM
elxir elxir is offline
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will you be my sponsor

these are trying times
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  #105  
Old 04-02-2011, 04:09 AM
silent skies silent skies is offline
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Default sanctum

I would like to know if tbd_sanctum is ready for ladder play. (First post in thread updated with latest info)
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  #106  
Old 04-02-2011, 05:27 AM
sunshineduck sunshineduck is offline
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i'll throw it in the custom start function when i get time, but i don't know that it's immediately ready for the random rotation. the last time i played it i think there was the low wraparound, and the map just seemed way too huge. i don't think you've adjusted the length any, but i admittedly haven't played an entire 5v5 game on it yet so i'll reserve further judgement.
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  #107  
Old 04-02-2011, 06:54 AM
silent skies silent skies is offline
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It is still the same length, but the bottom wraparound was moved. Map height was reduced by 300 pixels, and the terrain has been reformed many times.

There seems to be some performance issues regarding parralax (similar to underpark problems from yesteryear) ... working to fix right now.
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  #108  
Old 04-02-2011, 08:42 AM
silent skies silent skies is offline
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Seems that the performance issues have been fixed. Please see the thread for the latest changes and the map file.
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  #109  
Old 05-04-2011, 05:53 PM
Nikon Nikon is offline
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ball_ice updated, V.3.2
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  #110  
Old 05-09-2011, 08:30 PM
elxir elxir is offline
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feel free to add tbd_cross (below) and tbd_maze (already in the server) to the rotation so we aren't ****ed into playing neutral bomb maps that take 20 minutes in a full server

http://www.mediafire.com/?0q24ri8vz74f0t0


Last edited by elxir; 05-09-2011 at 08:35 PM.
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  #111  
Old 05-09-2011, 08:35 PM
[Y] [Y] is offline
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I propose we move all neutrals out of random rotation and, if needed, replace with maps like cross, chess, tron, sanctum (if it's not already in), etc.
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  #112  
Old 05-09-2011, 08:37 PM
elxir elxir is offline
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chess and tron are both pretty sweet imo..
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