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  #81  
Old 06-15-2009, 01:54 AM
Triped Triped is offline
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Quote:
Originally Posted by lamster View Post
I agree that without -something- extra the heavy cannon feels a bit boring. I was tempted to add knockback to the cannon bullet, but I know most people hate getting knocked around and I don't want to crowd explo's niche.

I'm leaning towards a small nerf (probably 3-7%) on the heavy cannon's initial damage and bringing back pierce (1 pierce only, 2nd target takes 50% damage). Thoughts?
I don't think it needs the initial damage nerf, but go for it!
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  #82  
Old 06-15-2009, 03:45 AM
as red as black as red as black is offline
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I'd say the damage heavy cannon gives is okay seeing as how much energy it takes to use it.

I'm still one of those "shouldn't have changed anything to biplane" people. SO few amounts of kills actually came from pierce. I don't know why biplane ever needed to be nerfed. As far as I can tell, the biplane nerf hasn't accomplished anything. I'm still getting the same ratios without pierce, making the nerf pretty useless.
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  #83  
Old 06-15-2009, 04:33 AM
Triped Triped is offline
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Quote:
Originally Posted by as red as black View Post
I'd say the damage heavy cannon gives is okay seeing as how much energy it takes to use it.

I'm still one of those "shouldn't have changed anything to biplane" people. SO few amounts of kills actually came from pierce. I don't know why biplane ever needed to be nerfed. As far as I can tell, the biplane nerf hasn't accomplished anything. I'm still getting the same ratios without pierce, making the nerf pretty useless.
If the nerf was useless than why are you complaining? Nyah nyah

(it wasn't useless; pierce was good)
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  #84  
Old 06-15-2009, 05:45 AM
Pestilence Pestilence is offline
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Biplane is my plane of choice and has been for many a long year. As much as I hate to see it take a bit of a nerf, I'm inclined to agree that the piercing was too good the way it was and needed a change. I'm not the best with the plane, mind you, but I'm definitely on the very good side of things and the amount of kills it was possible to rack up with a little smart flying was extreme.

I don't think I'd like to see the initial damage of the Heavy reduced in any capacity, it feels about right the way it is, but I would like to see pierce come back in a very altered way. Perhaps nerf it so that it only does 10% damage to anything behind it? That would seem fair. It just feels.. dull without it.

As much as I'd like to see some knockback, I have a feeling that would be a little too powerful.
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  #85  
Old 06-15-2009, 06:24 AM
Beagle Beagle is offline
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Quote:
Originally Posted by Pestilence View Post
Perhaps nerf it so that it only does 10% damage to anything behind it?

10% damage
Woo, I can kill two targets in a row if the second target is a loopy and has 1hp!
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  #86  
Old 06-15-2009, 07:06 AM
Ferret Ferret is offline
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I'm okay with pierce on the heavy cannon coming back in a smaller role. Maybe a limit on the pierce range after it hits a target? Something like not being able to hit a target 2 inches from you and have the bullet then cross the screen and hit someone else. A reduction in damage and range after the shot goes through someone basically.
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  #87  
Old 06-15-2009, 09:29 AM
michael michael is offline
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Quote:
Originally Posted by Ferret View Post
...
A reduction in damage and range after the shot goes through someone basically.
I like that, it makes sense both in how it effects gameplay (no stray killer bullets), and how I imagine it would work in real life (i assume going through a plane would slow a bullet down )
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  #88  
Old 06-15-2009, 09:43 AM
NomNom NomNom is offline
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While we're on the topic of numbers, could you please post the ultracapacitor and turbocharger specs.
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  #89  
Old 06-15-2009, 08:35 PM
Karl Karl is offline
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default ammo = 1000
ultracap ammo = 1350
turbo charger + 20% regen rate
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  #90  
Old 06-16-2009, 09:12 AM
NomNom NomNom is offline
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Quote:
Originally Posted by Karl View Post
default ammo = 1000
ultracap ammo = 1350
turbo charger + 20% regen rate
Thanks!

The message you have entered is too short. Please lengthen your message to at least 10 characters.
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  #91  
Old 06-17-2009, 05:45 PM
Vania Vania is offline
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Anyone knows these stats?


miranda bullet(uncharged): damage / energy_use / range

biplane long range mgun: damage / energy_use / range
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