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#1
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I've often seen people bitching about the number of loopy players, and there's a very good reason for that, which is that they're the first plane you get, and continue to be so if you ace. A simple way to help people learn other planes is to mix that up a little and there's a number of ways you could do it.
1. Randomise the starter plane. When you start the game and/or when you ace, make the starter plane and perk different every time. I didn't seriously try any other planes than loopy until I'd aced several times because I knew I wasn't going to have them for long, particularly time anchor which you don't get till 58. If you're seriously moving through levels, there's very little time to get the hang of it before you restart. I can see the value of having loopy as the very first plane you play because it is so easy to learn, but after that there's no reason not to shake it up. 2. Let people choose one plane and one perk to keep when they ace. You might still get people sticking with loopy all the way through, but it gives people a chance to try something different and have longer playing with it. 3. Both of the above- people can let it either go random when they ace OR choose a plane. It would just be nice not to be forced to play the loopy so much while levelling, and these options would help with that. |
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#2
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meh, no reason to let people have the highest level perks at low levels
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#3
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no reason not to, it takes like 2 days to get 60 anyway
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#4
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well if they've already aced once, there's no point in preventing them from keeping one of those planes since they've already reached level 60. If they hadn't aced again they would keep that plane anyway
Last edited by Spartan; 01-13-2011 at 05:01 AM. |
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#5
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The other factor is that in terms of learning curve, you would probably keep the existing plane structure for the first set. It's only after that it would really come into play.
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#6
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then what's the point of acing =\
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#7
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