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Map Making Discuss everything related to creating new levels here. |
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#1
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![]() This is an asymmetrical TBD map in the form of a maze. I couldn't use the name "Maze" though, because it was taken by a ball map that is not near a maze compared to this. I wanted this map to be tough to find your way through the maze, but I also didn't want it to be super cramped. I think I found a good balance which allows each separate passageway about the same width as the tunnels in the top of Mayhem.
Last edited by Flexio; 02-22-2012 at 10:43 PM. |
#2
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Interesting! However, I fail to see two things.
First of all, where are the bases? Am I missing something here? Maybe this map was mean to be a maze only? Secondly, unless I fail at looking at maps, I can't see any asymmetrical nature of these maps. Where is the axis of symmetry? Maybe I'm just looking at it the wrong way? ![]() Anyway, thanks for your work and I'm excited to give these a shot when you post them. ![]() |
#3
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#4
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Are these race maps? Or actual tbd maps?
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"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent |
#5
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Ok, I like it, it's very smart. The thread says that every version is version 1. Also, TBD requires bombs and base.
Also, are you going to put stuff like shields, missiles, and walls at dead ends or what. I think if you can pull this off, it could be some coop TBD or even MAYBE, MAYBE a new game mode. Good job kid. |
#6
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--- In other news, I have version 2 for 1 and 2. |
#7
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I think it is an interesting concept and look forward to seeing its progression.
The one issue I can see (especially visible in the second map) is ultimately wasted space in the center (i.e. the paths that lead nowhere). The problem is that once people figure out the path, all the other paths are pointless to travel on (as they lead to dead ends). Hence, what you force is 1 single path between the bases with one single option for bombing; the choice of how to bomb (bottom, either sides, top) or even path/multiple paths with multiple bombs is not provided. I guess my suggestion would be to keep the same style and idea of the maze, but work in an un-traditional maze-like two paths, maybe three, to get from base to base. Hence it forces teams to attack and defend multiple paths like in most TBD maps. |
#8
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#9
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From spawn to bomb to opp base using middle route on 2nd map: Red path 54 units Blue path 42 units |
#10
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#11
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#12
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Oops. I never bothered to count the units. :X I'll try and work something out by rearranging the bombs/spawns instead of the layout. Thanks for pointing that out.
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#13
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Please be redirected to this new thread to view and download the newest versions, thank you
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