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  #1  
Old 04-25-2014, 09:47 PM
assertivist assertivist is offline
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Default Lag compensation

Hi, sorry to post this in the tech support section but I thought it was most likely to catch a developer's eye here.

If its not too much to ask, could I get a brief overview of how lag compensation is handled in multiplayer Altitude games? This is an interesting topic to me being a game developer myself and I think Altitude handles it very well.

Thanks and sorry again if its inappropriate to ask. I understand if its considered a proprietary solution.
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  #2  
Old 04-28-2014, 04:51 AM
Karl Karl is offline
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lamsters is the best person to answer this because he actually implemented it. but it's a combination of best practices from around the internet such as this counter-strike article: https://developer.valvesoftware.com/...yer_Networking
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  #3  
Old 04-28-2014, 05:27 AM
Karl Karl is offline
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references:
http://nikon.bungie.org/misc/gdc2005...x.html?slide=3
http://www.pingz.com/wordpress/wp-co...king_model.pdf

came out after Altitude but has basically everything:
http://www.gdcvault.com/play/1014345...rst-Networking
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