|
Tech Support Trouble running the game? Found a bug? Post here. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Problem with the map editor
I've been working on a level for a few days now, and all of a sudden when I go to do a test run of the level, the bases, turrets, and anything new won't show up. The bases and turrets used to show up, and I was able to see a polygon that I recently added only an hour ago. But then I added another polygon, and all of a sudden I can't see it, the other new polygon, or the bases and turrets.
It's not the first time it happened to me. I was doing another map, just messing around and not putting much effort into it, so when I encountered the bug I just gave up on it. But this current map I've been working on for a few days, so I'd like to get it fixed. I considered that maybe there were too many polygons or too many textures, so I deleted the newest polygon and its texture, basically reverting back to a stage in the map where everything worked perfectly. But it's still broken. |
#2
|
|||
|
|||
Upload a zip of the editable level directory and I promise to fix the level and the underlying editor bug.
|
#4
|
|||
|
|||
cute level. makes me want to support turning any user generated geometry into a base so you could have an aircraft carrier .
Anyways lams is going to try to fix this in the code. Work around is to read the log file ("C:\Program Files\Altitude\log\Editor.log") and you would have seen: Code:
ERROR : WARNING: texturedPoly size is 0 Code:
hull="" Code:
<geometry layer="1" x="1781" y="1025" orientation="0.0" visible="true" collidable="true" elasticity="0.125" damageModifier="1.0"> <texturedPoly hull=""> <texture> <xform scale="1.0" rotate="0.0" flipX="false" flipY="false"> <translate x="-1781.0" y="-1025.0" /> </xform> </texture> </texturedPoly> </geometry> |
#5
|
|||
|
|||
Yeah -- what karl said should fix you up.
Next patch should auto-detect and resolve all broken polys of this sort. Let me know if you run into similar problems after I push the next update. |
#6
|
|||
|
|||
Thanks, that fixed it.
So it just means that I somehow created a polygon without any size (basically a line segment)? |
#7
|
|||
|
|||
Probably actually a poly with 0 or 1 points; most likely a bug with the undo buffer including states with half-formed objects, allowing you to undo -> save a level with 0-point polys. At any rate it should be fixed in the future.
|
|
|