Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > News

News Read announcements and change logs here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-11-2009, 10:14 PM
lamster lamster is offline
Administrator
 
Join Date: May 2008
Posts: 1,644
Default Patch: Dec 11th, gamepad support, rubber hull buff, bouncy wall indicators

================================================== ===============
December 11th, 2009

Added gamepad/joystick support. Many gamepads should work with no configuration, you can customize your controller under Options -> Controls.
Edit: due to a minor glitch, you may need to manually restart Altitude once after updating before it'll detect your controllers.

Added 10 new official maps (1-life base destruction, 1-life deathmatch). Thanks Vi, Wyse, pig_bomb, and others.

Improved Rubberized Hull Perk (League players, this perk should not be used until it has been balanced unless agreed upon by all players prior to the match).
Rubberized hull significantly reduces damage and increases elasticity of wall collisions. The lighter hull makes it easy to afterburn out of stalls, but non-aerodynamic material deformation nullifies the afterburner bonus near typical cruise velocities.
Code:
new rubber hull
	collision damage = 10%
	collision elasticity [normal walls: 12% -> 44%, bouncy walls: 44% (unmodified)]
	afterburner stall-breaker bonus: [+100% -> +0%] as speed goes from [stalled -> 60% max speed]
	explosive knockback no longer reduced
old rubber hull (for comparison):
	collision damage = 35%
	collision elasticity [normal walls: 12% -> 46%, bouncy walls: 44% -> 62%]
	explosive knockback reduced by 25%
Explodet now deals +10% damage to bouncy planes (all planes on bouncy servers, only planes with rubberized hull equipped on normal servers)

Changed default server configuration to use normal walls
Added bouncy/normal wall indicator to server list
Non-max-level players now see one of the following messages upon joining a server:
This server uses bouncy walls. For competitive Altitude try Filter -> Walls -> Normal.
This server uses normal walls. Equip Rubberized Hull to minimize wall damage.

Fixed "Map" server list filter
Added "Max Players" server list filter
Reversed meaning of "Game Mode" server list filter checkmarks (you now uncheck the modes you don't want to see)

Reduced max-simultaneous-server-info request limit from 100 to 25, this may help users who are experiencing disconnections when retrieving the server list.

Fixed a few bugs

Last edited by lamster; 12-12-2009 at 06:23 AM.
Reply With Quote
  #2  
Old 12-12-2009, 06:21 AM
ObeighsNo0ne ObeighsNo0ne is offline
Junior Member
 
Join Date: Sep 2009
Location: VA
Posts: 27
Default

.


Power To Teh Xplo!!
Reply With Quote
  #3  
Old 12-12-2009, 06:26 AM
bolderz bolderz is offline
Junior Member
 
Join Date: Dec 2009
Posts: 23
Default

My name's bolderz and I approved this message. My anciaent sidewinder Gamepad works like a charm now, not sure if I'm going to use it thougm kind of getting used to keys now...
Reply With Quote
  #4  
Old 12-12-2009, 11:36 AM
MonstaFondla MonstaFondla is offline
Junior Member
 
Join Date: Dec 2009
Location: UK.
Posts: 25
Default

The Mighty Fatty Explodet shakes its tale and spews from its blowhole with thanks.
Reply With Quote
  #5  
Old 12-12-2009, 02:00 PM
eth eth is offline
Senior Member
 
Join Date: Jun 2009
Location: Hamar, Norway
Posts: 594
Default

Unbelievable. This came so so fast and is such a huge step in the right direction. Thank you so much guys!
Reply With Quote
  #6  
Old 12-12-2009, 02:30 PM
Massi Massi is offline
Senior Member
 
Join Date: Jun 2009
Posts: 538
Default

Yay, this should help a ton and no more of those annoying "no gamepad support" threads.
Reply With Quote
  #7  
Old 12-12-2009, 02:39 PM
Evan20000 Evan20000 is offline
Senior Member
 
Join Date: Sep 2009
Location: Some desert nobody cares about
Posts: 4,593
Default

Starting to test it... Beautiful so far.
Reply With Quote
  #8  
Old 12-12-2009, 03:36 PM
judas judas is offline
Junior Member
 
Join Date: Dec 2009
Posts: 4
Default

Is xbox360 controller supported?
Reply With Quote
  #9  
Old 12-12-2009, 03:42 PM
Pieface Pieface is offline
Super Moderator
 
Join Date: Aug 2009
Location: New York, NY
Posts: 1,264
Default

Great patch. Obviously the rubber hull will have to be tested a bit to see if it's balanced, but at first glance this seems to be just what we needed!
Reply With Quote
  #10  
Old 12-12-2009, 08:43 PM
GGQ GGQ is offline
Super Moderator
 
Join Date: Apr 2009
Location: Canada, the frozen north
Posts: 925
Default

Sweet!

And here are some other words.
Reply With Quote
  #11  
Old 12-12-2009, 09:40 PM
Fulleffect Fulleffect is offline
Junior Member
 
Join Date: Dec 2009
Posts: 1
Default

Well, a bit of a "bug" or maybe intended? not too sure

anyway, with controller, for instance using miranda, you can't charge shot + reverse at the same time

also there seems to be issues with boosting + autorepping at the same time too

i don't experience these using Xpadder + 360 controller, only using the in game controller support
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC