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  #1  
Old 01-11-2010, 07:23 PM
pig_bomb pig_bomb is offline
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Default Justice


Justice




V. 1.6 June 19, 2010
Update: There..

All comments and criticism's welcome.

Download: Justice


Last edited by pig_bomb; 06-19-2010 at 04:04 PM.
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  #2  
Old 01-11-2010, 08:31 PM
Pieface Pieface is offline
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Another beautiful map by the great pig! At first glance, my only main suggestion would be to think about making a more exciting background, as the one now seems a bit bland compared to the awesomeness of the rest of the map. Are the pipes on either side traversable? I would hope not if it's a TBD map. Also, the picture you posted doesn't show where the bases are... but I guess I'll wait until I've played it myself to pass further judgement.
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  #3  
Old 01-11-2010, 08:45 PM
eth eth is offline
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Man I wish I had your gfx skills.. pretty jawdropping stuff right there. Anyway, I have no criticisms for gameplay(yet) since it seemed to play really well when we tried it out. Also like the background as it's refreshing with a clean background compared to all the other maps out there. Looking forward to playing this more :]

btw Pie the pipes aren't traversable, and bases are on those two rocks beside the pipe I think.
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  #4  
Old 01-11-2010, 08:50 PM
Kuja900 Kuja900 is offline
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Is this map neutral bomb?
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  #5  
Old 01-11-2010, 08:50 PM
Ajuk999 Ajuk999 is offline
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I have played this map and love it! Good Job Pig!
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  #6  
Old 01-11-2010, 09:14 PM
tyr tyr is offline
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Yup as eth said, the map is really nice.
It's quite small and when we tried it 3v3 it was already pretty good. I think it would be absolutely perfect 5v5.
No, it's not a neutral bomb.
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  #7  
Old 01-11-2010, 09:31 PM
classicallad classicallad is offline
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not adding anything new here but, great job pig it play excellently.
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  #8  
Old 01-11-2010, 11:12 PM
tyr tyr is offline
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Remove top path.
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  #9  
Old 01-11-2010, 11:19 PM
Pieface Pieface is offline
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I just played with it and here are my initial comments:
  • The background seems way to blown out/bright, and hurts my eyes when I look at it. I think a darker background that is easier to see would help the map a lot. On my computer, the background seems even brighter than the one you put up in the picture.
  • The top bomb path (where you wrap from the left over your base to directly over the other person's base) ruins the rest of the map. There is no incentive for exploring your wondrous creation at the moment if people can instantly appear over the other base.
  • Not nearly enough turrets, hope those will be added in later versions.
  • It's very easy to spawn camp on the other side, but maybe this is mostly about the lack of turrets and the top path. With some good turret placement this could probably be eliminated.
  • It's unclear which pipes you can enter and which you can't. The bottom pipes look like you should be able to wrap to either side, and the only way to debunk this is by trying and dying.
  • Seems very easy to lob the bomb at great distances, maybe some refining of the placement of objects would help this. It seems easier to bomb the right base than the left simply by lobbing.
  • The map seems a lot larger than other official maps, but maybe that's just me. There also seem to be patches of wide open space that could be filled in with other objects.

Those were the first things that came to mind. I love the art (besides the apparent lack of a visible background), and would love to see the gameplay element become as good as the visual component!

Last edited by Pieface; 01-11-2010 at 11:35 PM.
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  #10  
Old 01-11-2010, 11:20 PM
mikesol mikesol is offline
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Pros:
1) The details, as always, are beautifully done and make for a type of map not seen typically.

2) Has a unique design in the middle as well as the base.

3) The bases have a spot beneath them for low bombing which is cool and not something typically found.

4) Very obvious what one can collide with and what one can't (aside from 2 things described below).

Cons:
1) The top path is really bad in it's current state. You can pop in right behind enemy spawn and just fly down to base without any significant turret resistance. It's way too easy to do that.

2) Some pipes you can go in (they don't lead to anywhere) and some you can't. Yet I don't notice any distinction between the two.

3) It is very easy to spawn camp enemy team since you can get behind them very easily and cause lots of problems.

4) The background kind of gives me a head-ache. It makes the distinctive features stand out but is very bright / unpleasant on the eyes.

5) The bases are different - making one side unfair in my eyes. The left base has a narrower gap in between the top object and the middle object than the left one. At first glance they almost appear to be connected so it's not obvious it's a path. The right side has a narrower bottom making that a path that one is unlikely to take.

Edit: It's also very easy to lob the bombs from far away which I see being annoying in a competitive game with limited number of people.

Last edited by mikesol; 01-11-2010 at 11:23 PM.
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  #11  
Old 01-12-2010, 09:49 AM
Element Element is offline
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Played it on the ALP. Looks great and i enjoyed playing it. Great work pig!
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  #12  
Old 01-12-2010, 12:13 PM
Luke Luke is offline
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Quote:
Originally Posted by mikesol View Post
5) The bases are different - making one side unfair in my eyes. The left base has a narrower gap in between the top object and the middle object than the left one. At first glance they almost appear to be connected so it's not obvious it's a path.
As mush as i love the fact that the map is not symmetrical, which adds a lot of "feeling", i suggest you to slightly edit the top part of the object in front of the left base, maybe just raising it to create a gap similar in width to the other one on the right.
And i agree with mikesol saying that's not obvious that it's a path.

Otherwise i find it quite a good job! =)

EDIT: forgot a thing.. why it's called "justice"?

Last edited by Luke; 01-12-2010 at 12:17 PM.
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  #13  
Old 01-12-2010, 02:22 PM
Massi Massi is offline
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Quote:
Originally Posted by Luke View Post
EDIT: forgot a thing.. why it's called "justice"?
To me because it looks like a prison with the iron bar windows and spotlights.
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  #14  
Old 01-13-2010, 04:00 AM
Sean Sean is offline
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very nice map!
I agree with whoever said it in the first place, the background is a little bit too bright. Still very nice. Better than I could've made for sure.
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  #15  
Old 01-13-2010, 05:12 AM
pig_bomb pig_bomb is offline
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update:
*removed unintentional top path
*changed background a bit
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  #16  
Old 01-13-2010, 05:32 AM
innerlyte innerlyte is offline
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Nice map! Not a whole lot new to add. I did notice that the back turret behind the base is pretty much useless. Its range (in both degrees and firing distance) is very limited and probably wouldn't do much to stop attackers. Also, it is possible to pass through that small gap underneath the turret to the other side. Not sure if that's intentional or not.
Attached Images
File Type: jpg base_turret.jpg (17.1 KB, 29 views)
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  #17  
Old 01-13-2010, 04:33 PM
STACK STACK is offline
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Looks good, would like to see a darker background with more detail and depth. Needs balancing as most new maps do. Turret angles completely out of whack and the positioning needs balancing. Lots of collision hull bugs: top path still traversable after fix, can pass through the area between pipe and turret quite easily (even with no damage going left), can pass through pipe sometimes, and you can squeeze between objects and ceiling in a couple spots. I like how the map is not symmetrical but it may be a little too lopsided for competitive play.
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  #18  
Old 01-15-2010, 02:13 PM
DryBone DryBone is offline
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Great Graphics as usual but i personally think its a bit small, or is it just my imagination???
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  #19  
Old 01-19-2010, 04:46 AM
pig_bomb pig_bomb is offline
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Update: Fixed all passable walls.
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  #20  
Old 04-15-2010, 08:01 PM
pig_bomb pig_bomb is offline
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Update: Made the layout more balanced.
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  #21  
Old 04-16-2010, 02:16 AM
nobodyhome nobodyhome is offline
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Is the picture in the OP the updated picture of the map? What did you change to make it more balanced?

Also, are you going to do anything about the background? A lot of people complain about how blindingly white it is and refuse to play it.
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  #22  
Old 04-17-2010, 05:20 PM
pig_bomb pig_bomb is offline
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The picture is updated. I changed the round object to mirror the size and placement of the object on the other side. This should create almost identical lobs from over the top and make the path through the middle similar as well.
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  #23  
Old 06-18-2010, 05:35 PM
pig_bomb pig_bomb is offline
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update789.
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  #24  
Old 06-18-2010, 06:10 PM
Kuja900 Kuja900 is offline
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Much better
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  #25  
Old 06-18-2010, 06:39 PM
classicallad classicallad is offline
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brilliant, i always liked this map. Can we rally around to make this official? And Nobo i'm not sure but do some of the maps on ladder appear more than others because Justice barely never came around =[
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  #26  
Old 06-18-2010, 06:57 PM
wolf'j'max wolf'j'max is offline
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awesome machinarium graphics again! <3 machinarium.
it also looks way better ^_^
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  #27  
Old 06-18-2010, 11:06 PM
A Nipple A Nipple is offline
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so sweet!! with the new turret and the symmetrical island it should be so sweeet!

nip
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  #28  
Old 06-19-2010, 02:00 AM
Sarah Palin Sarah Palin is offline
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Great update, this map is gonna rocket up the most played list now.
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  #29  
Old 06-19-2010, 02:30 AM
nobodyhome nobodyhome is offline
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Pigbomb's maps: Forcing altitude players to like the color green since 2009.

Good update. This will go up on the ladder sometime tonight.
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  #30  
Old 06-19-2010, 02:37 AM
Evan20000 Evan20000 is offline
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I like it. /generic comment.

Seriously, good job, piggy. :3
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  #31  
Old 06-19-2010, 11:14 AM
nobodyhome nobodyhome is offline
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Lol. I just put this up on the ladder. The background stutters like underpark's (it actually causes palin's altitude to lag out near instantly), there's a powerup on the bottom left that's collidable, and most hilariously, there are no bombs. Needless to say I reverted the ladder version back to the previous one. Might want to look into fixing it =x.

Last edited by nobodyhome; 06-19-2010 at 11:25 AM.
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  #32  
Old 06-19-2010, 01:20 PM
asparagus asparagus is offline
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gd map
but i keep teleporting everywere and its not lag cos others keep on tele aswell it seems to be near the colidable object at the bottom i was there and then radomly teled to opponents base
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  #33  
Old 06-19-2010, 01:37 PM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by nobodyhome View Post
Lol. I just put this up on the ladder. The background stutters like underpark's (it actually causes palin's altitude to lag out near instantly), there's a powerup on the bottom left that's collidable, and most hilariously, there are no bombs. Needless to say I reverted the ladder version back to the previous one. Might want to look into fixing it =x.
yes what nobo said:



i hope you can see it:
i circled the powrup that is collidable and i also circled the place where the bombs were.
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  #34  
Old 06-19-2010, 02:37 PM
pig_bomb pig_bomb is offline
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NO IM NOT FIXING IT! FUUUUU

llooll serisouly though i will try to work this out asap
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  #35  
Old 06-19-2010, 03:33 PM
Mandrad Mandrad is offline
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Love the sketchty style of ur art. The new background is also amazing.
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  #36  
Old 06-19-2010, 04:06 PM
pig_bomb pig_bomb is offline
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Ok. Fixed the stupid shiit i forgot, also i think i've resolved the lagging issue, think it was related to the random invisible collidable object but not sure. New download is up

Thank you everybody for your kind words. <3
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  #37  
Old 06-19-2010, 04:09 PM
andy andy is offline
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where can we play it?
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  #38  
Old 06-19-2010, 04:21 PM
lamster lamster is offline
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I took a brief look at the old version -- the huge cpu lag was definitely generated by a stack of 500 floating line objects (I assume you removed these in the latest version) -- were those generated from import large PNG, or something you did manually? If from import, could you send me the raw PNG file that causes the bizarre stack of collidable objects to form so I can fix it?
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  #39  
Old 06-19-2010, 05:35 PM
pig_bomb pig_bomb is offline
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Quote:
Originally Posted by andy View Post
where can we play it?
nowhere currently, ladder later hopefully

lam: Honestly i have no clue where they came from. It must have been something from an import since thats all i used but i don't remember when they appeared.


justice pro tip: Most annoying little bits protruding from objects aren't collidable, other things that aren't collidable include some goo, a gun, a pipe...

Last edited by pig_bomb; 06-19-2010 at 05:40 PM.
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  #40  
Old 06-19-2010, 11:34 PM
Evan20000 Evan20000 is offline
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Quote:
Originally Posted by lamster View Post
I took a brief look at the old version -- the huge cpu lag was definitely generated by a stack of 500 floating line objects (I assume you removed these in the latest version) -- were those generated from import large PNG, or something you did manually? If from import, could you send me the raw PNG file that causes the bizarre stack of collidable objects to form so I can fix it?
I wonder if underpark has the same problem.....

Anyway, great job piggy.
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