#1
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Damage should saturate
I think that damage that a plane receives in a short time period should saturate. For example, currently a bomber can kill a loopy instantly with a salvo of 3 grenades. I'm suggesting that the 2nd and 3rd grenades should cause less damage than the first one. In general, the amount of additional damage received should be decreased if the target has already received damage within, say half a second.
This would change gameplay by making random salvos of bullets weaker. Also, if a player suddenly is attacked by a lot of enemies, it would increase his change of surviving. In general, it would make things less random. It would help not only loopies, but also any plane low on health. |
#2
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i guess someone is getting pwned by bombers
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#3
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No. There are far better ways of reducing randomness than by including a stupidly complicated system that hurts gameplay as much as it helps it.
I've discussed them elsewhere so I'll leave it at that. |
#4
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This seems like a bizarre/needless system and I don't like the sound of it.
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#5
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Quote:
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#6
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I don't think that makes sense.
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#7
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Half a second is a pretty long time.
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#8
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Oh god now we're getting into serious Valve level nerfing
THEY SAID IT WAS COMING BUT I DIDN'T BELIEVE THEM voting no captain |
#9
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Let me remind the people that the Loopy has the least amount of health out of all the planes.
Let me also remind the people that bombers fire explosives that are short range and is much slower then the loopy. Don't saturate anything. You'll make it harder to do whats already hard. |
#10
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Quote:
But I still have to agree. Damage saturation is not a good solution. It's hilarious to me when people think there are "good planes" and "bad planes". Any plane that fits your play style is a good plane. Some players utterly dominate with the Loopy. |
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