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  #1  
Old 04-23-2009, 12:15 AM
TheCapedAvenger TheCapedAvenger is offline
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Default Damage should saturate

I think that damage that a plane receives in a short time period should saturate. For example, currently a bomber can kill a loopy instantly with a salvo of 3 grenades. I'm suggesting that the 2nd and 3rd grenades should cause less damage than the first one. In general, the amount of additional damage received should be decreased if the target has already received damage within, say half a second.

This would change gameplay by making random salvos of bullets weaker. Also, if a player suddenly is attacked by a lot of enemies, it would increase his change of surviving. In general, it would make things less random. It would help not only loopies, but also any plane low on health.
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  #2  
Old 04-23-2009, 12:31 AM
Karl Karl is offline
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i guess someone is getting pwned by bombers
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  #3  
Old 04-23-2009, 01:04 AM
Snowsickle Snowsickle is offline
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No. There are far better ways of reducing randomness than by including a stupidly complicated system that hurts gameplay as much as it helps it.

I've discussed them elsewhere so I'll leave it at that.
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  #4  
Old 04-23-2009, 01:12 AM
chobopeon chobopeon is offline
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This seems like a bizarre/needless system and I don't like the sound of it.
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  #5  
Old 04-23-2009, 03:39 AM
tmm3k tmm3k is offline
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Quote:
Originally Posted by TheCapedAvenger View Post
I think that damage that a plane receives in a short time period should saturate. For example, currently a bomber can kill a loopy instantly with a salvo of 3 grenades. I'm suggesting that the 2nd and 3rd grenades should cause less damage than the first one. In general, the amount of additional damage received should be decreased if the target has already received damage within, say half a second.

This would change gameplay by making random salvos of bullets weaker. Also, if a player suddenly is attacked by a lot of enemies, it would increase his change of surviving. In general, it would make things less random. It would help not only loopies, but also any plane low on health.
or you could stop playing as loopy and use a good plane
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  #6  
Old 04-23-2009, 03:52 AM
skywalker skywalker is offline
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I don't think that makes sense.
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  #7  
Old 04-23-2009, 01:40 PM
Triped Triped is offline
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Half a second is a pretty long time.
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  #8  
Old 04-23-2009, 04:43 PM
Grif Grif is offline
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Oh god now we're getting into serious Valve level nerfing

THEY SAID IT WAS COMING BUT I DIDN'T BELIEVE THEM

voting no captain
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  #9  
Old 04-24-2009, 05:21 AM
JamesTechno JamesTechno is offline
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Let me remind the people that the Loopy has the least amount of health out of all the planes.
Let me also remind the people that bombers fire explosives that are short range and is much slower then the loopy.

Don't saturate anything. You'll make it harder to do whats already hard.
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  #10  
Old 04-28-2009, 08:29 PM
Phasma Felis Phasma Felis is offline
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Quote:
Originally Posted by JamesTechno View Post
Let me also remind the people that bombers fire explosives that are short range and is much slower then the loopy.
Uh, no, grenades have a very long effective range.

But I still have to agree. Damage saturation is not a good solution.
Quote:
Originally Posted by tmm3k View Post
or you could stop playing as loopy and use a good plane
It's hilarious to me when people think there are "good planes" and "bad planes". Any plane that fits your play style is a good plane. Some players utterly dominate with the Loopy.
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