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Map Making Discuss everything related to creating new levels here. |
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#1
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ball_sideshow
New Version Added! (Sep 12, 2010)
I have updated the ball_sideshow map with some pretty big changes. The background remains the same as the old version for now, but the obstacle layout has been overhauled and textured, and the graphics enhanced. I basically had to start over from scratch, in order to make it all editable in GIMP, instead of just the Altitude editor. Now that it's been converted, I can make changes to it a lot easier. I do plan on updating it more in the future. Feedback is welcome! Screenshots and the link to the map download have been updated. Map Download Link ball_sideshow Edit: You can play this map on my 24/7 hosted ball servers, Ball Dojo #1 (US) and Ball Dojo #2 (US). It is not in the map rotation, but can be voted for with /vote changemap ball_sideshow -krawz Last edited by krawz; 11-24-2010 at 02:46 AM. |
#2
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As you know, I like the map and I think it plays well (even at 6v6). But the background does bother some people. I ended up turning parallax off so that it looked like the attachment on the left. Maybe a less garish background? Although it is better now that the background doesn't move. =)
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#3
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Quote:
Thx for feedback. |
#4
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why do you insist on keeping the backwards spawns
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#5
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Why not? I'm just doing it the way it seems to work best. Does it cause some problem for you?
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#6
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He gets all turned around and flies the wrong way.
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#7
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Ah, I see. I'll keep it in mind, thanks.
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#8
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Love the map like I've said. I'm glad the BG's not moving anymore
Great work Krawz. |
#9
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well.... this is not neccasarily but i think it's very easy to score. Maybe put the goal box a bit more higher?
but this map is very nice great work |
#10
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It looks lie it's a bit easy to defend, am I incorrect?
I might host this on the arr servers for testing. |
#11
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So far this hasn't seemed to be the case on the Ball Dojo, but we're still testing Some 6v6 matches have lasted 5 minutes, some closer to 10-12.
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#12
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I added version 003 to the original post. I spent yesterday learning how to use the basic functions of the GIMP image editor and created a background which is more pleasing to the eye. New screenshots also.
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#13
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I just played the map and it is really good. I hope it can get onto the first step, the arr servers and then get into the official maps. I really like it.
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#14
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Thanks for the compliment, wolf. Just out of curiosity, which version did you play?
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#15
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ball_sideshow has been updated. Please see the original post for details.
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#16
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nice map, i got two questions. hope you can help. mi first question is how can you post a map in your topic like that? i mean with an Attached Thumbnail. and my seccond question is how do you run your server 24/7. i have my own server with my own maps on it but its only online when my computer is on and when i have my server_launcher on.
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#17
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Quote:
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#18
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Added this map to the =AIR= EU server, you can play it by calling a changeMap vote.
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#19
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Since this map is on the ball ladder testing, I think it should get some feedback.
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#20
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Since September that this map is on =AIR= EU Server available by voting, and during this period, the map was played with some frequency. My opinion is that this map is good, and I really, really, love the graphics. This is one of the non-official maps that I like more.
The feedback I got on the server was also mostly positive, and the negative had to do with people who didn't like the graphics. |
#21
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Looks like an impossible climb from the bottom to the goal, resulting in long games. Did that happen during the test games?
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#22
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Not really, because there's some bounces and direct passes to the goal area. I forgot to say that the goal area is a little too closed, but still those direct angles into it make it playable. It wouldn't hurt if the access to the goal was easier.
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