|
Map Making Discuss everything related to creating new levels here. |
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
For the ball version, could you make the skull look solid like in the tbd version, but have it passible like you do now? If you do not know what I mean think of the object in the middle of the map of ball_funnelpark and you will know what I mean.
|
#42
|
|||
|
|||
Not sure that would be a good idea. It is sort of a tricky pass-through, I think people would end up avoiding it instead of using it at all (which often happens in funnelpark).
|
#43
|
|||
|
|||
Quote:
nip |
#44
|
|||
|
|||
I'm just generally against stylistic flairs harm gameplay for many players (aka those who actually like to play with parallax on to enjoy the artwork people nag to have made = P).
Keep it the same! It's good now!! |
#45
|
|||
|
|||
I'm concerned about the size of all the rocks in the middle. It will take so long to get around them that once you make a choice you cant go back. I mean thinking about trying to climb up those low rocks, with a bomb and the effects of gravity at work is a defense's wet dream. This is just a 5 minute idea but what if you would split all 4 of these rocks down the middle and raise them creating middle passes through all of them to give offenses a better chance with additional routes.
|
#46
|
|||
|
|||
Kuja, I think you're right. No, I know you're right.
This map is a great example of why an artistic concept (even an awesome one with skulls and fog and palm trees) doesn't necessarily make a good map. It's not a terrible play, but it's not great either. I'm taking a break on this current version and going back to the drawing board. |
#47
|
|||
|
|||
ahh thats lame to hear, imo just move a few rocks around and hey presto!
|
#48
|
|||
|
|||
Quote:
I worked on an alternate map today. |
#49
|
|||
|
|||
sweet! have a kit kat =]
|
#50
|
|||
|
|||
who decides which maps go on offical can we get this map put on offical plz !!!
|
#51
|
|||
|
|||
I finally tested it, on arr #3 today. The map is nice but a little too tight. Too much whale friendly (I was playing whale ), and on some of the passages (I noticed it on the left passages) the rock on the background doesn't contrast enough with the ones on the foreground, it made me doubt if they were passages or only darker rocks, the blur and lack of contours helped a little, but it could be improved.
Definitely a good map with space to improve. |
#52
|
|||
|
|||
Quote:
Colors make-over is coming too. Thanks! |
#53
|
|||
|
|||
I forgot to specify that I played the ball version, but I'm guessing the whale friendlyness would be even more notorious in tbd.
|
#54
|
|||
|
|||
I enjoyed the ball version of skull island and I'm looking forward to seeing the changes being made!
|
#55
|
|||
|
|||
I've been playing on arr #3, where this map ball version is on rotation, for the last couple of days, so I've some more input about this map.
Due to the lack of space, there's almost no dogfighting going on, what's happening is that one team gets the ball, go trough the map until a bomber or whale kill him in one of the passages, and then, the other team does the same thing. I think this can be a major problem, try to get some more input from other more experienced players. Maybe you can make the map bigger, creating bigger open areas between the rocks, or you can make the rocks smaller. You probably will be able to use the open space on the top of the map to open it a little, by pushing the top rocks higher, as I haven't seen the top route being given much use, but keep in mind this is a very early test. The bottom middle passage near the spawn points have a jagged edge which seems to kill me every time I try to go trough it. I've been playing whale, so there's a chance that smaller planes can go trough it with more ease. |
#56
|
|||
|
|||
Update 3
The first post is updated with Skull Island 2!
|
#57
|
|||
|
|||
Liking what I see
My only concern atm is that some of the turrets might be too far back to make any difference, but I'd need to test it to be sure. |
#58
|
|||
|
|||
You're right I caught that playing in skirmish mode. I have since moved the middle-back turret forward.
|
#59
|
|||
|
|||
it looks sweet! so pleased u reworked the bground it was way too dreary an took away from artwork majorly! tho i think atm bat silouettes of say 3 would really lift the background! just solid black it would be a very straight forward thing to put in!
maybe even a evil owl chilin on top of the rocks! =] |
#60
|
|||
|
|||
Also Cap'n Jack Sparrow somewhere. ftw.
|
#61
|
|||
|
|||
yea forget the owl i mean sparow. please!!
|
#62
|
|||
|
|||
The Graphics are SICK, haven't played it yet though. Good job on graphics and the layout looks like it would play well.
|
#63
|
|||
|
|||
I think your ceiling for the map is insta-kill/inflicts heavy damage.
|
|
|