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Map Making Discuss everything related to creating new levels here. |
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#2
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ban beagle from these servers! he will win. always.
:] jk but for srs, itd be fun i think |
#3
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looks nice, testing
update: just played for about 20 minutes, going full speed both clockwise and counterclockwise, very fun and challenging map imo take out the powerups as the map itself in rev is going to be challenging enough and getting walled constantly just takes the whole point out of racing, i'd go so far as to say no repair no shooting no killing and just have a proper race as the map is quite challenging to speed around in rev, very good map if you're looking for something to practice reverse on i will add it to my rev HC guide with your permission as a great training aid for that purpose, looking forward to more and a server to compete with others on don't nerf the difficulty, if you get complaints make a beginner's course or something, this one is awesome at an intermediate-to-experienced level, maybe even make an expert level one that is harder as this could really take off and people might get too good for it tl;dr keep developing this one and make more! Last edited by Beagle; 10-13-2010 at 08:46 AM. |
#4
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You can add it to the rev HC guide if you want. |
#5
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#6
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Very challenging, these turns are murdering me D: I want to say 'make the passages a little wider' but I'm gonna defer to beagle's 'don't nerf this' assessment.
If you want to quickly get rid of the white dots, the 'magic wand' selection tool will be you bestest best friend for eva, so try experimenting with that. Oh, and I would suggest actually making this a team map of some sort. That way, you could have bots spawn harmlessly in a corner somewhere, and then all the racers could stack on the other team and not deal with loopys EMPing them while they try to rev. Just a thought. Also, players wouldn't be able to shoot each other, so it would just be pure racing goodness. Everything is a bit dark, too. Try lightening up either the tires or the background, but not too much, just a little. Last edited by silent skies; 10-13-2010 at 03:17 PM. |
#7
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Thanks for the tips, I already made a lighter version of the background, but I think I'm going to try making it a little lighter. I'm thinking I may try to make a ball map using this theme one of these days. |
#8
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funnnn it is pretty damn hard though. i agree about not making it easier. beagle, do you use rubber hull? that's the only way I can get through this unless i go slow.
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#9
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of course not! flexi wings all the way, rubber is cheatin'
btw please fix the background it hurts my eyeeeeeees |
#10
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Cool looking map, I'll have to check it out.
From the picture I'd like a better contrast between background and the walls though, especially since it looks challenging. |
#11
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god... now i gotta try it with flexi again...
edit: tried it. omg so effin hard. i can only get halfway. rye and i were wondering if you are actually rev'ing downhill too, because that seems impossible. i want a video... Last edited by drunkguava; 10-14-2010 at 07:23 AM. |
#12
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#13
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on the background: what would be cool is if you make the actual flyable racetrack a dark, black background, like for example planepark of ballpark or whatever it's called |
#14
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beagle is my hero
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#15
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that was.. nice, very nice.
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#16
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Beagle is just too good, so insane. I didn't know you were aloud to flip over like that though.
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#17
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holy **** that's incredible
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#18
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Imma go practice and see if I can get up to that speed.
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#19
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looks like ~30 seconds is the time to beat!
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#20
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I just did almost as good as beagle on the first 3/4 of the map but those last few turns are what get me.
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#21
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oh, its on now then!
i'll practice and get a really good time to set a real challenge |
#22
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**** you, youtube, **** you
lol |
#23
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it's so f****** hard to find the timing on rev afterburn with mouse
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#24
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nonono, don't do that. It is going to take me about a week to be able to get close to beating your score.
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#25
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finally tried this last night... damn beagle you made it look easy! 30 seconds is tough. how strict are we on revving though? i noticed you broke out of stall at the end there
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#26
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It must be 100% rev and no rubber hull.
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#27
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so is beagles run legit, because he did get out of the stall.
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#28
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Idk, I'm no referee, I'm just the guy who made the map.
We should probably check with someone who's god at reverse if that's breaking reverse of it's just part of how that kind of turn is made when reversing. Angehell, Stardust, JWhatever and SPeciaL were there when the idea for this appeared, and they were the ones who thought of the rules, and are way better than me at reverse. Like I said, I'm just the guy who happened to make the map. So probably they're all more qualified than me to judge if the run was legit. Last edited by mlopes; 10-26-2010 at 05:32 PM. |
#29
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well someone who is god at reverse is the person who we are trying to judge. Obvsly he will vouch for him self saying it is a legit rev run. i guess we could ask special.
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#30
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i didn't intend for it to be a legit time-trial run, i uploaded it because people were confused as to how it was possible to run it at speed
when i get some free time i will give ffa_crazyrace my all and try and clock an excellent time without hitting any walls also coming out of stall is unavoidable in many reverse situations, see the upper left part of the map where i come out of stall before hitting the hairpin, i don't do this on purpose it's just a result of downwards momentum, if someone wants to clue me in to the ruleset i will make sure to observe if and when i do a time trial |
#31
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I've been thinking about that and my opinion is that reversing don't always mean being staled. Some movements requires us to come out of stal, if you turn 360º, there's always a moment when you're not staling.
So I'd say that as long as the main thrust is never used as propulsion method but only as a break, it can be considered full reverse. What do you think? |
#32
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My two cents: by definition if you are revving you are in stall. If you are out of stall, you are moving forward and are in "full" or "normal" control. In my opinion a rev race should be completely in stall. While this would up the difficulty factor, it becomes more objective to judge (just watch the red stall warning). -Fundamentalist rev purist |
#33
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I have to agree with Beagle though, in the fact that there are situations in which it's inevitable to pop out of the stall briefly. So I guess this would go back to map design if you want pure 'stall' rev.
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#34
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On this map, it is possible to do the whole thing without breaking stall. Everything but the last 2 turns, even beagle broke out of his stall there and I haven't found a way not to on those turns.
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#35
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i'd say just decide whether the little turn at the end is allowed or not (going forward then reversing back in an m pattern), i'd imagine it isn't, it was just something i did automatically on the spot again, don't take that video as a time trial attempt by any rules, its a educational showoff |
#36
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beagle, i agree w/ you on just deciding whether or not you can do that for this map. sorry, the send part of my prior post was in response to mlopes and not addressed directly to you. |
#37
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oh no, i meant decide whether that move is allowed by the 'rev race rules' or what have you in general, not just a pardon for that one map
what i'm saying is i can't fly by any rules when i don't know what they are |
#38
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I sat down and recorded me trying a couple times, here were the best times I got.
The audio got screwed up. http://www.youtube.com/watch?v=Jbg2OjU0sR0 Last edited by Nikon; 10-20-2010 at 04:53 AM. |
#39
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impressive!
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#40
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very nice. like the audio too :P
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