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Map Making Discuss everything related to creating new levels here. |
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#1
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ball_gymnasium
Here it is, my first attempt at a real ball map. This map is a direct descendent of =AIR= pass training map (the max 3 seconds possession, for those who have tried it with us )
Here it is, Ball Gymnasium: Updated: 2010-11-20 Download it here. Thanks to Stardust for his suggestions on some map improvements, including repositioning the spawn points, some obstacles positions and the bottom center triangle. Last edited by mlopes; 11-23-2010 at 11:59 AM. |
#2
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very fun, just played it
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#3
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The map looks cool and I like all of the potential passing/shooting angles. Wait, what? Three second rule? Is that a server setting? I'd love to try it...
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#4
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Quote:
But that rule is not on this version of the map, is for another version called ball_airtraining, that uses the same graphics as this map, but with different layout that is available on our private server if you want to try it. The purpose of that map is to practice passing so we play it with a max possession time of 3 seconds and no killing. Because there's no killing, the goals are basket like, and you can't fly over them (some turrets make sure of it). This version, is plain simple ball no special rules Also I've had some feedback that the map may be too small but we were only testing it 3v3, if anyone has some feedback on how this plays in 6v6 I would appreciate. Last edited by mlopes; 10-21-2010 at 10:18 PM. |
#5
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That brings up a cool idea though - if anyone has free time it would be interesting to use custom code to monitor the logs and auto-spectate anyone who doesn't pass the ball within 3 seconds. It would be a new way of teaching people to pass and it could also be turned into an elimination game. ^^
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#6
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This map is available trough voting, on =AIR= EU Server.
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#7
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Map updated
Last edited by mlopes; 10-22-2010 at 05:25 PM. |
#8
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Map Updated:
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#9
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Do my eyes deceive me, or are there seven powerups on this map? That seems like a lot to me...
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#10
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6 plus the ball spawn and the 2 team specific behing the goal.
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#11
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Not sure if this has been addresed or if you are trying to do it, but I see some very very long shots available from top and bottom, like almost midfield..
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#12
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No one said anything about that yet, but I've noticed it. I'm not sure if that's a bad thing though...
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#13
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yea, it could possibly be a very good thing, and cause the opposing team to have a specified defender, I'd have to see how it plays, just pointing it out.
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#14
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Mystery told me that those 2 bottom center triangles should be a little lower and to the center so randas can wrap back and forth there. Does anyone has an opinion on that?
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#15
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The feedback I've been getting on this map point for the main problem currently being the jagged edges of the triangles. I think I'll change that soon.
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#16
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You should try working in some non-collidable net as a foreground object, and place it over the goals.
You know, to develop the theme a bit. |
#17
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Never thought of that, it's actually a good idea, I'll give it a try.
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