|
Map Making Discuss everything related to creating new levels here. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
tbd_horror
~ Stopped caring, project canceled ~
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#2
|
|||
|
|||
~ Stopped caring, project canceled ~
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#3
|
|||
|
|||
~ Stopped caring, project canceled ~
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#4
|
|||
|
|||
~ Stopped caring, project canceled ~
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#5
|
|||
|
|||
I like the background so far. What about having a sort of dusky graveyard scene in the lower part of the background, or working in elements from that as map objects?
Btw, the "animated poly" feature is apparently only some internal thing for the devs - doesn't allow you to use animated gifs or anything like that. :/ Still, the cloud parallax could look pretty nice. This is a good idea, hope you can make it work! |
#6
|
|||
|
|||
..............................
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#7
|
|||
|
|||
You aren't using Giygas as a background? I am disappoint....
|
#8
|
|||
|
|||
....................................
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#9
|
|||
|
|||
................................
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#10
|
|||
|
|||
HE'S MAFIA, LYNCH HIM NAO!
Seriously though, a horror themed map has potential. ^^ |
#11
|
|||
|
|||
Hmm the background looks very nice, but the redness of the moon is only a small part of the map. the rest is like only black you may want to add maybe some clouds around the map or something.
|
#12
|
|||
|
|||
imo trying to make it actually horror themed is gonna look dumb with the super colorful airplanes. Might want to make it just cartoony fake horrow. That background looks too serious imo, but it is pretty damn cool
|
#13
|
|||
|
|||
.................................
Last edited by silent skies; 12-18-2010 at 07:51 AM. |
#14
|
|||
|
|||
......................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#15
|
|||
|
|||
A few thoughts:
First, I wouldn't worry so much about expanding the background just yet. You don't know where the collidable objects will be located, so it may be easier to just wait. Along those lines, although it's fun to get a graphical theme started, I find developing the layout of the map first makes the most sense. IMO, the layout is the hardest step, which is partly why I do not release more maps, myself. If the map doesn't play well, then people won't like it, not matter how cool it looks. And of course, the inverse is true. Look at Eso's map, Focus (lol, sry Eso, it's just ugly!). But it plays just fine. So, while I think it's okay to develop a theme for a map, nailing down the layout should be your first priority. Then you can plan the look of different elements accordingly. Good luck! |
#16
|
|||
|
|||
................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#17
|
|||
|
|||
..................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#18
|
|||
|
|||
I like the one on the left, but i would make that thing to the left of the base a little bit shorter so that there is still a route behind the base, I always liked that route , can't think of what else to change, but maybe I'll try to help out later.
|
#19
|
|||
|
|||
Nice! I like the left side as well. Is the opening on the bottom left supposed to be passable (i.e., wrap around to the other side)? If the map for some reason ends up being a team bomb map, I would close that off. Otherwise, the distance to carry the bomb would be too short. The middle feels a little too "vertical" toward the bottom. This may not necessarily be a bad thing, but it looks too far and steep to climb without being spammed from the upper sections. Perhaps you could make a passage mid-way up those cone-shaped objects. I would probably move that lens-shaped object underneath the base as well -- slightly to the left and angle it about 45 degrees clockwise. Then, players moving between the left and right side through the wrap-around will have a little cover. Also, I agree with leggo about the structure that houses the base. If you bring down that back wall, it will make bombing from the bottom slightly more realistic.
Looks good other than that ^^ We'll have to see how it plays! |
#20
|
|||
|
|||
...............................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#21
|
|||
|
|||
I must respectfully disagree with leggo's left side decision, the route beneath the base is a very very easy way to end 5- 10 % bases. and to pick up easy partial hits. this is why i recommend the one to the right. the base is more like middle ground where you cant really hit the base until you reach the top of the climb.
|
#22
|
|||
|
|||
.................................................. .
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#23
|
|||
|
|||
Yeah, I mean it depends on how far up that climb will end up being. If it's pretty short, then you could move the lens-shaped object under the base more to the left to impede an immediate ascent to the enemy base after the wrap-around. Otherwise, maybe you could use a combination of the two layouts. I like version 2 for its more angular and split-up look, but the base area in version 1 is pretty cool. I also just noticed version 2 has a big potential for bomb lobbing near the top center of the map. That's not necessarily good or bad, but something to keep in mind I guess.
|
#24
|
|||
|
|||
The leftside looks a little too cramped. I like the right side though.
|
#25
|
|||
|
|||
I know this isn't a big contribution, but what if you had the bomb within a jack-o-lantern, kind of like the concept of the ball being within that structure in whatever ball map that was...cross maybe? i dunno
|
#26
|
|||
|
|||
..........................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#27
|
|||
|
|||
in that case, my vote goes for the right
|
#28
|
|||
|
|||
-post removed-
Last edited by silent skies; 11-23-2010 at 04:41 PM. |
#29
|
|||
|
|||
...................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#30
|
|||
|
|||
..............................................
Last edited by silent skies; 12-18-2010 at 07:52 AM. |
#31
|
|||
|
|||
.......................................
Last edited by silent skies; 12-18-2010 at 07:53 AM. |
#32
|
|||
|
|||
I say you just pick random people to put names on there. Fun fact: mayhem contains the names of maimer, redshift, as well as four old school players: snowsickle, ferret, blank, and pillars.
|
#33
|
|||
|
|||
I hereby donate my name if you want to use it.
|
#34
|
|||
|
|||
I'm totally down for being dead =O
|
#35
|
|||
|
|||
....................................
Last edited by silent skies; 12-18-2010 at 07:53 AM. |
#36
|
|||
|
|||
......................................
Last edited by silent skies; 12-18-2010 at 07:53 AM. |
#37
|
|||
|
|||
....................................
Last edited by silent skies; 12-18-2010 at 07:53 AM. |
#38
|
|||
|
|||
Thats juicy
|
#39
|
|||
|
|||
..........................
Last edited by silent skies; 12-18-2010 at 07:53 AM. |
#40
|
|||
|
|||
Nice work silent Skies! When are Lam and Karl putting you on the payroll?^^
|
|
|